
Let's get to know each other.
Let me tell you about the objectives of the training and what it is that we’re going to be covering.
This pack contains:
An 81-page student workbook packed with design exercises, tutorials on UX methods, templates to record user research observations and stencils for UI prototypes.
A written transcript of every lecture. Comprising 231 pages and 89,236 words, this document is useful if English isn’t your native language, if you are hard of hearing or if you just want a readable and searchable version of the course.
A 417 page slide deck containing every slide I show on the course.
Here are two resources for the course that you need to know about.
This is a fun design activity to get us started.
This video demonstrates the products that I want you to evalaute.
Let's look at some user research for these products.
This activity teaches us that it’s not about the product. It’s about the experience of using the product.
In this lecture, we review 6 key principles of user experience.
Did you know that there was an international standard of usability and user experience? Well, you do now.
Here is what we'll be covering in the course in 5 minutes.
Online training is difficult. It’s not like being in a class where you just turn up. You’ve taken a big step in getting this far. I want you to finish the course, so here are three ways you can continue your good work.
If we asked 50 people this question: “What is a browser?”, how many people do you think would give us a correct answer? Does this video challenge your views of how "ordinary" people think about technology?
Copyright belongs to Ji Lee who uploaded it to YouTube. The original file is here: https://www.youtube.com/watch?v=o4MwTvtyrUQ
There are many ways of getting an understanding of your users' context. Here we cover one of the more useful techniques: contextual inquiry. This technique lets you penetrate deep into the world of your users and discover what it is that they actually want to do with your system.
Great field researchers demonstrate 5 key behaviours. Let's review each of those behaviours in turn.
Further reading
The user journey map is just one way you can present your results. Let’s quickly look at some other methods.
There are some situations where contextual inquiry might be problematic, so here I talk about some other methods. These aren’t replacements for contextual inquiry, but if you can’t do anything, you can at least do these.
Three myths about this kind of user research that you might hear.
Does your web site suffer from 'elastic user' syndrome, where you give equal value to every possible user doing every possible task? In this lecture, I explain why “Something for Everybody” means “Everything for Nobody”.
Let's review how we might analyse the data from this field visit.
There are four main benefits of personas:
Let's look at some ways that I’ve seen personas publicised within organisations, so that you can decide which approach would work well for you and your organisation.
Here’s a checklist you can use to decide whether or not your persona cuts the mustard. I’ve used the acronym PERSONA to remind you about the things that you should look out for.
Gift Giver, a gift recommendation system based on an extremely accurate product recommendation technology.
Speak with a minimum of 5 users to find out:
Make sure you actually observe people, don’t just interview them.
Don’t overthink this activity. Just get out and speak to some users!
To do this activity, you'll need a sheet of flip chart paper, some Sharpies and a pack of sticky notes. You will create a persona for ONE of your user groups that will include:
Compare your work with what other students have done on these same projects.
A common design mistake is to assume the design should always be made as flexible as possible. Flexibility has costs in terms of decreased efficiency, added complexity, increased time, and money for development. A focus on users tasks can help us enormously.
So how do you go about identifying red routes? One approach is to identify the frequent and critical tasks.
In 5 minutes, brainstorm 5 red routes for ONE of the following:
How do you test a user story to see if it’s any good? Here are four questions you can ask of your user story.
How does your company measure the success of its products and services? Are product teams judged on how easy their products are to use or on how fast the products are completed? You might not think that user experience can be measured, but it can. Here's how.
I want to distinguish between two kinds of hypothesis. The first is the “problem hypothesis”. It’s our assumption about the user need. We need to check this.
The second is the “solution hypothesis”. This is our design that we think meets the user need. We need to check this too. Let’s begin with the problem hypothesis.
Usability: The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.
The ISO definition of usability gives us three measures that we can use to assess the usability of our web site. In this lecture we show how to unpack the definition of usability and apply it to usability measurement.
Our second component of usability is efficiency. Let’s look at how we can measure efficiency.
The hardest kind of information to organise is category information as you don’t know the categories that people use. In this case, card sorting is the technique to use. In this lecture, we describe how to run a card sort.
