
Refine hands and feet in design sketches by iterating line art and evaluating top views, shoulders, and back shapes. Prepare to block out values and remove lines in next lesson.
Finish up the concept and begin hard-surface modeling in Maya, presented as a time-lapse so you can watch the process and get excited about building this character.
Explore the basics of Maya, including the main interface and essential tools, designed to help beginners understand the workflow and get started.
Explore the Maya interface and workspace setup, learn to use the shelf, tool kit, channel box, and attribute editor, and navigate multiple views for confident polygon modeling.
Open the outliner to view every item in the scene as a list, keep the workspace organized, and rename objects for clarity in Maya.
Create a proxy robot in Maya using an image plane reference to capture proportions, then extrude, scale, and mirror parts for a ready block-out.
Enhance a Maya render through post production by adjusting opacity, contrast, curves, and vignette, applying masks and glow, and adding color variations and noise with Photoshop or After Effects.
Learning 3D packages can be very complex and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through the basics of the program step by step in very detailed videos.
There's a whole section of the course dedicated to interface, menus, and tools, that way, students who are not experienced at all can go back as many times as needed.
But that doesn't mean it will only be useful to new users. Intermediate to advanced students will find content in these lessons very useful too, as we go through the fundamentals of creating concept art and models using powerful modeling techniques and shortcuts.
In this course we will create a robot from A to Z. From drawing concept art images until presentation and final image enhancement in photoshop.
We will go through sketching the robot in photoshop using real photographs as reference and inspiration, blocking out a rough version of the asset, modeling all the pieces, rendering with Maya's built in Arnold Renderer, and adding the final touches in Photoshop.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D modeling.
We'll cover powerfull techniques to create professional looking images to sell our work as 3D artists.
So please, take this course now.
Testimonials:
"Awesome class with very clear instructions! Taught me more than my college class has so far."
- Nyle Billups
"As a Maya intermediate user, this course was very useful for me, it helped me refine my workflow a lot."
- Omar Kamel
"I am really enjoying this so far. I think what Alex is good at is at making things enjoyable. Photoshop always felt awkward to me for painting and making concept art but by starting with a sillhoute, mixing and matching and running through the techniques he provides it actually makes the step enjoyable and fun."
- Nicholas Brajkovic