**Promo codes are no longer available for this app. I made promo codes a year ago to allow the first reskinners a chance to try out the source code. At this point, I have no intention of changing the price in the foreseeable future. The Udemy course is free. The source code is $39. This is the best value you will get if you want to make a photo app with my source code.**
Starting with this code, I made a business earning $100/day with apps. With this code, you can launch your own successful photo/video app this week on the App Store.
This course will provide concepts, skills, and practical knowledge to produce your own stickers apps at $0 variable cost per app. I demonstrate everything in front of you on the computer.
You will also learn rarely-discussed ways to market your apps and monetize them.
In 3 hours from now, you can transform your app business, or get one started. There is still time to get in on the $25 billion app marketplace. With the 30-day money-back guarantee, you have nothing to lose, and everything to gain.
While you can learn about app reskinning by just watching the course, to get the most out of the course, I recommend getting the source code "Angry Eyes" and following along with the tutorial as you make your own photo stickers app.
Google "Wharton Animation Angry Eyes" to get the source code that accompanies this tutorial.
Run your app business efficiently. Get more downloads. Earn more profit. I went from getting 12 downloads and $0/day in September 2014, to over 1,000 downloads and $100/day in August 2015. In this course, you'll learn concepts, skills, and practical knowledge to produce your own stickers apps. You'll also learn about some rarely-discussed ways to market your apps and monetize them.
Learn about a marketing approach that can get you thousands of downloads for free. Learn why I would never pay Chupamobile's prices for reskinning an app… Pay Chupamobile $1,000, or spend 3 hours doing the work yourself—up to you!
Download the source code. Find artists who can illustrate and market your app for free. Write a private message to an artist to get the artist interested in working with you.
Use Photoshop to create a simple design that will have broad market appeal.
Use Photoshop to make a nice-looking launch image that is also economical on your app file size.
Use the “Asset Catalog Creator” app to generate icons and launch images at the various sizes Apple requires. The app names them automatically.
Replace the icons and launch images in your project folder. Set your Bundle ID, Version, and Build Number in Xcode. Make a record for your new app in iTunes Connect.
Bring your stickers into a bundle, and replace the project's old bundle with your new one.
Change the Bundle Display Name. Edit the number of sticker sets in your new app.
Edit the album title so that users remember your app. Edit the share text so that when people share images made with your app, their friends can see the app name and a link to download it.
Add your app into the StartApp ad network. Enter the Developer ID and App ID from StartApp into your Xcode project. When you're done, you'll be able to start earning money from your app.
Archive your app and submit it to the App Store. While we wait for it to upload, learn how to use FreePik.com to make endless numbers of stickers apps with this awesome free resource.
Test the app on your phone to make sure everything is working. Then listen to me complain about how it takes one hour to make the app and a whole other hour just to make the screenshots.
Fill out your iTunes Connect record to make sure Apple quickly approves your app.
Write a mix of long-tail and short-tail keywords to maximize your chances of the right users finding it.
Write a compelling description to get users to download your app. Also set the pricing tier.
Download free, commercial-use-allowed photos from Unsplash.com, Pixabay.com, and more. You can use these photos in your screenshots to advertise the app.
Send the source photos from your computer to your iPhone with AirDrop. Open the photos with the app, add stickers, and screen-capture 5 images to use for the app's screenshots.
Save out your screenshots for iPhone 6, 6 Plus, and iPhone 4. It's a tedious process, but I'll show you a few tricks to make it go as quickly and smoothly as possible.
Upload your screenshots and order them in iTunes Connect.
Make a new set of screenshots exclusively for iPad. By default the iPad App Store only searches for iPad optimized apps. Making these screenshots is a requirement for qualifying as an iPad optimized app, and showing up in these searches. When you are finished, submitting your app is easy. In 7 days, you should receive a message from Apple that your app has been approved, and you'll see your app show up on the App Store a few hours later. You can track how long it is currently taking Apple to approve apps with this website: http://appreviewtimes.com
An app preview video is a new feature introduced with iOS 8 that allows developers to showcase a 30-second video advertising their apps. It is optional, but may be a nice opportunity to help your app stand out on the App Store. To get started, find a nice image to use and do a practice run-through.
Record your iPhone screen using Quicktime in order to capture the app in action. Make one or two takes, and save them to a video folder.
Inside After Effects (or your preferred video editing program), trim the video clips to cut out any unnecessary parts.
I'll show you through my favorite places to download royalty-free, commercial-use-allowed music: BenSound.com, FreeMusicArchive.org, and Incompetech.com. Once you find the right track, drag it into your After Effects project. Preview the video with your music, and refine the fade-out.
Set up compositions for the other 2 iPhone devices. Altogether, you will have a preview video for iPhone 5, 6, and 6 Plus. (Apple does not offer preview videos for iPhone 4.)
Learn how to adjust video export settings to meet Apple's specifications. Upload to iTunes Connect and edit your poster frame.
If you have not already, I would urge you to download the source code, and follow along though each step of the tutorial on your own computer as you reskin your own stickers app. For me, following along with a video is always one of the easiest ways to learn a new process. I hope the tutorial has delivered what you were looking for. If you have any questions, please leave a comment or message me.
Some users have had issues with StartApp ads not working. I've made an update to the app that replaces the StartApp ads with an AdMob banner ad and a Chartboost interstitial. I've also made a version that has no ads, which you can use to make a paid app that you can charge users $0.99 or $1.99 for. Please message me if you have purchased the source code and need a copy of the updated code.
I started making entertainment apps last year in my spare time. In order to stay profitable with tiny ad-revenues, I streamlined app production through mass customization, and uncovered new ways to monetize apps.
Since September 2014, I have created over 150 apps, sold most of them to other companies, and received hundreds of positive ratings from users.
Some of my apps include Impossible: Ultimate Focus Challenge, Darts Pro: Target Shooting Challenge, Africa Photography Wallpapers, Emoji Added: Tap to Bounce, Your Basic B*tch, HipstaCam, and StupidFox.
Before pursuing my degree, I was the youngest employee at the New York digital ad agency Firstborn. Firstborn has been recognized by publications like Fast Company, which named it one of the 50 Most Innovative Companies (along with Facebook, Amazon, and Nike) and Mashable, which named it one of the Top 5 Innovative Digital Marketing Agencies.
I am currently finishing my BA in Marketing at Boise State University, and making over $100/day with apps I produce on the side. I've pursued unique strategies that no one else online is talking about, and developed original source codes. My codes are easy for developers to reskin, and super intuitive for users.
While I prepare to move on to new projects, I decided to share my unique IP to monetize what I've learned and built, and help others get an easier start making apps than what I had.