This lecture shows a screencast of an online card sort in progress, so you can see how it works. You can take part in the study via this link: https://demo.optimalworkshop.com/optimalsort/webusability
How do you analyse the data from a card sort?
You analyse card sort data with agglomerative monothetic clustering. It sounds complicated, but conceptually it's quite straightforward. In this lecture, we describe this analysis method. You can play with the analysis tool here: https://demo.optimalworkshop.com/optimalsort/shared-results/webusability
You’d know a spreadsheet anywhere — formula bar at the top, grid below — no matter what company made it. Or an e-mail program, a word processor or a Web browser. I’m going to call these things “idioms” or if you prefer “design patterns”.
Progressive disclosure is a fundamental principle of interaction design that allows you to simplify your user interface. It exploits a basic law of psychology known as Hick’s Law, but I like to think of it as a reverse strip tease. Here's why.
Basic user interface controls like radio buttons, checkboxes, scrollbars etc — are the building blocks of a design's "language". Here's how to use these controls correctly.
One of the problems with small controls is that they fall foul of Fitts’ Law. According to Fitts’ law (named after the psychologist Paul M Fitts), the time required to rapidly move to a target is a function of the distance to and the size of the target.
Why is Afghanistan always top in a country drop down menu?
People have certain expectations about where objects will be in an interface. Let's look at web pages as an example.
Visual design is often dismissed as eye candy. In fact, we can use four key principles of visual design to create more usable interfaces. These principles are Contrast, Repetition, Alignment and Proximity.
Form labels: should they be left aligned, right aligned or top aligned?
Paper prototyping is one of the best methods we have of rapidly mocking up and testing our design idea with users. In this lecture, I explain what paper prototyping is (and what it isn't).
Watch this example of a paper prototype being used to test out an early design concept.
Copyright belongs to channy who uploaded this file to YouTube. You can view the original file here: https://www.youtube.com/watch?v=GrV2SZuRPv0
Once you get past the paper phase, there are dozens of electronic tools you can use for prototyping.
Develop a paper interface for your application based on one of your user stories and your primary persona. Your design should comprise a sequence of 4-6 screens (one screen per step).
There are a few flavours of usability testing, but there are two main ones that I want to tease out. These are “formative tests” and “summative tests”.
Before reviewing how to moderate a usability test, I wanted to mention the different ways that people tend to carry out formative usability tests.
One of the first steps in running a usability test is to explain to the participant about thinking aloud. You want participants to keep up a narrative that explains what they are looking for, where they are confused and any decisions they are making.
Sometimes it's hard being a usability test moderator. You need to make sure you keep a poker face.
This video makes the point in a humorous way.
Copyright belongs to Guy Collins Animation who uploaded the file to YouTube. You can view the original file here: https://www.youtube.com/watch?v=fa9DLxDtPtc
Testing a paper prototype is different to testing a live web site. This lecture explains the different roles.
A good observation is something you see or hear. It’s not your guess at what’s behind the problem, no matter how sure you are.
You can use affinity sorting or a flowchart to prioritise usability problems.
This video shows an example of a student running a usability test of her 'Find My Pet' prototype.
In collaboration with Rolf Molich, Jakob Nielsen created 10 principles or "heuristics" you can use to evaluate your interface.
Do design elements such as objects and actions have the same meaning or effect in different situations?
Is appropriate help information supplied and is the information easy to search and focused on the user’s task?
You shouldn't just do a heuristic evaluation on your own — you need to have multiple evaluators. Here's why.
How do I get started with users? I know this can be a difficult prospect for people who work in an organisation that hasn’t done much user research in the past. So here are 5 tips for getting your users involved.
I want to remind you to build your career. So here are some tips to help you build your career inside your company.
Here's an example of how one student (Aaron Christopher) presented the results of his design activity as a portfolio entry.
See how another student approached the Gift Giver project on this course and presented it as a portfolio entry.
