
Explore Blender camera controls to zoom with the mouse wheel, orbit around an object by scrolling, and pan by holding shift while dragging with the middle mouse button.
Explore how the emulated numpad camera switches between perspective and orthographic views in blender, using shortcuts like 7 for top and 5 for orthographic, illustrating foreshortening and depth.
Explore Blender’s frequently used tools for shaping objects: extruding faces, creating and adjusting edge loops, dissolving or deleting edges, filling holes, duplicating and separating parts, snapping, and proportional editing.
Build a larger low poly house in Blender by extruding faces to create a second floor, adding windows, a roof, and a chimney, and refining with scale and wireframe adjustments.
Learn to build a simple low-poly church in Blender by extruding edges and faces, using a mirror modifier, adding a bell tower and windows, and applying basic materials.
Create a simple low-poly lighthouse in Blender by extruding and scaling cylinders, adding rails and glass, using a mirror modifier, and rotating pieces to assemble.
Learn to build a simple low poly Japanese pagoda in Blender by modeling from a cube, using edit mode, loop cuts, extrude, and the mirror modifier, then add lanterns.
Master Unity collision design using layer collision matrix, physics and triggers, implement a shell enemy with timed destruction, and tune player interactions and jump behavior for balanced gameplay.
Learn how to integrate art assets into a Unity scene by adding plant enemies, pipes, and walls, applying textures and materials, and implementing patrolling enemies with quaternion rotation.
Import Marlowe as a humanoid model in Unity with the albedo texture. Configure humanoid rig and use Unity's third-person package with an animator to manage grounded, crouch, and airborne states.
Add the Marlowe model to the player prefab, position and rotate it, and wire the animator to drive forward, crouch, jump, and power-up states.
Learn to drive jumping and running in Unity by using triggers to toggle on ground and adjust animator parameters, while fixing the character's position with a fixed update.
Implement wall jumping by flipping the player model to face right or left using rotations and a facing-right flag, with direction from previous position via quaternion lerp and fixed-update testing.
swap background art by replacing mountain, clouds, and sky layers, adjust camera and parallax settings, and test with prefabs to ensure correct references and foreground visibility.
Adjust background layers for a Unity game by setting ground to 7.6, organizing clouds, mountains, and foreground with explicit render orders, and previewing in play mode with a blue background.
Expand the game from four to twenty levels, add moving mushrooms and more enemies, improve coins and scoring, and tune level design, parallax, and animation before publishing to app stores.
Let's learn game design and development with practical projects that take you from zero to hero in one ultimate course.
In Part 1 digital artist Kevin Liao from Mammoth Interactive will teach you how to use Blender to make low-poly art. You draw 13 3D models of buildings from scratch.
This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. Blender is a powerful (and free) program that can be used to make art assets.
Art you make in Blender is easy to add to games or other projects. Even if you're not an artist, you can make basic art models!
In Part 2 Glauco Pires teams up with Kevin to show you how to build a 3D platform runner game in Unity®. You learn how to set up the project, code the game's functionality, make original artwork and integrate the artwork into the game.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based, so you will not learn a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio.
We feel that project-based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation.
Learn to make a game today and get a head start for tomorrow. People who can master technology will rule the future.
Source code and art assets are included in this course. Your purchase includes the free e-book "Build a Super Marlo Runner Game in Unity®" by Mammoth Interactive.
Enroll now to join the Mammoth community