Learn Maya - Character Head Modeling for Beginners
4.5 (21 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
2,798 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Learn Maya - Character Head Modeling for Beginners to your Wishlist.

Add to Wishlist

Learn Maya - Character Head Modeling for Beginners

This course will open your path towards character modeling.
4.5 (21 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
2,798 students enrolled
Created by Nalini Kanta Jena
Last updated 8/2017
English
Price: Free
Includes:
  • 2 hours on-demand video
  • 20 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion
What Will I Learn?
  • Create good facial topology
  • Eyes modeling
  • Nose modeling
  • Mouth modeling
  • Ear modeling
View Curriculum
Requirements
  • You should know basic maya Interface and function.
Description

Explore the wonderful world of Autodesk Maya with this comprehensive introductory course. Maya is an industry standard 3d application used to create movies, games and graphics. In this course you will learn to create a character head.

Learn the fundamentals of character modeling

  • Basic blocking
  • Topology for animation
  • Refining face features
  • Modeling tools
  • Maya hair

Benefits of Learning Maya for Beginners

Maya is an industry standard application that is used by many high-end productions. By learning it you make yourself more employable. It has a flexible and wide toolset that can help you create high quality work quicker. This course is specifically designed to ease you into Maya, showing you the most common and powerful tools. It is a project based course that will teach you practical skills that you can use in your own work. This course comes with all the project files you need and work in progress files incase you get stuck.

Structure of this course

This course has three sections:

Introduction

In this section you will learn the course overview.

Blocking the head

In this section you will learn How to create the eyeball, nose, mouth, cheek, forehead and skull blocking.

Creating the topology for animation.

Refining the head

In this section you will learn How to refine lip

eyes

eye lashes

Refining nose

How to model realistic ear

How to use maya Hair




Who is the target audience?
  • Beginner modeling artist or student.
Students Who Viewed This Course Also Viewed
Curriculum For This Course
18 Lectures
01:58:48
+
Introduction
1 Lecture 01:02
Introduction
01:02
+
Blocking the Head
9 Lectures 47:31

In this lecture I will show you how to edit and fix mismatch reference image in photoshop.

1. After completing this lecture you will be able to fix mismatch reference image in photoshop.

Reference image setup in photoshop
02:40

In this lecture I will show you how to import reference image in maya and some very useful tips about reference image setup.

1. After completing this lecture you will not only be able to import reference but also perfectly set them in maya.

Importing reference image
03:34

Eyeball is not round, I will tell you what it is in this lecture. I will show you the process to model a realistic eyeball. I have attached maya file with this lecture.

1. You will be able to create a realistic eyeball after completing this lecture.

Modeling the eye ball
06:01

In this lecture I will show you a new and better way to create eye topology and eyelid area. I have attached maya file and a reference image for topology with this lecture. You can check those as well.

1. After completing this lecture you will be able to create eye topology and eyelid by using a new way.

blocking eye lid
04:45

In this lecture I will show you how to block the lip area to get the topology correct.  I have attached maya file and a reference image for topology with this lecture.

1. You will be able to create mouth topology and mesh very easily.


blocking the mouth
04:39

In this lecture I will show you how to block the cheek area to get the topology correct.

1. You will be able to create cheek topology very easily after completing this lecture.

building the cheek area
04:19

In this lecture I will show you how to block the forehead and skull area.

1. You will be able to create forehead and skull blocking after completing this lecture.

blocking fore head and skull
10:51

In this lecture I will show you how to block the neck.

1. You will be able to create neck blocking after completing this lecture.

Blocking the neck
03:52

In this lecture I will show you how to block the nose.

1. You will be able to create nose blocking after completing this lecture.

Blocking th nose
06:50

I want you to draw topology lines on front and side face image. use photoshop or any software you are comfortable with.
Face Topology test
1 question
+
Refining the Head
8 Lectures 01:10:15

In this lecture I will tell you how to refine the blocked lip for better realistic look.

1. After finishing this lecture you will be able to create realistic lip.

Refining lip
07:33

In this lecture I will tell you how to refine the blocked eye for better realistic look. I will also show you how you can create eye lashes for your character.

1. After finishing this lecture you will be able to create realistic eye with beautiful eye lashes.

Refining the eye
08:59

In this lecture I will tell you how to refine the nose for better realistic look.

1. After finishing this lecture you will be able to create realistic nose.

Detailing the nose
08:24

Ear is a very complex organic shape. In this lecture I will tell you how to model an ear.

1. After finishing this lecture you will be able to create realistic ear for your character.

Blocking the ear
12:00

In this lecture I will finish the ear model.

1. After finishing this lecture you will be able to create realistic ear for your character.

finishing the ear
05:49

Mouth inside elements such as teeth, tongue are very important for an animated character. In this lecture I will create the inside base.

1. After finishing this lecture you will be able to create mouth inside base for your character.

Modeling mouth inside
03:56

Mouth inside elements such as teeth, tongue are very important for an animated character. In this lecture I will tell you how to create teeth, gum and tongue.

1. After finishing this lecture you will be able to create mouth inside details such as teeth, gum and tongue.

Modeling teeth
12:44

In this final lecture I am going to tell you how to perfectly spaced polygons, and some more clean up concept. and finally I will tell you the quickest you to create hair for your character by using maya's built in hair examples.

1. After finishing this lecture you will be able to clean your mesh and you know how to use maya hair examples.

Final clean up and conclusion
10:50
About the Instructor
Nalini Kanta Jena
4.5 Average rating
20 Reviews
2,798 Students
1 Course
Game artist at Dhruva Interactive

When I was 10 years old everybody discover that I am a gifted artist because at a very early age of 10 I was doing clay modeling of indian goddess without taking any training. I was a famous boy in our village and near by area because of my art.

I did that till my tenth grade then I joined B.K college of art and crafts, Bhubaneswar for my BFA degree in Applied art department. I competed that in 2008. Then I started my professional career.

Since then i have never look back, My art has grown mature. I have worked for many educational Institution such as ZICA, Reliance Education and Arena as a 3d Faculty. I have got lots of love from my students from those institution.

Then I have worked in game production as Game Artist at Lakshya Digital and Now I am working at Dhruva Interactive in Bangalor.

Although I am working as an Artist, My passion for teaching 3d Modeling, Zbrush sculpting and texturing of game art is still ALIVE.

That's why I am teaching these current edge technology of creating character and prop assets for games (mobile, PC, PS4). Which we are using in production house today.

Final words....I don't just teach, I believe in converting a student into production ready artist. I know, it's a huge task but I love this task. This is Nalini kanta Jena hope I will teach you soon the beauty of game art creation and make a solid career as an game artist. This vastly growing profession is waiting for you.
Last but not the list DON:T JUST PLAN, TAKE ACTION.