
Create and organize a new 3D Unity project, explore the editor windows (scene, game, inspector, project), manage game objects and transforms, and set up the main camera for gameplay previews.
Explore how to move a Unity game object by manipulating the transform, using vector3 positions, speed, and delta time, with practical steps from the positioning lesson.
Learn to implement raycasts for shooting and grabbing in a Unity first-person setup, using origin, direction, and hit data to interact with objects.
Organize a Unity project with clean hierarchy by linking a pressure button to a door through a trigger object, configuring on press behavior and the target object.
Learn to implement portal teleportation in Unity using trigger colliders and on trigger enter, then move players to the exit portal with an offset and forward vector to prevent reentry.
Learn Blender, a free 3D modeling tool, and master essential navigation, selection, and camera controls. Build and edit a cube through edit mode, extrude, edge loops, and the mirror modifier.
Unwrap a gun model by marking seams, unwrapping UVs, and wrapping pieces for clean texturing; adjust seams, mirror halves, and prep textures in an image editor.
Texturing the portal gun base colors with metallic silver gray, turquoise energy lights, black handle accents, red button, and a green monitor, then export textures for Photoshop.
Texture the portal gun UV map in Photoshop using brushed steel and rusted metal textures, duplicating and transforming layers to create cohesive, detailed surfaces.
Upload a texture and generate maps, including a normal map, then tweak metallic color and diffuse texture to preview reddish reflections under lighting, and save the material.
Build and arrange cables around a room by creating, scaling, snapping, and UV unwrapping cable segments, aligning them into a four-by-four grid, and merging vertices for seamless connections.
Use crazy bump to create specular and normal maps for cables, adjust metallic color and brightness for a yellowish dark look on a flat surface, then save the spec map.
Unwrap and texture the wall and floor pieces using a front orthographic projection from view, mirror the uvs on the x axis, and export to Photoshop or Unity.
Unwraps and textures blast doors with front orthographic projection, uses a mirrored wrap to share textures across pillars, and exports as fcx for painting in Photoshop.
Create and apply a wall material in Unity, using diffuse, metallic, specular, and normal maps for cement-like texture. Adjust smoothness and color, place textures on walls, and duplicate as needed.
Have you ever wanted to make your very own games? Well, you've come to the right place!
After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Learn how to build a Portals Clone RPG and Ninja Survival Mobile Game.
Our 2 talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don't have to have any prior coding or digital art experience to succeed here.
Glauco Pires will take you through the process of coding a game in Unity® from scratch.
Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender, the wonderful and free 3D modeling program. The final section will teach you how to integrate the art you created in Blender to the game in Unity®.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course you will have real-world apps to use in your portfolio.
Taking this course means that you learn practical, employable skills immediately.
Your purchase includes 6 webinars recorded by Nimish Narang from Mammoth Interactive (normally $64): Intro to Kotlin: Java’s Replacement for Android App Development, Intro to Android Studio and Java, Core Data: Learn to Use Xcode’s Database, Google Maps and Xcode: Build a Maps-Focused Project, Parse JSON Data: Build a Weather App, and Intro to SpriteKit Games: Build a Simple Pong Clone.
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