
Add detail by redefining the outer outline, recoloring with darker tones, and adding shading and facial adjustments to make the pixel character feel more lively.
Learn to add detail to a pixel art character by using the paint all pixels the same color tool, manage palettes, outline, shade, and craft plaid shirt and sneakers.
Duplicate cookies to create a cat, resize and reshape the puppy into a kitten, erase outlines, mirror shapes, and apply color to craft stripes, ears, eyes, and a curved tail.
Create and texture a new 64 by 64 platform in piskel, using layered sky, harbor blues, and tiled trees, with dithering, outlining, and vertical mirror alignment for seamless looping.
Align your character sprites with the environment by building a stone road layer, texture, and horizon separation in Piskel, ensuring foreground figures stay distinct from the background.
Create a 32 by 32 pixel short sword in Piskel, starting from outlines to fill and shade with a color palette, adding purple, gold, and a ruby centerpiece for UI inventory sprites.
Create a longer pixel sword within a 32 by 32 canvas using diagonal tricks, multiple layers, and a custom color palette to add details, highlights, and shadows.
Create coins, rubies, a diamond, and a ruby-like gem for a treasure chest, using layered shading, palette management, outlines, and highlights in pixel art.
Create a blob animation in pixel art with piskel by duplicating frames, squishing and stretching, adjusting eyes and blush, and animating antennas and shadow for an idle or walking loop.
This course teaches you principles of pixel art for video games using Aseprite. We will cover each topic by alternating theory with simple exercises for practice, so you can master 2d game art.
If you're new to pixel art and want to improve your skills to create 2d game art, or if you just want to work as a freelance pixel art artist, then this course is fully designed for you.
For creating sprites we're gonna use Aseprite, which is designed for pixel art and unity 2d as a game engine.
At the end of this course, you'll have all the knowledge to be able to create beautiful 2d game art.
It’s an approach to making pixel art, based on the belief that creating it shouldn’t have to be a long and difficult process. In fact, modern technology can help us do what used to be done one pixel at a time better and faster! Working smarter, not harder — that’s the Pixel Art Revolution.
Whether you want to make money as a game artist, make assets for your own projects, or create freelance illustrations, this is the course to help get you there. Armed with the knowledge packed into this course you'll sharpen your existing skills and learn the techniques needed to create professional-quality pixel art and animations in less time!
We’ll start out by getting Photoshop set up for maximum speed and efficiency, and by the end of the course you’ll have made game-ready assets across the 3 most common styles of pixel art games by creating:
An isometric building for an RTS game
An animated side-scroller level mockup
And a populated top-down/RPG map
Plus, you’ll gain the knowledge needed to build a killer library of custom, reusable resources you can pull from whenever you need!
Throughout the lessons, you’ll create assets ranging from
color palettes
custom brushes
Photoshop automation
DIY patterns
map tiles
unique characters
custom props
multiple animations