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Virtual Reality Business Model Creation
Rating: 3.7 out of 5(140 ratings)
7,880 students

Virtual Reality Business Model Creation

How to create Virtual Reality and Augmented Reality Business Models and/or how to monetize VR and AR.
Created byJoerg Osarek
Last updated 3/2020
English

What you'll learn

  • understand VR and AR basics and principles in form of a brief overview:
  • tell the essence of the next 3 immersive visual computing waves VR, AR and USEMIR (Ubiquitous SEnsory MIxed Reality)
  • identify some challenges in the VR and AR market and name some solution approaches for them
  • use a step by step method for building extraordinary business models
  • identify major categories where VR and AR business models can take place
  • use their knowledge of 11 examples of real world VR/AR business models and/or monetization approaches
  • use the results from an iterative exercise to define their own VR/AR business models

Course content

4 sections10 lectures1h 24m total length
  • The best things in life are free0:58

    After two years I offer this course for free now. Here you can read why and get some tips where to dive in to use your time more effectively.

  • Introduction and course overview6:14

    This section offers a short introduction and the overview of the training curriculum.

  • Download the course material0:06

    You can download of the complete training presentation as PDF here. This is useful if you want to follow the links I show you during the videos.

  • Introduction to VR/AR5:19

    This is a short introduction to Virtual and Augmented Reality, different display and recording technologies, as well as interaction possibilities.

Requirements

  • A general understanding of business processes and business models
  • basics of information technology and internet business
  • A basic (User-)knowledge of Virtual Reality is helpful
  • We recommend to get some first hand VR impressions e.g. with a Google cardboard.

Description

Course Content
How you can create revenue with your investment in virtual and augmented reality.

I. Introduction to VR and AR

II. master the next 3 technology waves and benefit from them:
  Wave 1: Virtual Reality,
  Wave 2: Augmented Reality and
  Wave 3: USEMIR (Ubiquitous SEnsory MIxed Reality)

III. Method: Discover VR / AR Business Models for your company – regardless of your industry.
  III.a basics of outstanding "Business Model Generation"
  III.b Transformation to VR / AR business models and monetization
  III.c 10+1 examples of VR / AR business models or monetization

IV. Reading tipp: how to train your idea muscle to imagine 10 individual Business Model ideas for your specific business.

Course structure

After the VR and AR Business Models Training week - held as a classroom training - I wanted to give more VR and AR Enthusiasts and entrepreneurs access to this hop business topic.
In This video training I navigate you through the shores of Virtual and Augmented Reality Business Models.
We will take the hill up to VR and AR Business models step by step in 7 videos. Each subject is illustrated by slides which I walk you through.
We don't re-invent the wheel. We stick with proven business modeling concepts.

Who this course is for:

  • ATTENTION! This course may be rather interesting for business people than for tech people.
  • people who want to create virtual and augmented reality business cases
  • entrepreneurs, founders, investors
  • leaders of teams and departments
  • people with a business focus and some tech focus