Design and Illustrate Giant Robots with Adobe Flash
4.2 (13 ratings)
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Design and Illustrate Giant Robots with Adobe Flash

Start with nothing but a blank scene and build a fully shaded and textured robot, all with vector art using Adobe Flash.
4.2 (13 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
10,767 students enrolled
Created by Justin Dike
Last updated 8/2013
English
English [Auto-generated]
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 11.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • By the end of the course you will be able to draw incredibly well with Adobe Flash
View Curriculum
Requirements
  • Adobe Flash
Description

This lengthy tutorial series examines how to draw giant robots with vector art. You'll learn design principles (specific to stylized robots), texturing, shading, lighting and much more. All but about 10 minutes of the course is done using Adobe Flash. An optional Photoshop video is included to teach you how to make your exported image from Flash appear more like a hand-painted movie poster.

The course is divided into seven sections, the first three cover some of the basics which will be used in creating the final piece. The last four sections are entirely dedicated to creating the final project. Much of this is done in real-time (no speeding through significant parts),  so you will have a real feel for what it takes to draw an epic robot. 

Who is the target audience?
  • Anyone with an interest in illustration
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Curriculum For This Course
41 Lectures
11:20:43
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Polygon Shape Design for the Body
6 Lectures 01:28:22

If you would like to watch this entire course on your iPad in the iBook format, download the Supplementary Material below.

Unzip and drop the .ibooks file into iTunes.

Or if you're reading this on your iPad, you can download the file directly by going to... https://s3.amazonaws.com/CartoonSmart/GiantRobots/giant_robots.ibooks (only 48Mb). You'll need an internet connection when reading the book to watch the videos.

Preview 04:23

For brand new users to Flash, please watch this initial setup video for the program.

Note: This section's Flash files are zipped up in the Downloadable Materials tab.
Preview 18:13

Learn how to create basic polygon shapes using the line tool in Flash.
Preview 10:36

In this video, we'll extrude some of the basic shapes.
Preview 17:48

We'll create more complex shapes using a slightly different method than before. 
Preview 21:21

For use in the next section, we'll create a basic body pose. 
Body Mockup
16:01
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Shading and Textures
5 Lectures 01:36:40
In this video, we'll create a color palette and save those swatches to a default library.

This section's Flash files are zipped up in the Downloadable Materials tab.
Color Palette
18:23

In this video we'll pick a part of our body mockup and practice modeling it, coloring it and adding other details. The rest of this section will focus on detailing this one area. 
Elaborating the Shoulder Parts
19:25

We'll add color and detail it using masks and textured images.
Initial Color and Texture
21:21

In this video, we'll add rust (or possibly damage fx) to the shoulder piece. 
Rust and Smoke
20:41

Finally, we'll add minor details to the piece, like striping, shadowing, etc.
Detailing
16:50
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Parts Library
7 Lectures 01:26:40
This section focuses on creating a Parts Library to pull pre-made objects from (to speed things along later on in the series). This first video looks at creating cords. 

This section's Flash files are zipped up in the Downloadable Materials tab.
Cords
20:11

This video we look at creating ambiguous metallic sections as filler.
Metallic Clumps
06:11

This video we look at creating repeating columns, for piping or possibly the spinal section of the robot.
Repeating Columns
10:36

In this video, we'll create paint chips using a masking effect. This could be placed nearly anywhere on the finished robot to add a gritty or damaged look.
Paint Chips
09:47

Next we'll look at creating atmospheric effects, for example debris or smokey areas.
Atmospheric FX
11:02

In this video, we will create some insignia or decals to "stick" onto the finished piece. 
Insignia
12:53

In this final video in section 3, we'll create gears which could be used as filler in the final piece or placed in regions like the joints.
Gears
16:00
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Silhouetting and Adding Primary Planes to the Final Piece
5 Lectures 01:23:42
In this section (and all after) we will work on the robot for the final project. We will begin by creating a silhouette of the body using the already-created art from our Parts Library. 
This section's Flash files are zipped up in the Downloadable Materials tab.
Using the Parts Library to Build the Silhouette
14:51