Are your curious what a UX portfolio looks like? Do you want to know what makes a good portfolio? In this video, I review 6 different UX portfolios that people submitted to me through the course Facebook group. This is a long lecture (almost an hour) and pretty much a course in itself, so you only need to view this lecture if you are specifically interested in creating a UX portfolio.
Here's a summary of the key points from the portfolio review. Use this as a checklist to evaluate your own portfolio.
I hope you'll leave a review of the course in the Udemy interface but please also complete this short survey which provides more detailed feedback for me on what you liked and what can be improved.
업계에서 이미 사용하고 있는 UX 실습을 기반으로 한 최고의 강의
실속있는 UX 포트폴리오는 물론, 실무에서 사용가능한 기술까지 가르치는 완벽 강좌
사용자 인터뷰부터 프로토타입 제작, 디자인 사용성 테스트 등, A 부터 Z까지 UX의 모든 핵심 분야에 적용가능한 기술 모두 포함
[본 강의 수강 시 드리는 무료 혜택]
수강생을 위한 템플릿 및 용어집 워크북 제공
강의에 사용된 슬라이드 pdf 파일 제공
모든 강의의 대본 제공
학습을 복기할 수 있는 퀴즈 제공
동료 수강생과의 인적 네트워크 형성(Facebook 그룹 액세스) 가능
[본 강의를 수강해야 하는 이유]
사용자 경험(UX)에 대해 Udemy에서 가장 높은 평가를 받은 강의에 오신 것을 환영합니다. 수많은 사용자 연구원과 디자이너 여러분이 이 강의를 이용하여 UX 커리어를 시작했습니다. 여러분도 할 수 있습니다!
UX의 모든 핵심 분야에 대한 실습 연습 이용 — 사용자 인터뷰부터 프로토타이핑과 디자인 사용성 테스트까지.
5가지 실제 샘플 프로젝트를 완료하면서 취업 전망을 높이는 UX 포트폴리오 구축.
사용자 경험 BCS Foundation Certificate를 준비하여 업계에서 인정받는 인증 취득
수많은 UX 온라인 강의가 UX Mastery의 리뷰를 받았지만 10/10점을 받은 강의는 이 강의뿐입니다.
5개의 사용자 연구 및 디자인 프로젝트 작업을 통해 UX 포트폴리오를 구축하세요.
본 강의의 샘플 프로젝트:
Find my pet: 사람들이 길을 잃은 반려동물을 추적할 수 있는 제품입니다.
Tomorrow’s shopping cart: 고객이 슈퍼마켓에서 어떤 제품이든 찾을 수 있게 해 주는 장치입니다.
Gift Giver: 극도로 정확한 제품 추천 기술을 기반으로 한 선물 추천 시스템입니다.
The Citizen Journalist: 평범한 사람이 행사를 촬영하고, 사진을 찍고, 스토리를 써 크라우드소싱된 온라인 신문을 제작할 수 있는 시스템입니다.
The Digital Postcard: 사용자가 휴대폰으로 찍은 사진을 사용하거나 현지 명승지에서 전문가가 찍은 사진을 선택하여 나만의 엽서를 만들고 보낼 수 있는 앱입니다.
[사용자 경험 (UX) BCS Foundation Certificate 준비 과정 포함]
사용자 경험 커리어는 기술 섹터에서 가장 보람 있고 도전적인 일 중 하나입니다. 이 온라인 교육 강의가 시작하는 데 필요한 배경을 제공해 드립니다.
이 강의는 사용자 경험 BCS Foundation Certificate에 대비한 종합 요강을 다루며 배운 내용을 테스트하고 시험을 준비하기 위한 90개의 선다형 퀴즈 문항이 포함되어 있습니다. 전 세계 어디에서나 Pearson VUE 시험 센터에서 시험에 응시할 수 있습니다(추가 비용 있음).
[추가로 제공하는 보너스 상품]
무료 보너스 #1: 디자인 연습, UX 방법론 자습서, 사용자 연구 관찰 기록 템플릿, UI 프로토타입용 스텐실, 세부적인 읽기 목록, 용어집으로 구성된 81페이지 수강생 워크북
무료 보너스 #2: 강의에 소개된 모든 슬라이드가 포함된 417페이지 고품질 PDF. 인쇄하거나, 모바일 장치에 로드하거나, 편리하게 컴퓨터에 보관하세요. 선택은 여러분에게 달려 있습니다.
