Learn to draw fashion with Adobe Illustrator CC - Beginners

Illustrator training specifically tailored for fashion designers
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266 students enrolled
Instructed by Jo Hughes Design / Fashion
$45
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  • Lectures 37
  • Contents Video: 5.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2015 English

Course Description

Learn how to use Adobe Illustrator to draw fashion flats. Develop your skills to enable you to produce creative, accurate product designs quickly and to standards required for retail and manufacturing.

In this beginners level course, you will learn all the core tools and features that make up the basic fashion drawing toolbox.

  • For beginners that have not used Adobe Illustrator before
  • Overview of Illustrator terminology
  • Overview of design and product development processes used in industry and how Illustrator fits into the design workflow
  • Familiarise yourself with the Illustrator interface
  • Learn the core tools and features needed to produce basic fashion drawings
  • Garment drawing workshops

Learn essential skills required by the fashion industry

Having spent over a decade implementing and training software technologies into fashion brands and retailers across the globe, I spent a lot of time working with the designers. Over the years there seemed to be a common theme in the design room - lots of designers were using Illustrator well but many either couldn't use it at all or couldn't use it very well. They also didn't adhere to any drawing standards or best practises so had problems such as not being able to easily edit each other's drawings, create colourways quickly or create reusable components properly, making them inefficient.

Illustrator 4 Fashion training has been specifically tailored for fashion, with the needs of the industry in mind. The training can be taken by company design employees, freelance designers, fashion design students and anyone else looking to learn or improve their fashion drawing with Adobe Illustrator.

Course Overview

Most Adobe Illustrator manuals and online training courses are industry generic with many modules not relevant to fashion drawing. It can be hard to know which features to learn and how to develop techniques to draw professional fashion designs. Illustrator 4 Fashion only teaches you the features and techniques relevant to drawing fashion flats, illustrations and garment components.

The Illustrator 4 Fashion course is split into 3 levels; beginner, intermediate and advanced. In this level 1 beginners course, aimed at users with no previous Illustrator knowledge, we start off by introducing you to the Illustrator terminology and interface. You'll also gain an understanding of the fashion product development process used in industry and how Adobe Illustrator is used as part of this. Following this we will then go through in simple individual tutorials all the functional tools you need to know how to use to get you started with fashion drawing. The final part of the course features a series of garment drawing workshops where we will put together all the skills you have acquired into practise.

Every lecture includes supporting Illustrator work files so that students can follow the lecture exactly.

What are the requirements?

  • You should have Adobe Illustrator installed. The training is designed around the latest Adobe Creative Cloud version of Illustrator, however you can still follow the training with older versions of Illustrator as many of the techniques will be the same. You should be aware though that there may be some functions featured that will not be available in older versions.

What am I going to get from this course?

  • You will have a good foundation in drawing fashion flats
  • You will be well on your way to becoming a fashion designer with expert skills in Adobe Illustrator.
  • You will be ready to progress to the intermediate and advanced training with the details and links to these additional online courses provided in the course summary.
  • You will stand out from the thousands of fashion design graduates and make yourself more attractive to potential employers.

What is the target audience?

  • Suitable for fashion design students
  • Suitable for freelance fashion designers
  • Suitable for company fashion design employees
  • Suitable for anyone looking to learn how to draw fashion using Adobe Illustrator

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction
10:04

This lecture introduces you to the course including:

  • Course structure
  • Benefits of taking the course
  • Equipment needed to take the course
  • Key Adobe Illustrator terminology
10:23

In this lecture you will get an overview of the critical steps that a style will go through from it's conception to the point of production and where Adobe Illustrator is used to support this process.

Section 2: Getting Started
05:08


In this lecture you are introduced to the Illustrator layout and where you can find the tools, panels and controls that help you create and modify your artwork.

12:37

Topics covered in this lecture are:

  • Creating and saving documents
  • Creating and managing artboards
  • Using templates
  • Grids, guides and rulers
04:44

Topics covered in this lecture are:

  • Scroll bar
  • Hand tool
  • Navigator panel
  • Zoom tool
07:58
Topics covered in this lecture are:
  • Creating your custom workspace
  • Preferences
Section 3: Tools
04:18

This lecture lists the core tools that make up the fashion drawing toolbox and provides an overview of what each one does.

10:16

Topics covered in this lecture are:

  • Rectangle tool
  • Rounded rectangle tool
  • Elipse tool
  • Polygon tool
  • Live corners
01:28
Topics covered in this lecture are:
  • Drawing straight lines


05:56

Topics covered in this lecture are:

  • Selecting objects
  • Moving objects
  • Rotating objects
  • Resizing objects
  • Copying and duplicating objects
  • Transform each function
03:04
Topics covered in this lecture are:
  • Scaling objects
  • Uniform and non-uniform scale
04:40
Topics covered in this lecture are:
  • Rotating objects
  • Reflecting objects
13:28

Topics covered in this lecture are:

  • Drawing line segments and paths
  • Drawing straight and curved paths
  • Open versus closed paths
  • Modifying anchor points
  • Anchor point tool
04:19

Topics covered in this lecture are:

  • Selecting and modifying path segments
  • Selecting and modifying anchor points
  • Adjusting live corners
06:54

Topics covered in this lecture are:

  • Drawing paths with the pencil tool
  • Smooth tool
06:35
Topics covered in this lecture are:
  • Easing open paths
  • Erasing closed paths
  • Erasing text objects
  • Scissor tool
  • Knife tool
09:48

Topics covered in this lecture are:

  • Creating type
  • Type controls
  • Manipulating type
  • Touch type tool
  • Area type tool
  • Type on a path tool
  • Vertical type tool
05:50

In this lecture we start looking at how to work with colour within Illustrator including:

  • Stroke colour
  • Fill colour
  • Eyedropper tool
Section 4: Panels
02:09

In this lecture we talk about what panels are and where to find them.

