
Learn to model a beauty product in blender from a technical drawing of a jar and cap, exploring realistic sculpting and stylized cream methods, materials, lighting, and animated scenes.
Set up blender scene by setting unit scale to 0.01 and millimeters, create a 115 mm circle, extrude to 78 mm for the base, front view aligned to the drawing.
Model the bottle base in blender by extruding inward to 60 mm, using edge loops with Ctrl R and x/y scaling, then apply subdivision with supporting edges for top thread.
Create a realistic jar thread in Blender by duplicating inner geometry, applying a screw modifier with 40 steps, and refining the profile for clean joins and shading.
Create a glass jar in blender by applying a thickness of three millimeters with the solidify modifier, fix geometry, hide inner threads, bridge edge loops, and add geometry for smoothness.
Model a cap by combining a white inner plastic with threading and a wooden outer part, duplicating the threaded area, rotating it 90 degrees, and aligning for a proper fit.
Create a cream in Blender, choosing between realistic and swirl versions to fit client needs and hardware limits, with guidance on sculpting, mesh density, and tablet use.
Create a realistic cream sculpture in Blender (or ZBrush) from a reference image, using clay strips and a grab brush, refined with a multi-resolution modifier and brush controls.
Learn to model a cream swirl in Blender using edge loops and proportional editing to create adjustable swirls, a smooth falloff, and a final dollop for a polished look.
Master modeling fixes for a beauty product jar, preventing cream from intersecting the cap with a lattice and shape keys, then prepare the label artwork for rendering.
Build a studio lighting setup in Blender using an environment texture to guide material realism. Fine-tune color management and exposure to avoid overexposure or underexposure.
Create a green glass jar material by duplicating the default shader, using transmission, roughness around 0.5, and a volume absorption node with dark green and low density for realism.
Create a cream material in Blender by setting base color, roughness, and index of refraction, then enable subsurface scattering with adjustable weight and RGB radius for realistic cream.
Create cap materials in Blender, combining a white plastic base with a wood cap, using a principled shader and imported roughness, diffuse, and normal textures, plus UV unwrap for realism.
Create a label as an artwork material in Blender by using a black and white label as a mask, then mix metallic and transparent shaders to produce a gold material.
Learn how lighting setups affect label readability in product renders, including hdri rotation and emission. Apply gradient textures, color ramps, and light linking to keep the label legible across angles.
Build a rig for a beauty product by creating two controllers, the jar and the cap, using empty objects to drive all parts and enable smooth animation.
Render a front-view of your beauty product that clearly shows the label and cream, with thoughtful lighting and background. Explore animation and camera motion via graph editor tweaks.
Animate a rotating beauty jar with a cap that opens to reveal cream, using subsurface scattering and a three-light, fill/back/rim lighting setup to showcase texture.
Master Blender liquid simulation by using a liquid domain and creating cream-like shapes with a UV sphere. Bake caches and export as Alembic for seamless reuse in scenes.
Create a metaball-based liquid around the product, convert to a smooth mesh, and animate with a displacement modifier using a clouds texture for a flowing, glossy look.
Create a dynamic paint wave ocean in Blender by animating a controller over a canvas floor, adjusting noise, time scale, damping, and spring, then bake for final rendering.
Want to learn how to create a complete 3D beauty product animation from scratch?
In this class, you'll follow a full professional workflow, starting from a technical drawing and ending with a polished product animation. We’ll begin with 3D modeling, where you’ll learn both basic techniques and more advanced methods for handling complex shapes like threaded lids and precise jar details.
From there, we’ll explore two different approaches to creating the cream inside the jar, one focused on sculpting for realistic results, and the other offering a faster, more stylized look that doesn't require sculpting. This gives you flexibility depending on your project goals or time constraints.
Next, we’ll dive into realistic material creation and lighting. You’ll learn how to create shaders that pop, how to make the product label stand out, and how lighting plays a key role in achieving a clean, commercial look.
Finally, we’ll break down complete animation scenes together, covering trendy motion design tricks, viscous liquid movement, dynamic paint waves, and how to bring your product to life in a stylish and professional way.
Whether you're aiming to level up your portfolio, attract clients, or just learn new Blender skills, this class is perfect for you.