무료 보너스 #3: 모든 강의의 대본. 231 페이지, 89,236 단어로 구성된 이 문서는 영어가 여러분의 모국어가 아닐 때나 단순히 강의의 읽고 검색할 수 있는 버전을 이용하고 싶으신 경우에 유용합니다.
무료 보너스 #4: 이 강의를 통해 배운 내용을 테스트하기 위한 90개의 선다형 퀴즈 문항.
무료 보너스 #5: 동료 수강생과 소통하고, 질문하고, 동료 심사를 위해 과제를 제출할 수 있는 Facebook 그룹 액세스 권한.
모든 것을 다운로드하세요. 인터넷 연결이 느리거나 노트북, 스마트폰 또는 다른 휴대용 장치에 이 강의를 넣어서 다니려면 지금 가입하여 모든 비디오와 다른 강의 자료를 다운로드하세요.
[FAQ]
Q1. 언제 시작되나요?
바로 오늘입니다! 이 강의는 여러분의 속도에 맞춘 강의이기 때문에 언제든지 시작하고 어디서나 강의를 볼 수 있습니다. 지금 가입하면 5분도 되지 않아 첫 번째 비디오를 시청할 수 있습니다.
Q2. 얼마나 걸릴까요?
140개 이상의 강의와 9시간 분량의 콘텐츠가 포함된 이 강의는 Udemy에서 UX에 대해 가장 깊이 있게 다루는 강의입니다. 하루에 60~90분을 할당하고 모든 활동을 수행하면 완료하는 데 2~3주가 걸립니다. 오랜 기간에 걸쳐 이 강의를 분산하고자 해도 좋습니다.
Q3. 이 강의는 저를 위한 강의인가요?
사용자 경험의 어떤 단계에서 실습 연습을 하고자 하시든, 이 강의는 여러분을 위한 강의입니다. 아마도 여러분은 사용자 경험 필드에서 처음 시작하는 분일 수 있습니다. 아니면 현재 직무 역할에서 UX 커리어로 전환하고 싶은 분일 수도 있습니다. 여러분이 어떤 배경을 갖고 있든, 여러분은 UX 포트폴리오의 첫 걸음이 될 실제 프로젝트에 기술을 적용하실 수 있습니다.
Q1. 막혔을 때는 어떻게 해야 하나요?
디자인 프로세스의 각 단계를 진행하면서 배운 내용을 테스트하고 다른 수강생과 작업물을 비교하여 “좋은” 결과물은 어떤 결과물인지 확인할 수 있습니다. 저는 강의 포럼을 매일 검토하고 모든 수강생의 질문에 24시간 내에 답변합니다. 그러니 어떤 자료와 관련해서든 문제가 생길 경우 질문하시면 도와드리겠습니다.
Q1. 책에서는 이 내용을 배울 수 없나요?
물론 책과 블로그 게시물을 읽어도 사용자 경험 전문 지식을 쌓을 수 있지만 이러면 과정이 느려지고 큰 그림을 보기 어려울 수 있습니다. 이 워크샵과 함께하면 고객을 위해 함께 작업할 수 있고, 저는 수년 동안 수백 건의 디자인 프로젝트를 통해 습득한 팁과 조언을 드리고 동일한 기법을 여러분께 공유할 수 있습니다.
Q1. 마음에 들지 않으면 어떻게 하나요?
17,000여 명이 이 온라인 강의를 들었으며 90% 이상의 수강생이 별점 5개 만점에 4개를 주었기 때문에 이 강의가 마음에 드실 것으로 확신합니다. 만약의 경우에 대비해 30일 동안 무조건 환불을 제공합니다. 오늘 가입하세요!
지금 바로 수강하세요!
이 사용자 경험 실습 교육 강의를 통해 UX 분야에 취직하고 사용자 연구와 UX 디자인 기술을 구축할 수 있습니다.
- David