Become an iOS/Android Game Developer with Unity 2017
4.2 (26 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
9,450 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Become an iOS/Android Game Developer with Unity 2017 to your Wishlist.

Add to Wishlist

Become an iOS/Android Game Developer with Unity 2017

Re-create the most popular apps and publish them to the App Store / Play Store.
4.2 (26 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
9,450 students enrolled
Created by Dragan Neskovic
Last updated 8/2017
English
Current price: $10 Original price: $195 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3.5 hours on-demand video
  • 1 Article
  • 5 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build apps and publish them to the market.
View Curriculum
Requirements
  • Have a PC that can run Unity.
  • iOS or Android Device.
Description

In this course we will take a look at the two most popular mobile games and re create them using Unity and C#.

We will then deploy these games to our Android device, as well as our iOS device using xCode

You will learn why xCode is very important when it comes to developing for the App Store.

Finally we will show you how to publish these games to the App Store and/or Play Store.

Who is the target audience?
  • Anyone who wants to learn how to develop apps for iOS/Android and publish said apps to the App Store and/or Play Store.
Students Who Viewed This Course Also Viewed
Curriculum For This Course
39 Lectures
03:31:36
+
Creating a Color Switch game.
17 Lectures 01:25:24




Creating the Circle as an obstacle
05:10

Adding the Circle Rotation.
06:14

Tags and Tagging.
04:08

Coloring part 1.
05:46

Coloring part 2.
05:21

Debugging information.
03:00

Camera follow script.
05:12

Changing the color of the player.
05:11

Player Death.
04:30

Creating the score.
04:59

Getting points when scoring.
06:20

Creating the Prefabs.
02:46

Infinite Generation.
09:17
+
Advertisement in Unity.
1 Lecture 11:58

We talk about Advertisement and how to add Ads to our game.

Adding Ads to our App.
11:58
+
Building for Android/iOS
2 Lectures 18:09
+
Deploying for the App Store with xCode.
4 Lectures 24:08
Deploying our app to our iPhone.
05:07

Fixing a bug caused in xCode.
01:56

Uploading to the App Store.
16:46

A Whale of a Time - Case Study
00:19
+
Creating a Flappy Bird Clone.
15 Lectures 01:11:57
Importing Pipes.
02:41

Introduction
05:01

Moving the pipes.
05:36

Spawning Pipes.
04:46

Spawning Pipes part 2.
08:01

Dealing with collisions.
04:39

Refactoring.
03:32

Adding a background.
04:43

Adding and animating our Bird.
03:13

Bird movement.
03:55

Pipe collisions.
04:29

Handling collisions.
04:53

Adding a score.
03:17

Finishing up with the score.
09:45

Polishing the game.
03:26
About the Instructor
Dragan Neskovic
4.3 Average rating
328 Reviews
32,659 Students
6 Courses
Game Developer

Hello everyone, I'm Dragan.

Since I was a kid I dreamed about creation, about making something happen, making something alive and remarkable, something that will last forever.

 As video games were my biggest passion, inspired by incredible physics and graphics back then, I started creating my own. Through my life I worked with many studios, as a freelancer and group leader, and also as both programmer and game designer.

During my game development timetable I worked in Unreal Engine, Game Maker and Unity 3D. Currently, I primarily use Unity 3D as it suits me the best if I could choose. As I've already been through a lot during my game development experience, I'm ready and glad to share my knowledge with others, so that is where I decided to make courses.