Unity 5.5: develop and publish games quickly
4.2 (62 ratings)
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Unity 5.5: develop and publish games quickly

Learn all the basics of 2D game development with Unity in 1 hour.
4.2 (62 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
10,640 students enrolled
Created by Dragan Neskovic
Last updated 5/2017
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Current price: $10 Original price: $195 Discount: 95% off
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  • 1.5 hours on-demand video
  • 31 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Students will be able to create and publish their own games to the market.
  • Understand how game development works.
  • Use Unity more effectively.
  • Have confidence in their Unity and C# skills.
  • Solve problems quicker and more creatively.
View Curriculum
  • Computer.

Ever wanted to make games but felt overwhelmed by all the tools and features available to you? 

With this course you will learn all the basics needed to start making commercial games in Unity 5.5 with C#. No previous programming knowledge is required.  

We will focus on teaching you how to use various tools and techniques to speed up your game development. 

You will be able to program character and enemy AI from scratch, even if you’ve never had experience with coding before. 

This course will help you get started with your game development career, with the support of our instructor, there won’t be a thing you won’t understand.

Who is the target audience?
  • Game developers, Game development students
  • Programmers
  • Hobbyists
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Curriculum For This Course
18 Lectures
3 Lectures 05:25

This is the introduction video of the course, we talk about the Unity engine and what we will be doing in the course.

Preview 01:58

We download and Install Unity from their official website. 

Preview 01:49

We get everything set up and ready for our project.

Preview 01:38
Getting started
3 Lectures 15:59

In this lecture we explain the Unity User Interface to you. 

Unity UI

In this lecture we will create a simple Main menu. 
Menus are usually the most boring part of game development, that is why we will cover them as soon as possible so we can get to actual game development quicker.

Creating a Main Menu

In this lecture we animate the main menu to make it look more interesting/alive.

Animating the Main Menu
Player and Particles
3 Lectures 16:55

In this lecture you learn about prefabs and scene creation in Unity.

Creating a Level

We write our first script! You will learn and understand how movement works in 2D games.

Preview 05:32

In this lecture we will add a force to the player when he jumps. You will understand rigidbodies and physics. 

Making the player jump using physics
Particles and Enemies
3 Lectures 17:41

In this lecture we write Player Death logic and create a nice little particle effect.

Player Death and Particles

We create player respawning logic. You will learn about Unity gizmos as well.

Respawning our Player

We write our first enemy!

Enemy Logic
Finishing Up
3 Lectures 14:45

In this lecture we will give our player the ability to shoot bullets. We will create shooting similar to the old Mario games when you pick up the Fire Flower power up.

Shooting Bullets

In this lecture we make our bullets destroy the enemy.

Enemy Death

We talk about wrapping up the game and various platforms you can publish your game to.

Wrapping Up
Bonus Section
3 Lectures 24:06

To access the assets download the png and change the file type from png to .unitypackage. 
Sorry for the inconvenience but udemy doesn't allow us to upload .unitypackage files.

Preview 10:46

In this lecture we create a script to control our Animations.

Controlling Animation with a script.

Post processing.
About the Instructor
Dragan Neskovic
4.3 Average rating
349 Reviews
33,362 Students
6 Courses
Game Developer

Hello everyone, I'm Dragan.

Since I was a kid I dreamed about creation, about making something happen, making something alive and remarkable, something that will last forever.

 As video games were my biggest passion, inspired by incredible physics and graphics back then, I started creating my own. Through my life I worked with many studios, as a freelancer and group leader, and also as both programmer and game designer.

During my game development timetable I worked in Unreal Engine, Game Maker and Unity 3D. Currently, I primarily use Unity 3D as it suits me the best if I could choose. As I've already been through a lot during my game development experience, I'm ready and glad to share my knowledge with others, so that is where I decided to make courses.