Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
3DSMax 2016 & Substance Painter for Videogame Production
Rating: 4.4 out of 5(204 ratings)
862 students

3DSMax 2016 & Substance Painter for Videogame Production

Start your 3D Artist career today and learn how to create top quality game art with the help of a Senior 3D Artist.
Created byTim Bergholz
Last updated 5/2016
English

What you'll learn

  • Learn and apply all aspects of creating high quality game art.
  • Understand 3Ds Max with the Basics & Beyond Chapter and be able to model and unwrap efficiently in the following hours featuring the AKM.
  • Create textures as close to photorealism as possible for video game standards with Substance Painter.
  • Make your portfolio shine by creating renders with Marmoset Toolbag 2 and post process them in Photoshop to get that extra edge out of it.
  • Final high-poly AKM .OBJ file for reference; 7.62 cartridge .OBJ / Max file for reference; Essential reference images; Pivot Script for 3Ds Max; My shortcut file for 3Ds Max Checker-pattern texture for unwrapping; Procedural wood substance for texturing; Diamond pattern normal map

Course content

5 sections64 lectures17h 33m total length
  • 3Ds Max 2016 - Basics & Beyond - Part 112:56

    Let's get started by taking a first look at 3Ds Max. We start by discussing controls, preference settings and have a first look at some of the very important shortcuts. Make sure to unzip the Essentials Folders. It contains all the material that we will need for that course.

  • 3Ds Max 2016 - Basics & Beyond - Part 211:09

    We continue with at a lot of different shortcuts and the actions behind it and discuss the importance of the Reset X Form Action for 3Ds Max.

  • 3Ds Max 2016 - Basics & Beyond - Part 39:05

    Let's take a look at the very useful "Align Pivot to Selection script" written by firiend Christian Ruesseler from Germany which comes with this tutorial. We then continue by taking a look at some of the important modifiers.

  • 3Ds Max 2016 - Basics & Beyond - Part 411:43

    We have a look at the Scene Explorer as well as another very useful script. We then continue by talking about one of the most important modifiers: the chamfer modifier which is integrated into 3DS Max in Version 2015 and 2016. We conclude the introduction by having a quick look at the Unwrap UVW modifier essential for unfolding our UV Islands.

Requirements

  • It is recommended to follow the course with the same software that you'll see in the video: 3Ds Max, Photoshop, Substance Painter and Marmoset Toolbag 2.
  • The modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older versions of 3Ds Max you can instead google for a third party modifier called "quad chamfer".

Description

Are you thinking about a 3D artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. This Course has it all.

Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2.

Important: the modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can instead google for a third party modifier called "quad chamfer".

Who this course is for:

  • A bit of knowledge in 3D modeling is prefered but thanks to the introduction video we cover all the important basics here as well.
  • Anyone who is willing to spend hard work to create top quality game art as you would see it in a modern first person shooter video game.