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Lightwave 11.5 Modeler Volumes #9 to 12- by Adam Gibson
In Volumes 9, 10, 11, and 12 of our Lightwave 11.5 Modeler Series Lightwave Instructor Adam Gibson will take you through a complete Sub-D Character Modeling project broken up into four Modules (1 to 4) .
From A to Z the creation of a Gigantonosaurus Dinosaur will be taught step by step in great detail all starting from a simple box primitive.
The concepts and techniques used here in this extensive training course will give you the knowledge on how to create amazing characters, animals, beasts and monsters of your own.
Some of the things you will learn from this course: 1) Sub-D Theory, 2) Setting Up Backdrop Images, Using the Internet to find useful images for your own projects, Box-Modeling Concepts, Quad-Patching, Creating Complex Geometry Starting from Basic Shapes, Redirecting Polygon Flow, Mesh Prepping/Cleaning/Optimizing/Tweaking and more.
A great series for beginner 3D students or those who wish to improve their Sub-D Modeling skills with a minimal amount of tools.
Bonus Content: 1) All Lightwave model files, Back-Drop Reference Images
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Desktop, iOS and Android.
Certificate of completion.
|Section 1: Set-Up, Theory, Body, Tail and Mouth|
Reference Images and Using the Internet to find Reference ImagesPreview
How to Set-Up Back Drop Images
Secrets of the "Quad-Patching" Technique
Modeling the Body and Tail
Creating a Base for the Head and Mouth Edge/Polygon Flow
|Section 2: Legs, Arms, Fingers, Toes, Claws|
Modeling the Leg
Tweaking the Mesh to Build the Arm
Modeling the Arm
Modeling the Fingers
Modeling the Toes
Modeling the Inner Toe Claw
Modeling the Toe Claws
Modeling the Finger Claws
|Section 3: Head Detailing|
Deleting the Un-Needed Polygons in the Head
ReRouting the Polygons in the Lower Jaw
ReRouting the Polygons for the Upper Head
How to Smooth Out Blocky Areas
Shaping the Nostrils
Shaping the Nasal Tissue
Shaping the Eye Socket Area
Shaping the Temple Area
Shaping the Ear Hole
Shaping the Eye Hole
Adjusting the Mouth
|Section 4: Fine Details, Teeth, Spikes, Tongue, Throat|
Cleaning Up the Upper Head
Sculpting the Ear and Eye Detail
Sculpting the Nasal Tissue and Nostril
Sculpting the Mouth and Skin Flap
Building the Mouth Interior
Creating the Inner Throat
Modeling the Tongue
Tapering the Jaws
How to Create and Clone the Teeth
How to Create Spine Spikes and Clone the Spine Spikes
Create Head Bumps
|Section 5: Content Folder|
Adam Gibson is Owner of Learn3dsoftware.com which is a company that has been delivering online training for 3D artists around the world since the year 2010.
Adam has been involved in video editing and digital software since the early 1990's.
3D modeling, texturing, character rigging and Green Screen compositing are some of his greatest passions in the digital realm.
Adam has created over 100 courses on 3D covering industry software like: Lightwave, Zbrush, Modo, 3D Coat and Adobe Photoshop with more being released every week.