Make a Portals clone in Unity3D and Blender from scratch
4.8 (16 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
379 students enrolled
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Make a Portals clone in Unity3D and Blender from scratch

Learn to build a game using portals in Unity3D. Create the game's art from scratch in Blender.
4.8 (16 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
379 students enrolled
Last updated 9/2017
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 10.5 hours on-demand video
  • 5 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build a game in Unity3D.
  • Code in C#.
  • Use Blender and navigate its interface.
  • Build 3D models in Blender.
  • UV map and unwrap your models.
  • Integrate the art from Blender into Unity.
  • Build video game levels.
  • Create your own materials.
  • Learn the basics of animation.
View Curriculum
Requirements
  • To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), and Unity (for game set-up and coding).
  • Unity and Blender are free to download. Please download and install Unity3D and Blender before purchasing this course.
  • This course was recorded on a Mac computer, but you can use Unity and Blender on a PC.
Description

We at Mammoth Interactive value input from students like you. We check our messages and questions on Udemy every weekday. Feel free to leave us your feedback.

In this course, you learn how to build a game using portals with Unity and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

First you design the game and its functionality in Unity. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. 

Why Unity?

Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity. 

Why Blender?

Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. 

Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? 

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

Let's get started!

Who is the target audience?
  • Anyone who wants to learn Unity or Blender.
  • Anyone who wants to learn game development.
  • This course assumes you know a little about Unity3D and Blender
Compare to Other Blender Courses
Curriculum For This Course
83 Lectures
10:31:40
+
Let's Make Some Games
2 Lectures 00:28
Download Blender and Unity3D
00:26

+
01G. Introduction to Unity
7 Lectures 01:05:56

2. Unity Editor
13:32

3. Hello World
12:20

4. Variables
08:43

5. Methods
07:06

6. Loops
08:22

7. Positioning
11:56
+
02G. First Person, Boxes
7 Lectures 01:08:22
1. Enabling First Person Mode
21:21

2. Adding a Box
04:06

3. Clicking Logic
07:45

4. Raycasts
09:21

5. Grabbing Class
05:56

6. Moving the Box
08:13

7. Adjustments and Prefabs
11:40
+
03G. Buttons and Doors
9 Lectures 01:06:48
1. Designing a Button
06:42

2. Trigger Colliders
06:43

3. Pressure Identification
03:36

4. Button Animation
09:25

5. Button Color
05:35

6. Designing the Door
08:30

7. Opening the Door
08:21

8. Connecting the Button and the Door
07:05

9. Orb
10:51
+
04G. Portals
7 Lectures 01:03:14
1. Portal Areas
08:52

2. Getting the Hit Points
08:46

3. Spawning Portals
16:47

4. Normals
06:21

5. Teleporting
06:11

6. Adjusting Teleporting Angles
06:33

7. Portal Rendering
09:44
+
05G. Interface and level management
5 Lectures 01:06:21
1. Game Interface
27:10

2. Menu Scene
13:30

3. Starting Level 2
07:31

4. Finishing Level 2
06:29

5. Level Flow
11:41
+
Introduction to Blender
1 Lecture 24:39
+
06K. Portal Gun
6 Lectures 01:08:54
1. Gun
17:06

2. Gun Unwrap
16:19

3. Portal Gun Base Colors
05:58

4. Portal Gun UV Saving
05:58

5. Portal Gun Texturing
16:21

6. Gun Texturing Continued
07:12
+
07k. Props and Pieces
8 Lectures 43:13
1. Button
05:47

2. Button UV
05:29

3. Button Texturing
03:12

4. Button Crazybump
01:45

5. Cables
14:30

6. Cables Texturing
03:18

7. Cables Crazybump
02:40

8. Simple Block
06:32
+
08k. Scenes Pieces
14 Lectures 01:29:26
1. Walls
06:49

2. Walls and Floors UV
04:41

3. Walls and Floors Exporting
03:53

4. Floor and Wall Normal and Specular Mapping
05:41

5. Floor Texturing
04:36

6. Wall Texturing
04:32

7. Doors
18:20

8. Door UV Wrapping
04:39

9. Door Exporting
02:29

10. Door Textured
10:47

11. Door Unwrap Fixing
03:56

12. Door Normals and Unity Assembly
06:13

13. Unity Wall Texturing
03:55

14. Unity Floor Texturing
08:55
2 More Sections
About the Instructor
Mammoth Interactive
4.4 Average rating
1,993 Reviews
39,360 Students
69 Courses
Best selling course provider since 2011!

Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.

Mammoth Interactive has a long history of providing support to other developers. Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming  and business development.

What makes John a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive, so I am actively in the field building apps and making money.
  • I have been teaching since 2002.
  • I personally love learning online, and my life is much better because I have learned online rather than a classroom.
  • I am one of the top 10 highest grossing Udemy teachers.
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 300’000 students worldwide.


John Bura
4.4 Average rating
6,032 Reviews
130,378 Students
150 Courses
Best Selling Instructor Web/App/Game Developer 300k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.