
Create a 2-d Unity project, add a sprite, attach a C# script, and explore start and update voids, transform rotation, and key variables.
Master if statements in Unity by defining a condition with curly brackets. Practice keyboard controls with input manager and get key down to move objects using translate and rotate.
Prototype and implement intuitive Unity player controls using wasd or arrow keys, refine input with get key and or logic, test mouse inputs, and reduce code duplication for smooth movement.
Set up a new Unity 2D project and build a space shooter by adding a player, enemy, and projectile sprites, plus prefabs and scripts for movement and automatic shooting.
Spawn enemies in a space shooter using prefabs, a spawner script, and random positions, then move them downward and handle collisions to update the score UI.
Implement a Unity score system by updating a text component and exposing a print score method. Spawn explosion particles from a prefab and load the scene with Unity scene management.
Build a 2d side-scrolling shooter in Unity by setting up a 2d project, implementing wasd movement, and spawning projectiles with prefabs.
Learn to build a side-scrolling shooter in Unity by scripting an enemy spawner with random Y and a fixed X start. Implement collision, destruction, explosions, and a simple score UI.
Set up a score UI and score logic in a Unity side-scrolling shooter, wiring UI elements, custom font like Oswald, and collision-based score updates with scene restart on collision.
Create a 2d mouse-collision game in Unity where the player circle follows the mouse via screen-to-world conversion, hides the cursor, and spawns good and bad collectibles from prefabs.
Spawn collectibles and bad collectibles at random positions, instantiate them, and use collision with tags to destroy objects, update and display score via UI, and reset game with scene management.
Explore building a rotational shooter in Unity, including a triangle player, circle projectile, hexagon enemy, rotate-to-mouse script, projectile spawning, and four-corner enemy deployment with spherical interpolation movement toward the player.
Implement core Unity game logic to spawn enemies with a timer using prefabs, handle projectile collisions, and track score with a score logic script.
Create a ui score with a canvas in screen-space camera, wire score logic, and handle 2d collisions to restart the game while tuning enemy speed and retro color theme.
Learn to build a 2D cross shooter game in Unity, from project setup to scripting in C#, with a player that follows the mouse and shoots bullets via prefabs.
Apply physics to bullets by adding a rigid body, set velocity for four directions, and implement a lifetime with destroy logic, collision checks, and basic enemy interaction.
Learn to build a Unity game scene controller that spawns enemy prefabs at set positions, moves enemies toward the player, and tracks a running timer with restart on game over.
Create a space invaders clone in Unity by building core scripts: bullet controller, enemy controllers, and a game scene manager, handling movement, collisions, and on kill logic.
learn to build space invaders in Unity by implementing input handling, a shooting cooldown, enemy count management, score updates, and a game over state with scene management.
Configure bullet, player, and enemy prefabs; set up 2D colliders and kinematic rigidbodies; assemble an enemy group and game manager, plus a canvas with score text for space invaders.
Build a 2D platformer in unity by creating and wiring scripts for enemy, player, orb, rotator, spike, and scene management; implement patrol, camera lerp follow, and restartable game over.
Master collision handling in a 2d Unity platformer by wiring enemy, spike, and orb interactions with controllers, rotators, scene management, and score and game over user interface.
Create a gravity-switching 2D platformer in Unity by building player, orb, spike, and camera controllers, using Rigidbody2D forces and scene management to track score and game over.
Learn to build a gravity-based 2D platformer in Unity by implementing collision handling with ground, spikes, and enemies, adding prefabs, a gravity switcher, and a score-driven game flow.
Build a simple 2d platform shooter in Unity by creating bullet controller, enemy controller, orb controller, and player controller scripts, plus a game scene manager, score, and game over logic.
Learn to build a 2D platform shooter in Unity by implementing left/right movement with rigidbody2d add force, jumping with jump speed, and shooting bullets from prefabs with proper collision handling.
Design and assemble a 2d platform shooter scene in Unity by creating prefabs for player, enemy, bullet, and spike, and adding rigidbody, box colliders, and UI score.
Do you want an introduction to game development and web app development? This is the course for you!
In Part 1, you learn how to make 35 games in Unity®! Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both.
This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio.
Our practical training content is the best way to get from A to B. Taking this course means you learn employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation.
Learn to code today and get a head start for tomorrow. People who can master technology will rule the future.
In Part 2, you learn how to code in the Python 3.5 programming language. Whether you have or have not coded before, you can learn how to use Python.
Python is a popular programming language that is useful to know because of its versatility. Python is easy to understand and can be used for many different environments. Cross-platform apps and 3D environments are often made in Python.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
We cover basic programming concepts for people who have never programmed before. This course covers key topics in Python and coding in general, including variables, loops, and classes. Moreover, you learn how to handle input, output, and errors.
To learn how to use Python, we create our own functioning Blackjack game! In this game, you receive cards, submit bets, and keep track of your score. By the end of this course, you are able to use the coding knowledge you gained to make your own apps and environments in Python.
As a gift from us to you, we will give you 6 webinars recorded by us at Mammoth Interactive (normally $64): Intro to Kotlin: Java’s Replacement for Android App Development, Intro to Android Studio and Java, Core Data: Learn to Use Xcode’s Database, Google Maps and Xcode: Build a Maps-Focused Project, Parse JSON Data: Build a Weather App and Intro to SpriteKit Games: Build a Simple Pong Clone.
Get started today!