
Why you would part with your hard earned cash and invest in this course? Hopefully answered.
A quick look at the format of the course and how to get the best from it.
How to get the software needed for the course, including some free alternatives to Photoshop
A foundation for the remainder of the course that introduces some of the terminology.
How all these different components relate and interact with each other
The theory behind what height maps and normal maps actually are and what they can do for us.
The use of tiling and offset is often overlooked but they can be a powerful tool.
A quick practical session in creating you first Height Map and Normal Map: Start to Finish
Introducing some more techniques for producing Height Maps and Normal Maps
A couple more examples of creating Normal and height maps but this time without manipulating the base texture
For those who don't have access to Photoshop and also those who do but want to do more.
Learn how to create your own seamless textures.
A quick way of producing your own seamless textures.
Combining what we have learnt in previous lectures to further enhance game visual and reduce repeating texture patterns.
Getting some feedback, suggested improvements and what else you would like to see.
By the end of this course you will be able to
Understand the theory behind diffuse maps, height maps and normal maps
Create your own height maps and normal maps from textures that will quickly and simply transform the look of your game graphics
Understand the relationship between textures, materials and shaders
Express your creativity without needing to be an artist
Create your own seamless textures
Understand tiling and offset in order to correctly display textures on game objects
Understand the concept of an texture atlas
Hopefully, along the way, having fun; equipped and inspired to independently explore your own techniques beyond the boundaries of the course