Top-BOSS Business Operations Simulation System
On CH1 overview, there are three reference materials, please feel free to download them.
This course is designed to provide students an opportunity to learn and practice the art and science of corporate planning and managerial decision-making . The game allows for participative learning, i.e., team building and choices followed by performance and reward, in a creative way, about efficacious strategic choices. The simulation model uses pure, general, theoretical functions to describe the business relationship.
This system was firstly developed since 1987 and has evolved since many revisions. The latest version is equipped with a full web-based user interface that can be easily accessed through any personal computer browser or mobile devices like smartphones. This helps students develop their proficiency in solving business problems. Because BOSS system runs on the Internet, it does not require the students or faculty to install any application on their own devices. This application has a user- friendly interface and is supported by a database, allowing for detailed analysis of the questions and the quiz results.
The game runs among a number of companies (a minimum of two and up to a maximum of ten in each game). The competition will be carried over a number of periods as planned in advance and controlled by the game administrator. Each game is uniquely identified by a game code and up to no limited numbers of independent games are allowed . Companies compete with one another within the same game and are unaffected by the decisions of companies of other game codes.
BOSS is a single product, one-to-four territories business game. Product is seasonal in demand to be sold in the market. The resource requirements for the production of one unit of product refers to a certain conversation ratio of raw material, plant capacity as well as labor on regular single, two or three shifts. The market consists of four areas (North, Central, South and Overseas), and the factory located in North area in default. Each company develops its own strategy to compete with other companies on equal terms and conditions. The total market for each period, is calculated by area and in total, all decisions take into account of:
Selling unit price in each area
Marketing expenses in each area
Planned production volume and warehouse allocation
R&D expense allocated
Maintenance expense allocated
Equipment investment on production capacity
Procurement quantity of raw materials
Macro economy parameters will be set by the facilitator before the game starts
At the start , all companies will begin with the same initial position (all resources are the same for all companies) in sales, marketing and financial aspects. Management teams need to submit their business decisions within time limit for each game period (i.e. one quarter); simulation will only begin when all decisions of joining companies are submitted. Management report , including basic management and financial statements like balance sheet, income statement, cash flow report, production and sales report, market information, etc. will be generated at the end of each round and each company can evaluate their decision performance. With these reports, the team can compare and benchmark the variance between goals and actual performance, and also come to an decision whether or not they need keep pace or make any necessary change in strategy or implementation details to bring them back to targets.
By this iteration process, students can learn the expected course objectives in an intensive way but not at a tremendous high price should any loss happened in real business jungle.
Who this course is for:
- Sales team
- Marketing team
- Entry-to-mid level management
- A manager-to-be
- Business investors
產品系列全部採用網際網路(web based)的形式呈現，主要營業項目為開發與代理各種模擬經營(simulation & gaming)教學系統及提供企業培訓，以仿真的情境建立情境式(situated learning)學習環境，在亞洲地區超過五百所以上大學和數百家公民營機構採用我們的產品或服務，進行經營管理課程或競賽活動。
特波國際以中、英、日等各種語文開發模擬經營學習系統，產品可以在單機、區域網路或網際網路各種平台運行，堅持使用先進的數位學習(digital learning)技術，提供學習者在anytime, anywhere & anybody的環境中，快樂的學習。
配合未來學習(future learning) 的需要，近年來更是積極投入嚴肅遊戲(serious game) 的開發和教學設計，與亞洲地區多所大學和台灣資策會等單位長期合作，研發線上學習(e-leaning) 和混成式學習(blended learning) 的各種遊戲式學習(game based learning) 產品與課程，以及搭配各種行動裝置，例如平板電腦、智慧手機、互動電子白板等工具，為21世紀卓越的經營人才養成，提供更多更有效的學習途徑。
Changing the world through meaningful play! 讓我們透過有意義的遊戲來改變世界！
Top-BOSS was established in 2002, head office and R&D center is located in Taipei Taiwan, with three support centers in Beijing, Shanghai and Nanjing of China.
As the Online Business Simulation Game (BSG) expert, Top-BOSS publish digital game based contents to learn business and management. We have more than 120 university customers in Taiwan and 90 university customers in China, thousands of cooperate customers have received our training services and some trial users in Indonesia, Japan, Mongolia, Singapore and Vietnam.
Top-BOSS sponsored lots of contest among Asia countries. Currently, we have 11 products on market and several prototype products are in the process of development and testing work for release soon.
BOSS (business operations simulation system) is one of our products; it has been
recommended being a national course by China Education Ministry since 2007. Students can be risk free to master business operation by gaming technology.
BLOM (Business-game-based Learning Obje ct Modeling Tech) is our unique developing
methodology. By adopting BLOM to cooperate with universities and filed expertise, we have developed many popular multilingual business games.
Changing the world through meaningful play!