
Build a holdout control system in Unreal: a hoverable button UI with black, green, and blue holdouts, backed by a soft reference struct to safely apply materials.
Learn to configure beauty lumen and fog render settings in Unreal, organize FXG renders, and wire a render button with event dispatch to drive lumen and path tracer outputs.
Configure FXG1, FXG2, and FXG3 in lumen, create and align three render buttons, and bind dispatch to render passes to test and assemble the cinematic pipeline.
Explore compositing in Nuke within the Unreal cinematic rendering pipeline to integrate visual effects into cinematic scenes.
Explore mocap and resource workflows for Unreal Engine, using ShotDeck for color palettes and shots, plus Cinemotion and CineMotion plugins and Marionette for home mocap and retargeting.
Hi, I’m Alex Tjagnirjadko, Senior Environment Artist and Technical Artist at Moonraker VFX.
In this tutorial, I’ll show you how to build a complete cinematic rendering pipeline in Unreal Engine 5.7 using Lumen and Path Tracer. You’ll learn how to produce high - quality frames, render clean passes for fog and VFX, and composite everything together in Nuke. We’ll also build a custom one - click rendering tool based on Movie Render Queue to streamline your entire workflow. If you are tired of constantly setting up renders and just want super quick and easy solution - this course if for you.
What You’ll Learn
Configure Movie Render Queue for production rendering
Optimize Path Tracer settings for clean, high-quality frames
Set up and tune Lumen for real-time cinematic output
Decide when to use Lumen vs Path Tracer
Render separate passes including beauty, fog, and VFX
Composite renders in Nuke for final output
Build a custom Blueprint tool for one - click rendering automation
This tutorial is for:
Unreal Engine generalists working on cinematic output
Environment and character artists creating rendered shots
Technical artists building rendering pipelines
Artists who want to switch from traditional VFX workflows to Unreal.
This tutorial is NOT for:
Complete beginners with no Unreal Engine experience
Users looking for programming - focused workflows