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Create your own 2D art for games.
Rating: 4.5 out of 5(13 ratings)
280 students

Create your own 2D art for games.

Learn how to build 2D vector art for use in your own games and apps.
Created bySam Leoncini
Last updated 11/2015
English

What you'll learn

  • Build simple game props/items
  • Build complex/compound props/items
  • Learn the basic interface/tools within the DrawPlus X6 vector application
  • Learn the basics of shading, to give your objects depth
  • Learn the basics on adding detail to your objects to make them stand out
  • Learn the basics of animation to allow your objects to come to life in game
  • Understand how to export your artwork in a format used for your game/app

Course content

10 sections42 lectures7h 36m total length
  • About this course1:29

    We begin with a brief description about the course.

  • Detailed course overview3:27

    We discuss exactly what we will be creating in the course, and a general guide line for the remainder of the course.

  • System requirements1:27

    We discuss the software used in the course, and alternatives.

  • What is vector art6:18

    A brief discussion, to understand what vectors are and how we will use them to build our game art objects.

  • DrawPlus X6 overview14:28

    A quick application and interface overview of the DrawPlus X6 application.

  • Visualizing and making shapes11:15

    We have a discussion about how to look at everyday objects and break them down into small elements for design purposes.

  • Reference materials11:40

    We discuss how to use reference images as a baseline for component creation. We will look at an image of a clock and show how quickly and easily, using only basic shapes, we can build a vector graphic representation of it.

  • Review of common controls and commands4:36

    We take the time to review the common keyboard shortcuts we will be using for the remainder of this course, along with a final review of the application interface.

  • Preparing your workspace2:55

    We setup our document in DrawPlus X6 as we prepare to begin our first project.

Requirements

  • DrawPlus X6, (or any suitable vector program like Inkscape)
  • This course uses the basics tools, all of which are also within the new release X8,

Description

This course will teach you the process I use to create basic game art, objects and props, needed for games. The course will focus on a Vector generated cartoon stylized format seen in many games.

Learn to build assets in a simple format, by breaking objects down into individual components and building up the details of each component to a final result.

This course will take several hours to complete, if you follow along step by step in the process. We will begin with very simple objects, and then move along into more and more complex designs as we progress.

By the end of this course, you will have created several small props, along with multiple fantasy swords, shields, a treasure chest, and a detailed guillotine as the final project

This course is structured to teach you the basics of the DrawplusX6 application although other vector programs like inkscape can work just as well. If you are familiar or more comfortable with a different vector application then following the steps should be easily transferable to that application.

Once you understand the basics of how to build objects, and add details and shading to them, you will be able to create most any game component you require in your games.

What this course will teach you:

What is a vector and how to use vector shapes to build art for games.

How to navigate the interface and use the primary tools within the DrawPlusX6 application.

How to view reference photos, and rough in general shapes, to gradually build up a complete object.

How to use existing shapes, to create the necessary shading to add detail and depth to your objects.

How to create several objects, walking through the process from concept/reference to completed, exported image file.

What this course will not teach you:

This course will not go into details on creating characters or monsters or entire game levels, as it will be focused on individual objects/props.

Who this course is for:

  • This course designed for beginners, and non-artists looking to learn the skills necessary to create their own art for video games and applications.
  • This course can also be used with the current version of DrawPlus X8, as we introduce only the basic tools, which have not changed in the newer version.