
Welcome to the Unity 2017 Top Down Camera Course! I hope you find the course to help you in your camera coding adventures! Throughout this course we are going to take a look at ways in which we can use vectors and quaternions to place a camera in a top down, fashion relative to a given target. We will learn more about the math behind the code, how to create Scene View Editor Tools, and how to create an automated camera setup through a Unity Menu Item. By the end of the course you will have all the knowledge needed to create your own Top Down Camera system and the Code to use in all your future and current Unity Projects!
In this lecture of the Top Down Camera course, we will walk through the code
logic. We will look at how to combine Vectors and rotate them with a
Quaternion so we can re-create the Isometric type of camera in 3D. By
the end you will have a fully functional top down camera you can use for
any Unity project
In lesson 3 of the Top Down Camera Course, we will learn how to set up a
basic Editor Tool to make it easier for non-programmers to edit and
work with your new Top Down Camera Component. This is a great addition
to any component, as it makes it easier to work with multiple people on a
project.
Lecture 4 of the Top Down Camera Course will walk us through the process
of creating an automated camera setup. We will create a new menu item
and add some code logic to manage how a new Top Down Camera is setup.
This is to remove the process of creating a new empty game object and
dragging a script onto it. The menu too we create will automate the
setup of the Top Down Camera we have been creating throughout this
course!
To complete the Top Down Course we will take a look at how we can begin
to make our Cameras more Extensible by taking advantage of C#
inheritance. We will base the Top Down Camera Class and put all
functionality that can be shared into the base camera class.
Welcome to the Top Down Camera Course! Brought to you by Indie-Pixel. In this course we will walk through the process of creating a Top Down Camera like those seen in orthographic games. We will walk through the code logic, step by step. We will then Create a basic editor tool to make it easier for anyone to edit. Finally we will look at ways to automate the setup of the camera and how to make the code more re-usable by basing our classes. By the end you will have your very own Top Down Camera components that you can use in any Unity project! Best thing is that its free!