
Explore the Unity editor, navigate scenes, and apply color and lighting to 3d models, while learning to download and install the personal version with build support for Android.
Explore how lights shape realism in Unity VR using directional, spot, and point lights. Adjust rotation, range, and color to control shadows and ambient intensity.
Explore how to create and customize particle systems in Unity, adjusting position, duration, lifetime, speed, color, gravity, and simulation space (local vs world) to control particle behavior.
Explore how methods work in Unity, using start and update to perform operations, pass parameters, and return values. See how to modify a cube’s size and name with scripts.
Learn to implement if blocks in unity using condition checks, comparisons, and booleans, including rotating a cube and simple game logic such as level or item checks.
Learn to implement simple input systems to move a cube with keys and jump with space, and switch between multiple camera views with the mouse for virtual reality games.
Discover how to set up a Unity project, create a game object and script, and implement input handling with get key and get key down to move and jump.
Cycle through multiple Unity cameras with mouse input, keeping one active at a time, and implement a chase camera that follows and looks at the player.
Learn how to create and use prefabs in Unity by building a simple scene with a floor, wall, and bullet, applying physics, scripting instantiation, and player input.
Explore what virtual reality is and the tools to build your own games, using a simple button interaction to enter a castle, destroy enemies, and learn the virtual reality interface.
Build a simple castle scene in Unity using primitive 3D models, with a floor and walls, then use a button to lower the wall so the player can walk inside.
Create a door script with a target position vector3 and a lowered position, then trigger lowering via a door button when looked at in Unity.
Trigger the player to move into the castle by setting a target position and speed, then shoot and destroy enemies with VR input or space bar.
Demonstrates using emulate numpad to switch views in Blender's user perspective and graphic modes, navigate with numbers, compare depth effects, and observe how perspective alters cube size against the grid.
Preview vr games with Unity and begin mastering the basics of building engaging virtual reality experiences.
Learn to build a whack-a-mole game in Unity by creating a project, exploring the editor, using game objects, prefabs, and Google virtual reality integration.
Rename the camera to player, attach a C# script, implement a recast to detect what the player looks at, and move moles between hidden and visible positions with speed.
Model a simple arcade room with doors and arcade machines, color and light the space, duplicate units, craft a hammer prop, and export to unity for whack-a-mole.
Explore building a hurdles game in Unity with virtual reality, featuring Olympic-style obstacle runs, camera bobbing, and scoring after crossing the finish line.
Implement acceleration to max speed with a speed cap, slow on obstacle collisions; use box colliders, triggers, and obstacle tags, then prefab levels and a time display.
Model a simple red cup, a smiling ping-pong ball, and a table for a cups and balls game, then build a green backdrop with low-poly trees for Unity VR.
This course was funded through a massively successful Kickstarter campaign.
In this course, you learn how to build small VR Games and one Big Mobile Game using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Is this course for me?
Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.
Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!
We really hope you decide to purchase this course and take your knowledge to the next level. Let's get started.
Enroll now to join the community!