Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Unreal Generalist: Cinematic Rendering Pipeline
27 students

Unreal Generalist: Cinematic Rendering Pipeline

Cinematic rendering in Unreal Engine. One click.
Last updated 4/2026
English
English [Auto],

What you'll learn

  • Configure Movie Render Queue for production rendering
  • Optimize Path Tracer settings for clean, high-quality frames
  • Set up and tune Lumen for real-time cinematic output
  • Decide when to use Lumen vs Path Tracer
  • Render separate passes including beauty, fog, and VFX
  • Composite renders in Nuke for final output
  • Build a custom Blueprint tool for one - click rendering automation

Course content

1 section16 lectures5h 43m total length
  • First Metahuman13:59
  • Face Scan16:41
  • Setting Up First Shot21:25
  • Face Capture15:13
  • Setting Up FXG0 Tag21:11
  • Set Holdouts20:13

    Build a holdout control system in Unreal: a hoverable button UI with black, green, and blue holdouts, backed by a soft reference struct to safely apply materials.

  • Reset Holdouts16:07
  • Extending Holdout Function33:46
  • Details View19:31
  • Beauty Lumen Settings16:33

    Learn to configure beauty lumen and fog render settings in Unreal, organize FXG renders, and wire a render button with event dispatch to drive lumen and path tracer outputs.

  • Set Folders And File Names31:27
  • Render Beauty18:42
  • Render Fog21:12
  • Render FXG116:24

    Configure FXG1, FXG2, and FXG3 in lumen, create and align three render buttons, and bind dispatch to render passes to test and assemble the cinematic pipeline.

  • Compositing In Nuke42:32

    Explore compositing in Nuke within the Unreal cinematic rendering pipeline to integrate visual effects into cinematic scenes.

  • Mocap And Resources18:46

    Explore mocap and resource workflows for Unreal Engine, using ShotDeck for color palettes and shots, plus Cinemotion and CineMotion plugins and Marionette for home mocap and retargeting.

Requirements

  • Comfortable using Unreal Engine 5 and Sequencer, Solid understanding of Unreal Engine workflows, Familiarity with Blueprints and UI widgets, Basic understanding of rendering concepts

Description

Hi, I’m Alex Tjagnirjadko, Senior Environment Artist and Technical Artist at Moonraker VFX.

In this tutorial, I’ll show you how to build a complete cinematic rendering pipeline in Unreal Engine 5.7 using Lumen and Path Tracer. You’ll learn how to produce high - quality frames, render clean passes for fog and VFX, and composite everything together in Nuke. We’ll also build a custom one - click rendering tool based on Movie Render Queue to streamline your entire workflow. If you are tired of constantly setting up renders and just want super quick and easy solution - this course if for you.

What You’ll Learn

Configure Movie Render Queue for production rendering

Optimize Path Tracer settings for clean, high-quality frames

Set up and tune Lumen for real-time cinematic output

Decide when to use Lumen vs Path Tracer

Render separate passes including beauty, fog, and VFX

Composite renders in Nuke for final output

Build a custom Blueprint tool for one - click rendering automation

This tutorial is for:

Unreal Engine generalists working on cinematic output

Environment and character artists creating rendered shots

Technical artists building rendering pipelines

Artists who want to switch from traditional VFX workflows to Unreal.


This tutorial is NOT for:

Complete beginners with no Unreal Engine experience

Users looking for programming - focused workflows

Who this course is for:

  • Unreal Engine generalists working on cinematic output Environment and character artists creating rendered shots Technical artists building rendering pipelines