
Blender is the 3D modeling software we will use to make the art for our games. Blender is FREE and works on both Mac and PC! The interface is virtually the same. The only major difference is the hotkeys.
Mammoth Interactive artist Kevin Liao will show you all about using Blender's epic platform to make low poly models.
Download Blender
https://www.blender.org/download/
Mammoth Interactive
Learn blender, a free and easy 3d modeling tool, customize controls by switching to left-click and enabling emulate numpad for laptops, plus focus on objects with shift+f and save preferences.
Learn blender camera controls: zoom with the mouse wheel, orbit around a cube by clicking the scroll wheel and rotating, and pan by holding shift with the middle mouse button.
Demonstrate turning on the numpad setting in Blender and switching between perspective and orthographic views. Show top and side views and explain depth and foreshortening effects on a cube.
Explore basic object manipulation in Blender by moving, scaling, and rotating a cube along the x, y, and z axes, and adjusting vertices, edges, and faces via edit mode.
Master Blender’s frequently used tools for low-poly modeling, including extruding, loop cuts, edge dissolves, and filling holes. Learn snapping, orthographic views, vertex and proportional editing, and object duplication and joining.
Use the mirror modifier in Blender to copy one half of a model along the y axis, enable unclipping, and save time when creating props or low-poly characters.
learn to build a simple low poly humanoid character in blender by blocking out a sphere head, shaping verts and edges, extruding limbs, and applying a mirror modifier for symmetry.
Learn to rig a low poly humanoid in Blender by building an armature, weight painting, and exporting to Unity, then apply and loop free animations with an animator controller.
Learn to build a low-poly humanoid character in Blender by creating the head, neck, torso, limbs, and five-fingered hands using edit mode and a mirror modifier.
Learn to turn a basic Blender base model into a low-poly military character by modeling clothes—t-shirt, pants, boots, helmet—and refining with mirror, clipping, and color for cohesion.
Learn to build a new rig from scratch for a low-poly military character in Blender, including bone setup, weight painting, parenting, and exporting to Unity.
Learn to build a simple low-poly Spartan character in Blender using a cube base, x-axis mirroring, extrude tools, and orthographic shaping of head, torso, arms, and legs.
Add armor to the Spartan by duplicating pieces, shaping a waist skirt and helmet with bevels, edge loops, and mirrored alignment.
Apply cloth physics to armor, skirts, and cape in Blender, enable collisions, and pin pieces to create drapery for a Spartan character.
Create a simple low-poly female character in Blender by adjusting proportions, extruding limbs, and refining edge loops to achieve a streamlined humanoid form.
Create a female low-poly Spartan-style soldier by modeling armor pieces, refining edges, and adding a helmet, then color materials and explore cloth effects for future rigging in Blender and Unity.
Create and rig a Spartan soldier in Blender by building an armature, extruding bones for spine, limbs, and fingers, parenting the mesh to bones, and posing a battle-ready stance.
Master weight painting and cloth fixes in Blender by editing weights with the control tab, trimming bones, mirroring cape, and solving cape and skirt collisions for a natural drape.
Build a central bone and full limb skeleton in Blender, naming left and right bones, and applying rotation constraints.
Learn to fix mirrored armature, recalculate bone roll, and constrain limbs for a low-poly female Spartan character in Blender, then weight and pose with automatic weights.
Build a simple low-poly crusader in blender, sculpting a helmet and chainmail body with subdivision, extrusion, and a mirror modifier. Add gauntlets, cape, and boots using wireframe and edge loops.
Learn to build a low-poly crusader knight in Blender, refining cloak, belt, armor, and gauntlets with wireframe editing, modifiers, and color for a clear crusader design.
Build a low-poly crusader knight in Blender, adding cloth physics, pins, and collision for realistic movement, then model a sword, shield, and detailed armor with basic materials.
Model a low-poly Japanese samurai in blender, starting from a cube, then mirror, extrude, and edge loops to craft the helmet and armor on the body.
Create a low poly samurai body in Blender, add an Oni-inspired mask and neck and chest armor, and refine edge loops, mirroring, and extrusions for clean, cohesive geometry.
Construct and refine a samurai arm and sleeve in a Blender low-poly workflow, duplicating body parts, shaping armor, and extruding edges for a cohesive knuckle-guarded limb.
Create a low-poly samurai body in Blender by editing, mirroring, and extruding helmet pieces, then color and texture armor, sash, sword, and skin.
Design a footsoldier from a samurai build by swapping armor, adjusting color schemes, and mirroring and duplicating pieces in blender to produce quick, low-poly character variations.
Create a low-poly samurai with a top-knot in blender by duplicating and refining mesh, shaping hair, and aligning edges, then add a second sword for a foot soldier variant.
Learn to build a first apartment block in blender with simple blocks. Use snap mode, set the origin to the bottom, and add a door with an edge loop.
Create a detailed door block by adding edge loops, adjusting with orthographic view, extruding and scaling in edit mode, and mirroring with clipping to finalize a ready-to-use door component.
Duplicate and move the door and cube to create a second layer, then shape a half-cube into a window using edge loops, scaling, and extruding window panels.
Duplicate the base window, mirror it for symmetry, then bevel edges and adjust the shapes to create a new, more detailed window variation for the low-poly build.
Bevel the door frame and stairs to create angled edges that catch light and enhance shadows; use Ctrl-B to bevel edges and refine faces for a more detailed door.
Add roof blocks with a ridge to cap the building blocks and include a rainwater pipe. Use extrude and edge edits to refine faces and create corner roof blocks.
Create a corner rooftop block in Blender by duplicating pieces, snapping to vertex grid, extruding and scaling along the z axis, and filling gaps to produce a seamless roof piece.
Learn to build a roof corner block in Blender by duplicating, shifting, and rotating an L-shaped piece, then refine with edge loops and knife tool for a clean low-poly rooftop.
Organize a low-poly house by viewing all objects across layers, duplicating blocks, and aligning windows and rooftop pieces on the x and y axes, with 90-degree rotations.
Create a new material called base building paint, assign it to blocks, link colors across the model, and tailor rooftop, window frames, window glass, and doors for a cohesive look.
Join window and roof pieces into a single Blender object, align the origin, then duplicate, rotate, and mirror components to build multi-section buildings while adjusting normals for correct shading.
Get here - the source files of the Blender project from this section
"Course is well explained. Like a reference book, it's easy to go to the video that is most helpful at the time." ⭐ ⭐ ⭐ ⭐ ⭐
Part 5 of our Blender Compact Course Series. Design low-poly models for games. Developed for highly efficient learning.
Learn with digital artist Kevin Liao from Mammoth Interactive how to use Blender to make low-poly art. You draw 5 3D models of characters for use in game development or other creations of your choice.
This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you're not an artist, you can make basic art models.
What is a Compact Course?
A Compact Course is designed to maximize efficiency and teach you a specific skill in an afternoon.
Rather than going through a long course for a long amount of time, this course gives you a visible accomplishment and new skill in a matter of hours.
Why take a Compact Course?
If you prefer a teaching style that is akin to a bootcamp but with less cramming and more focus on a clear learning goal, try this Compact Course.
When you have a free afternoon, spend it efficiently by learning a new skill that you can put on your resume, with a finished project you can add to your portfolio. Before you know it, your showcase will grow with all the projects that will have built up over time.
Taking daily steps to grow your toolkit will ensure that you remain a lifelong learner. As they say, there's no such thing as a small step. Every action you take will impact the rest of your career.
The source file of the art assets we make is included in this course. Enroll today to join the Mammoth community.