Weapon Modeling & Texturing For Game for Absolute Beginners
4.6 (85 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
398 students enrolled

Weapon Modeling & Texturing For Game for Absolute Beginners

Learn Modeling, Sculpting, Retopology, UV Unwrapping & Texturing for beginners in Maya, Zbrush & Substance Painter
4.6 (85 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
398 students enrolled
Created by Nalini Kanta Jena
Last updated 4/2020
English
English [Auto]
Current price: $69.99 Original price: $99.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 9 hours on-demand video
  • 2 articles
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • Modeling Weapons in Maya
  • Sculpting Weapon Details in Zbrush
  • Retopology High Poly Meshes in Maya
  • UV Unwrapping in Maya
  • Baking Normal, Occlusion, Curvature and some other maps in Substance Painter
  • Texturing in Substance Painter
Requirements
  • No prior knowledge is required.
Description

Welcome and Instructor Intro    

Hi, Welcome to Weapon Modeling & Texturing For Game for Absolute Beginners course. In this course you will be learning creating a game weapon from scratch step by step.

Do you want to learn the full pipeline of creating a weapon for game ?

If so then this is the perfect course for you.

 My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.


Benefits   

Learning Weapon modelling and texturing is a necessary step towards becoming a prop or character artist for Game and Films.

By the end of this course you will be able to create weapons for game and films.


Why to learn from me ?

  1. As you may know I am an experienced artist having 10+ years of studio and teaching experience and on top of that, I am a passionate teacher.

  2. You will get premium support from me for your doubt clearing while taking the course and even after completion of the course, you can reach out me and ask questions. You are my student for the lifetime.

List of Major Components    

Let’s see how the course is designed. There would be 8 modules.

The first module will introduce you with the course.

The 2nd module Maya Basics For Absolute Beginners, will cover some Maya Basics and this is for absolute Maya beginners.

Then in the 3rd module, Modeling the Axe Base Mesh in Maya,  you will be learning Maya modelling to model the Axe base mesh.

In the 4th module Detailing the Axe in Zbrush, we are going to start with Zbrush basic and then I will be sculpting the Axe. You are going to learn how to sculpt metals adding scratches, and then you will be learning how to add the wood textures on the handle and finally the fabric wrinkles.

The 5th module Retopo the Axe in Maya, You will be learning how to retopolize the high poly model inside maya using the quad draw tool.

6th module is UV Unwrapping in Maya, In this Module I will teach you how to unwrap UVs using powerful maya uv editor and its tools.

In the 7th module Texturing in Substance Painter, I will start with substance painter basics and then we are going to texture the Axe.

I will start with Baking various maps such as normal map, ambient occlusion map, color Id map and some other useful maps for texturing.

I will show you how to texture the metals, then the wood handle and fabric and how you can add some dirt.

finally I will show you how to render the final image for your portfolio using Iray renderer in substance painter.

And the Final module I am going to conclude and wrap up the course.


Ideal Students

I have designed this course for beginners level 3d modelling students, who wants to learn the full pipeline of creating a game weapon but struggling to finding a proper course


There are no prior knowledge required for the course.


30 days money back guaranty

Feel free to check out the course description and course outline below to see everything that is included in this course.

There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.

So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you in the course.

This is Nalin, I thank you for enrolling to the course and I will see you in the first lesion.

Who this course is for:
  • Who wants to learn the full pipeline of creating a game weapon but struggles to find a proper course.
Course content
Expand all 64 lectures 09:11:15
+ Introduction
2 lectures 03:49
Download Concept Art and Resources
00:03
+ Maya Basics For Absolute Beginners
13 lectures 01:39:16
Viewpot Navigation
12:49
Creating Objects
08:27
Saving and Opening Files
05:46
Selecting Objects and Components
07:55
Using Move, Rotate and Scale Tool
07:26
Using Layers
07:19
Soft Selection and Symmetry
06:45
Hide and Show Objects
05:26
Intro to Outliner
04:24
Using Pivot Point
06:39
Group Objects
04:44
Using Marking Menu
07:56
+ Modeling the Axe Base Mesh in Maya
8 lectures 01:41:24
Modeling the Axe Center
09:44
Modeling the Axe
16:02
Modeling the Axe back Part
26:22
Modeling the Axe Handle
11:12
Finishing the Axe Metal Part
13:15
Modeling the Wrapped Cotton
11:20
Finishing the Axe Base Mesh
05:35
Exporting the Base Mesh and Wrap up
07:54
+ Detailing the Axe in Zbrush
15 lectures 02:13:17
What is Zbrush.
02:28
How to Download and Install Zbrush
02:41
Interface Overview
06:52
Navigating the Canvas
03:34
Importing the Axe into Zbrush
09:42
Using PureRef for Reference Image
04:43
Sculpting the Metal Part 01
16:35
Sculpting the Metal Part 02
12:58
Adding Scratches Part 01
14:29
Adding Scratches Part02
05:49
Adding Surface Details
12:12
Sculpting the Wood Handle
09:35
Sculpting the Wrapped Cloth
12:39
Finishing The Axe Sculpting
05:37
Decimating, Exporting and Wrap Up
13:23
+ Retopology in Maya
8 lectures 01:36:18
Setting the Scene for Retopo
06:19
Retopo the Axe Metal Part 01
15:11
Retopo the Axe Metal Part 02
14:11
Retopo the Axe Metal Part 03
16:25
Retopo the Axe Handle
11:16
Retopo Small Parts
12:43
Final Adjustment to the Low Poly
08:38
Clean Up Assigning Smoothing Group and Wrap Up
11:35
+ UV Unwrapping in Maya
6 lectures 59:23
Exploring UV Editor and Toolkit
09:38
Unwrapping Practice with Simple Objects
16:07
Unwrapping the Axe Handle
12:17
Unwrapping the Axe Metal Body
08:29
Unwrapping the Small Parts
04:18
Creating the Layout and Wrap up
08:34
+ Texturing the Axe in Substance Painter
11 lectures 57:35
Substance Painter Overview
08:45
Understanding Maps
04:31
Baking Test Maps
06:12
Preparing the Maya Scene for Baking Maps
07:28
Baking Maps
03:45
Texturing the Metal
04:42
Texturing the Wood
03:18
Texturing the Fabric
03:58
Adding Dirt Layer
03:52
Exporting the Maps
03:59
Rendering using Iray and Wrap Up
07:05
+ Conclusion
1 lecture 00:12
Bonus Lecture - What's Next?
00:12