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Unity: Next Level Game Visuals
Highest Rated
Rating: 4.7 out of 5(20 ratings)
180 students

Unity: Next Level Game Visuals

Learn a suite simple techniques that will allow you to transform the look of your game graphics
Created byIan Marshall
Last updated 8/2018
English

What you'll learn

  • Be equipped with the knowledge and practical experience to use a range of simple, yet powerful, techniques to dramatically improve game visuals
  • Understand the terminology used when rendering textures onto game objects
  • Create your own height and normal maps, to simulate surface detail on a game object (rivets, scratches, seams etc.)
  • Create seamless textures
  • Understand tiling and offsetting of textures to achieve more realistic visuals; use simple code to randomize tiling and offset values to reduce the appearance of repeating textures
  • Understand the benefits and limitations of all the techniques introduced in this course and where they can be applied
  • Provide you with the suite of techniques to equip you with the confidence to take the 'next steps' in your journey of creativity

Course content

5 sections16 lectures2h 51m total length
  • Why Buy this Course?1:03

    Why you would part with your hard earned cash and invest in this course?  Hopefully answered.

  • Introduction and Course Overview2:41

    A quick look at the format of the course and how to get the best from it.

  • Setting up your Software Applications3:23

    How to get the software needed for the course, including some free alternatives to Photoshop

  • Faking the Detail - This Course in a Nutshell5:26

Requirements

  • Working knowledge of the free, personal version, of Unity (We will be using a small amount of C# but no programming knowledge is required)
  • Working knowledge of Photoshop or other similar image editing application. Free alternatives to Photoshop are presented in the course
  • This is a beginners course so don't worry I'll walk you through all that you need to know

Description

By the end of this course you will be able to

  • Understand the theory behind diffuse maps, height maps and normal maps

  • Create your own height maps and normal maps from textures that will quickly and simply transform the look of your game graphics

  • Understand the relationship between textures, materials and shaders

  • Express your creativity without needing to be an artist

  • Create your own seamless textures

  • Understand tiling and offset in order to correctly display textures on game objects

  • Understand the concept of an texture atlas

Hopefully, along the way, having  fun; equipped and inspired to independently explore your own techniques beyond the boundaries of the course

Who this course is for:

  • Anyone who wants to have fun by making your game graphics more realistic
  • Those who want to express their creativity in games (but don't worry you do not need to be artistic - I'm not!)
  • Anyone wanting to learn the techniques to create and modify base textures, height maps and normal maps
  • Anyone wanting to increase the principles and underlying knowledge of textures, materials, height maps & normal maps; what they are and how they work
  • Game designers who may want to create their own graphical content rather than rely on others or purchases from the Unity Asset Store
  • Anyone wanting to create their own unique materials for fun or profit (Unity Asset Store and other market places)