
Learn the Maya user interface overview: workspace, menus, status line, time slider, command line, and channel box, plus how to customize and switch viewports.
Learn to create polygon primitives using two methods and modify basic shapes, such as radius, height, and subdivisions, by dragging or entering numeric values for starting game assets.
Organize a 3d scene with layers by creating and renaming layers, placing objects inside them, and controlling visibility. Use template and reference modes with color coding for quick layer identification.
Explore the outliner window to organize your scene, seeing cameras, lights, and objects; rename items, create and ungroup groups, and selectively hide or show elements for efficient selection and rigging.
Learn to model wrapped cotton fabric on a handle by stacking cylinders, duplicating segments, and adjusting normals and history to create a wrapped look.
Download Zbrush 2018 trial version by registering or logging in to the Pixel Logic store. Activate with a serial number and access a 45-day trial.
Learn to navigate the canvas by rotating the model with left or right mouse, zooming with control right mouse drag, panning, framing the object, and memorizing essential shortcuts.
Learn how to use PureRef to keep reference images on top of your screen, drag and resize them, organize multiple images, and save the setup for weapon modeling and texturing.
Learn to rough out a metal weapon part with large planes, use symmetry, and add deliberate imperfections. Organize details on layers and refine edges with trim dynamic for realistic highlights.
Learn to retopologize small parts by building a low-poly mesh with symmetry, using conform tools and manual vertex placement, duplicating and aligning loops, and refining with relax and border techniques.
Finalize the model by cleaning up inside polygons, removing history, fixing non-manifold geometry, then assign smoothing groups and harden edges for clean normal maps.
Unwrap the axe handle by selecting its faces, applying cylindrical or planar mapping, adjusting the seam and rotation, and verifying the uv layout for clean texture projection.
Learn how to unwrap the axe metal body for game texturing by isolating faces, applying mapping, projecting UVs, cutting seams, and unfolding for a clean texture map.
Unwraps the small parts by isolating components, applying UV seams, and unfolding the UV maps, then plans a proportional layout to pack all UV shells in space.
Fix improper scaling by adjusting pixel per unit density, apply consistent scaling to all pieces, and pack textures with layout options, padding, and rotation for a clean, space-efficient final model.
Bake maps for weapon textures using a PBR metallic roughness template, separating high and low maps. Set source to material color and review normal, occlusion, and color maps.
Learn how to texture wood quickly using smart materials, rotate texture projection to align texturing, adjust base color and layered textures, and preview lighting from different angles.
Add a dirt layer to weapon textures using a generator and black mask, adjust dirt levels, then export normal, diffuse, specular, and metallic maps for Maya.
Save your Substance Painter project, open export textures, choose maps such as diffused, roughness, metallic, normal, and height, and export presets for Arnold or Unity pipelines.
Welcome and Instructor Intro
Hi, Welcome to Weapon Modeling & Texturing For Game for Absolute Beginners course. In this course you will be learning creating a game weapon from scratch step by step.
Do you want to learn the full pipeline of creating a weapon for game ?
If so then this is the perfect course for you.
My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.
I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.
Benefits
Learning Weapon modelling and texturing is a necessary step towards becoming a prop or character artist for Game and Films.
By the end of this course you will be able to create weapons for game and films.
Why to learn from me ?
As you may know I am an experienced artist having 10+ years of studio and teaching experience and on top of that, I am a passionate teacher.
You will get premium support from me for your doubt clearing while taking the course and even after completion of the course, you can reach out me and ask questions. You are my student for the lifetime.
List of Major Components
Let’s see how the course is designed. There would be 8 modules.
The first module will introduce you with the course.
The 2nd module Maya Basics For Absolute Beginners, will cover some Maya Basics and this is for absolute Maya beginners.
Then in the 3rd module, Modeling the Axe Base Mesh in Maya, you will be learning Maya modelling to model the Axe base mesh.
In the 4th module Detailing the Axe in Zbrush, we are going to start with Zbrush basic and then I will be sculpting the Axe. You are going to learn how to sculpt metals adding scratches, and then you will be learning how to add the wood textures on the handle and finally the fabric wrinkles.
The 5th module Retopo the Axe in Maya, You will be learning how to retopolize the high poly model inside maya using the quad draw tool.
6th module is UV Unwrapping in Maya, In this Module I will teach you how to unwrap UVs using powerful maya uv editor and its tools.
In the 7th module Texturing in Substance Painter, I will start with substance painter basics and then we are going to texture the Axe.
I will start with Baking various maps such as normal map, ambient occlusion map, color Id map and some other useful maps for texturing.
I will show you how to texture the metals, then the wood handle and fabric and how you can add some dirt.
finally I will show you how to render the final image for your portfolio using Iray renderer in substance painter.
And the Final module I am going to conclude and wrap up the course.
Ideal Students
I have designed this course for beginners level 3d modelling students, who wants to learn the full pipeline of creating a game weapon but struggling to finding a proper course
There are no prior knowledge required for the course.
30 days money back guaranty
Feel free to check out the course description and course outline below to see everything that is included in this course.
There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.
So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you in the course.
This is Nalin, I thank you for enrolling to the course and I will see you in the first lesion.