Next we'll draw on a layer above the silhouette to "sketch" out the exoskeleton (outer armor). This will give us a direction for the next video. 
Silhouette of the Exoskeleton - Base Layer
13:29

Once a silhouette of the outer armor is drawn, we can begin drawing one dimensional planes (mostly using hexagons or octogons) to define various plates in the exoskeleton. 
Silhouette of the Exoskeleton - Primary Planes - Part 1
20:52

We continue creating the primary planes in this video.
Silhouette of the Exoskeleton - Primary Planes - Part 2
15:21

In this final video in section 4, we touch up the primary planes before going to the next section where we begin to finalize their appearance. 
Touching up
19:09
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Extruding the Final Piece
7 Lectures 02:26:04
The videos in this section focus entirely on extruding the one dimensional planes from last section. In this video we'll work on the legs. 

All the Flash files for this section are zipped up in the Downloadable Materials tab. 



Extruding the Legs
24:17

We continue extruding the one-dimensional planes by working on the boots.
Extruding the Boots
19:08

We continue extruding the one-dimensional planes by working on the chest plates.
Extruding the Chest Plates
21:22

We continue extruding the one-dimensional planes by working on the arm.
Extruding the Arm
20:24

We continue extruding the one-dimensional planes by working on the other arm.
Extruding the other Arm
23:16

We continue extruding the one-dimensional planes by working on the shoulders.
Extruding the Shoulders
18:33

We finish off extruding the one-dimensional planes by working on the head.
Extruding the Neck and Head
19:04
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Embellishments
6 Lectures 01:43:39
In this first video of Section 6, we add some lighting around the exoskeleton and finally give our robot some eyes.


All of the Flash files for Section 6 are included in the Downloadable Materials tab for this video.

Lights
23:33

To add detail to the exoskeleton, we work on adding dividing lines to the armor plates. 
Dividing Areas
20:02

Next we'll add very thin lines to indicate subtle panels on the armor. 
Thin Lines for Panelling
15:46

To reduce the all-too-perfect look of vector lines, we rough up the edges by subtracting parts of the straighter lines.
Rough Edging
13:34

We'll add more pipes to further embellish the detail of the final piece. 
Adding Pipes
19:07

To finish off this section, we will add striping, some insignia and tiny bolts to the piece. 
Insignia and Bolts
11:37
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Final Piece Realism
5 Lectures 01:15:36
This final section is devoted to adding realism to the piece. Our robot is incredibly detailed at this point, but looks like he belongs in an anime movie. Once we add some shading and lighting, it should feel more like a piece from a matte painting. 
Shading
23:48

In this video we use Blend Effects and some subtle filters to add lighting to the robot. 
Lighting and Filters
12:06

Next we will carefully add some textures using masks and roughened images. 
Texture
19:46

Finally, we add debris and smoke to our background image.
Debris and Smoke
09:35

Now that the robot is finished you can play around with exporting the image and bringing the high-rez art into Photoshop for some extra (optional) fun with filters to give it a painted feel. Subtile watercolor filters can really give the piece a painted look. 
Adding Photoshop Filters
10:21
About the Instructor
Justin Dike
4.4 Average rating
635 Reviews
42,608 Students
24 Courses
CartoonSmart / Owner / Leader Developer and Instructor

Justin Dike is the founder of CartoonSmart one of the internet's first video training websites. He is a long-time illustrator and animator, focusing mostly on Adobe Flash, and experienced programmer with Swift, Sprite Kit, Actionscript 3, Objective C and Cocos2d. For CartoonSmart he has recorded hundreds of hours of video tutorials and recently published his first full length book titled iOS Programming with Xcode and Cocos2d available in the iBookstore. Justin has also developed many iOS games, including a side scrolling game engine.