06:31
Topics covered in this lecture are:
  • Using swatches to change fill and stroke colour of objects
  • Creating swatches
  • Colour groups
  • Swatch libraries
06:07
Topics covered in this lecture are:
  • Applying and creating gradients
  • Creating/saving gradient swatches
  • Gradient tool
04:44

Topics covered in this lecture are:

  • Weight
  • Caps and corners
  • Dashed lines
  • Arrowsheads
  • Profiles
10:37

Topics covered in this lecture are:

  • What are layers?
  • Creating layers
  • Layer ordering
  • Hiding and locking layers
  • Sub layers and groups
  • Isolation mode
  • Deleting layers
05:52

Topics covered in this lecture are:

  • Align objects
  • Distribute objects
04:25

Topics covered in this lecture are:

  • Editing type
  • Kerning
  • Leading
  • Tracking
  • Horizontal/vertical scale
  • Setting the baseline
  • Character rotation
Section 5: Basic Effects
03:43

Topics covered in this lecture are:

  • Zig zag effect
  • Warp effect
Section 6: Fashion Drawing Workshops
01:35

In this lecture you are introduced to the garments you will be drawing in the workshop section.

10:28

Techniques and functions:

  • Pen tool
  • Modify anchor points and bezier curves
  • Reflect tool
  • Average and join anchor points
  • Adding layers
  • Naming layers
  • Locking layers
  • Dashed stroke (topstitching)
17:08

Techniques and functions:

  • Pen tool
  • Modify anchor points and bezier curves
  • Reflect tool
  • Average and join anchor points
  • Adding layers
  • Naming layers
  • Locking layers
  • Dashed stroke (topstitching)
  • Eyedropper tool (topstitching)
  • Outline stroke (ribbing)
  • Creating the back view
  • Add colour swatch
  • Change stroke colour
12:38

Techniques and functions:

  • Pen tool
  • Modify anchor points and bezier curves
  • Average and join anchor points
  • Reflect tool
  • Convert anchor points
  • Adding layers
  • Naming layers
  • Locking layers
  • Profiles
  • Dashed stroke (topstitching)
19:59

Techniques and functions:

  • Pen tool
  • Modify anchor points and bezier curves
  • Reflect tool
  • Average and join anchor points
  • Pencil tool (modify lines)
  • Adding layers
  • Naming layers
  • Locking layers
  • Rotate
  • Reflect
  • Scissor tool
  • Profiles
  • Scale tool
  • Align and distribute
  • Outline stroke/dashed stroke (topstitching)
  • Creating the back view
  • Eraser tool
17:14

...continued from Shirt - Part 1

07:51

...continued from Shirt - Part 2

19:46

Techniques and functions:

  • Pen tool
  • Modify anchor points and bezier curves
  • Reflect tool
  • Average and join anchor points
  • Pencil tool (modify lines)
  • Adding layers
  • Naming layers
  • Locking layers
  • Outline stroke/dashed stroke (topstitching)
  • Profiles
  • Type on a path (branded button)
  • Duplicate
  • Scissor tool
  • Zig zag effect (bartacks)
  • Warp effect (rounded flap pocket)
  • Scale tool
  • Add colour swatch
  • Gradients
  • Change stitching colour
  • Creating the back view
19:59

...continued from Jeans - Part 1

18:11

...continued from Jeans - Part 2

Section 7: Conclusion
01:54

Look in the downloads section of this lecture to find links to the intermediate and advanced courses.

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Instructor Biography

Jo Hughes, Fashion and Retail Software Solutions Expert

With a background in fashion design and technology, I have been lucky enough to have spent the last twelve years travelling the world working with some of the biggest names in fashion and retail, implementing and training fashion technology solutions. I have become an expert in Adobe Illustrator for fashion design, 3D garment design and PLM (Product Lifecycle Management). When implemented and trained correctly all of these solutions help fashion retailers get products to market quicker and more efficiently with less costly mistakes making them invaluable to the industry today.

Many fashion students are graduating knowing nothing or little about these applications that are so critical to the product development process. One of the main complaints from fashion retailers and brands are that graduates lack key skills required by industry. Because the learning curve for these applications can be steep, and there are so many skills that fashion students need to acquire it is very difficult for universities to provide comprehensive training in everything within their fashion design programs.

There are also many people working in the industry today that have received little formal training on these applications. For example many fashion designers may use Adobe Illustrator but do not adhere to any drawing standards or best practises so have problems such as not being able to easily edit each other's drawings, create colourways quickly or create reusable components properly, making them inefficient. When designers, buyers or merchandisers want to perhaps start a new job, if that company is already using PLM, it can be very daunting to suddenly find you are expected to adopt an entirely new way of working if your previous company didn't work this way.

I am passionate about how creative IT applications can support both the creative design and product development process and now want to be able to share my skills and experience with students worldwide.

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