Maze Games in GameMaker
5.0 (3 ratings)
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1,432 students enrolled
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Maze Games in GameMaker

Learn the GameMaker Core Concepts and Create a multilevel Maze Games with Score, Health and Intelligent Monsters
5.0 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,432 students enrolled
Last updated 8/2017
English
Price: Free
Includes:
  • 3 hours on-demand video
  • 1 Article
  • 7 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Students can create a new game with GameMaker Studio
  • Students can create a Character for their game
  • Students program their Character to move
  • Students can explain the difference between a Sprite, Object and Room in GameMaker
  • Students can explain the difference between an Event and an Action in GameMaker
  • Students can explain how Fixed Movement, Keyboard Events and the No Key Event are used together to create Maze Game Character movement in GameMaker
  • Students can explain how the Step Event works and how it can be used to ask Questions from the game.
  • Student can create a Wall Object for their game
  • Students program a Character to be constrained by Wall Objects
  • Students can explain how Collisions work in GameMaker
  • Students use questions and (if-else) statements to ensure alignment in positioning
  • Students will configure parent-child relationships between objects
  • Students create groups for your sprites and objects to organise them
  • Students create health functionality and health bar displays in a Game Maker room
  • Students create multiple GameMaker rooms and the conditions which make the hero move from one room to another
  • Students use nested If Statements to test or create more advanced decision making
  • Students use Parent Child Relationships in the creation of many variations of monsters and gems
  • Students use sequences of sprite to create animations for movement and explosions
View Curriculum
Requirements
  • Students need to have a Windows computer or a virtual Windows app running on a Mac
  • Students need to install GameMaker Studio 1.4 or 2.0
Description

Have you ever wondered about how to build computer games and not known where to start? GameMaker is an easy to use games development platform which streamlines the production of games. This means that all the common events in games like health, score, collisions, animations, levels, gravity etc.. are very easy to implement! 

In this course you will learn how to construct a multi level maze game with randomised gem behaviour, animated sprites, intelligent monsters and cool explosions. The course is created by two veteran classroom teachers one of whom is a GameMaker expert (Nat) and the other(Sanjin) is an experienced programmer learning GameMaker for the first time. So this means that all the core concepts are covered multiple times, all the common mistakes are explained and demonstrated before they happen and the students have a clear idea of the benchmarks which demonstrate understanding. 

Who is the target audience?
  • This course is for anyone who is keen to get started with programming
  • This course is anyone would like to learn how games work and how to make them
  • This course is for anyone who would like to learn the core functionality of GameMaker
  • This course IS NOT for experienced programmers (2000 hours+)
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Curriculum For This Course
20 Lectures
02:57:26
+
Core Concepts and Movement Dynamics
5 Lectures 47:00
Introduction
00:46

All the Sprite Images
00:03

Character Creation and Movement
24:18

Walls and Collisions
10:26

Enhancing Movement
11:27
+
Teacher Advice on Core Concepts and Movement Dynamics
3 Lectures 13:17
Grid Alignment and Movement Events
04:15

Walls and Collisions
04:29

Enhanced Movement
04:33
+
Scoring and Winning Conditions
2 Lectures 22:16
Scoring and Gems
10:36

Fine Tuning the Game
11:40
+
Teacher Advice on Scoring and Winning Conditions
2 Lectures 04:51
Gems and Scoring
02:49

Branching and Questions
02:02
+
Parent Child Relationships and Monster Movement
2 Lectures 23:59
New Gems and Parent-Child Relationships
14:33

Creating Monsters
09:26
+
Teacher Advice on Parent Child Relationships and Monster Movement
1 Lecture 04:22
Monster Movement
04:22
+
Health and Additional Rooms
3 Lectures 44:19
Creating The Health Bar
13:40

Creating Additional Rooms
19:32

PCR Algorithms and Monsters
11:07
+
Teacher Advice on Health Bar and Additional Rooms
1 Lecture 01:43
Health Bar Visibility and Debugging
01:43
+
Animations
1 Lecture 15:39
Maze Games Advanced Animation
15:39
About the Instructor
Nat Bradshaw
5.0 Average rating
3 Reviews
1,432 Students
1 Course

Nat graduated with a Bachelor of Information Systems from The University of Melbourne in 2003 and spent two years working as an International Fellow, teaching programming and database concepts at Ngee Ann Polytechnic, Singapore. Following that, Nat worked as a Solution Consultant for one of Microsoft’s implementation partners in Singapore during which time he qualified as a Microsoft Certified Professional. In 2008 Nat completed a Post Grad Diploma in Teaching from The University of Melbourne and then spent five years working as a teacher of Information Technology and Mathematics at Caroline Chisholm Catholic College. During this time he wrote four Game Maker text books and completed additional coursework towards a Master of Teaching. In 2014 Nat traveled to the Northern Territory and worked as a ICT Coordinator at Centralian Middle School where he taught games programming and robotics. Nat is now the Teacher of Information Technology at Lowther Hall Anglican Grammar School in Essendon, Melbourne.

Sanjin Dedic
4.3 Average rating
253 Reviews
13,397 Students
8 Courses
Teacher, Robotics Engineer

Sanjin is a teacher and a robotics engineer with a passion for teaching Coding and Robotics to school aged children. He has spent more than 5 years teaching various age groups in platforms like Scratch, Arduino, Python, Raspberry Pi and Lego Mindstorms. 

He is presently working with over 20 schools in Melbourne to help them implement the Digital Technologies Curriculum in a meaningful manner. This means developing learning sequences that help students easily grasp the core concepts of coding and then setting them up with problems that involve higher level computational thinking and integration with various mathematical concepts.