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Write Unity CG Shaders From Scratch (2D, 3D)
Rating: 4.4 out of 5(128 ratings)
1,052 students

Write Unity CG Shaders From Scratch (2D, 3D)

Dive deep into learning how to write optimal shader code in Unity, from scratch!
Created byBenjamin Swee
Last updated 4/2022
English

What you'll learn

  • Write Unity CG Shaders From Scratch (2D, 3D)
  • Be proficient at writing CG shaders using Unity
  • Understand, design and create your own shaders to create any effect you can imagine
  • Write optimal code usable in professional game development companies
  • Create unique effects with a deep understanding of CG code as your foundation
  • Combine imagination and shader code
  • Unboxing the black box, that is custom shaders

Course content

12 sections29 lectures5h 57m total length
  • Introduction & Setup2:30

    An introduction to myself, why rendering, and the initial setup that you need to begin this course.

  • Unity Setup and how to go through this course3:59

    This is how I've set up everything in Unity, remember, while I will give you all the course material, write your own shaders!

  • Introduction To The Shader Structure18:17

    Welcome to the very first lesson of the shader course. I want to start right away by jumping into the basics of the shader. I will be going over exactly, line by line the core structure of a shader. It is unlike any other programming language, and strange to many programmers, so dive right into it.

Requirements

  • Basic understanding of Unity

Description

Write Unity CG Shaders From Scratch (2D, 3D)

Have you ever wanted to write your own CG/HLSL shader code from scratch? Do you need help with understanding the intricate details of what happens on the back end? Learn to write shaders without the help of the material editor, and rather use the material editor as a prototyping tool?

In this Unity CG course, I will be teaching you the fundamentals of shader code so that you can write, create and develop unique looks that not only look amazing but run optimally too.

These techniques can be used for personal game development, and I will also go over best practices that can be used on the job in larger game companies.

My name is Benjamin Swee, your course instructor. I have been working at various game companies and been a Lead Rendering Engineer on popular titles such as Marvel Contest of Champions, Fast and the Furious games, & a few Lineage titles.

My role was often solo, as such I would create complete in-house rendering systems.

In this course, I not only want to bring you creative thinking when it comes to rendering, but also real-world industry experience, and the best practices that are used in titles that are launched today.


Shaders are a black box to many, I aim to unbox it


Note that this course is a work in progress. I plan on continually updating it. Let me know in the course messages, what moreyou want to see!

Who this course is for:

  • Beginner programmers
  • New Game developers
  • Developers who think CG shading in Unity is a black box
  • Anyone who wants to become a rendering engineer