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Unity 3D - Create a Top Down Camera with Editor Tools
Rating: 4.6 out of 5(204 ratings)
20,762 students

Unity 3D - Create a Top Down Camera with Editor Tools

Learn to create a Camera for your Top Down Games
Created byIndie - Pixel
Last updated 7/2018
English

What you'll learn

  • Create your own Top Down Cameras in Unity 3D
  • Understand how to automate the setup of Cameras in Unity 3D
  • An insight into how to build editor tools for Unity 3D
  • How to create custom menu items in Unity to automate workflows
  • A solid understanding of Vectors to build motion for Cameras

Course content

3 sections6 lectures1h 24m total length
  • Introduction12:03

    Welcome to the Unity 2017 Top Down Camera Course!  I hope you find the course to help you in your camera coding adventures!  Throughout this course we are going to take a look at ways in which we can use vectors and quaternions to place a camera in a top down, fashion relative to a given target.  We will learn more about the math behind the code, how to create Scene View Editor Tools, and how to create an automated camera setup through a Unity Menu Item.  By the end of the course you will have all the knowledge needed to create your own Top Down Camera system and the Code to use in all your future and current Unity Projects!

  • About the Instructor6:42
    Before we dive into the code and into Unity I wanted to introduce myself and talk about my industry experience, just so we get to know each other!

Requirements

  • You should have some experience with Unity 3D and at least know how to use its interface
  • You should have a beginner level knowledge of C# for Unity
  • An interest in learning how to automate setups in Unity and build Editor Tools

Description

Welcome to the Top Down Camera Course! Brought to you by Indie-Pixel. In this course we will walk through the process of creating a Top Down Camera like those seen in orthographic games. We will walk through the code logic, step by step. We will then Create a basic editor tool to make it easier for anyone to edit. Finally we will look at ways to automate the setup of the camera and how to make the code more re-usable by basing our classes. By the end you will have your very own Top Down Camera components that you can use in any Unity project!  Best thing is that its free!

Who this course is for:

  • The Unity user who wants to take thier beginner skills to the next level
  • A Unity developer who wants to get into tools development
  • Anyone interested in camera setups within Unity 3d