Top-BOSS Business Operations Simulation System
On CH1 overview, there are three reference materials, please feel free to download them.
This course is designed to provide students an opportunity to learn and practice the art and science of corporate planning and managerial decision-making . The game allows for participative learning, i.e., team building and choices followed by performance and reward, in a creative way, about efficacious strategic choices. The simulation model uses pure, general, theoretical functions to describe the business relationship.
This system was firstly developed since 1987 and has evolved since many revisions. The latest version is equipped with a full web-based user interface that can be easily accessed through any personal computer browser or mobile devices like smartphones. This helps students develop their proficiency in solving business problems. Because BOSS system runs on the Internet, it does not require the students or faculty to install any application on their own devices. This application has a user- friendly interface and is supported by a database, allowing for detailed analysis of the questions and the quiz results.
The game runs among a number of companies (a minimum of two and up to a maximum of ten in each game). The competition will be carried over a number of periods as planned in advance and controlled by the game administrator. Each game is uniquely identified by a game code and up to no limited numbers of independent games are allowed . Companies compete with one another within the same game and are unaffected by the decisions of companies of other game codes.
BOSS is a single product, one-to-four territories business game. Product is seasonal in demand to be sold in the market. The resource requirements for the production of one unit of product refers to a certain conversation ratio of raw material, plant capacity as well as labor on regular single, two or three shifts. The market consists of four areas (North, Central, South and Overseas), and the factory located in North area in default. Each company develops its own strategy to compete with other companies on equal terms and conditions. The total market for each period, is calculated by area and in total, all decisions take into account of:
Selling unit price in each area
Marketing expenses in each area
Planned production volume and warehouse allocation
R&D expense allocated
Maintenance expense allocated
Equipment investment on production capacity
Procurement quantity of raw materials
Macro economy parameters will be set by the facilitator before the game starts
At the start , all companies will begin with the same initial position (all resources are the same for all companies) in sales, marketing and financial aspects. Management teams need to submit their business decisions within time limit for each game period (i.e. one quarter); simulation will only begin when all decisions of joining companies are submitted. Management report , including basic management and financial statements like balance sheet, income statement, cash flow report, production and sales report, market information, etc. will be generated at the end of each round and each company can evaluate their decision performance. With these reports, the team can compare and benchmark the variance between goals and actual performance, and also come to an decision whether or not they need keep pace or make any necessary change in strategy or implementation details to bring them back to targets.
By this iteration process, students can learn the expected course objectives in an intensive way but not at a tremendous high price should any loss happened in real business jungle.
Who this course is for:
- Sales team
- Marketing team
- Entry-to-mid level management
- A manager-to-be
- Business investors
Top-BOSS, founded in Taiwan in 2002, expanded its operations into mainland China in 2003 with a service base. By 2020, the company extended its services to Hong Kong, followed by its expansion to Indonesia, and then Thailand in 2021, and then Vietnam and Singapore in 2022. Looking ahead, Top-BOSS has ambitious plans to establish additional service bases in all Southeast Asian countries in the near future.
Top-BOSS is a leading provider of business simulation platforms for education and training. Our mission is to assist students and entrepreneurs in navigating the challenges they face in learning business skills so essential for an uncertain business environment. With a focus on application-oriented and competency-based teaching methods, we foster the development of practical skills and draw out the unique talents in our learners. Through immersive learning using business simulation games, learners practice teamwork in decision-making, test business strategies, and experience the real-life consequences of their decisions within a virtual business environment.
Changing the world through Business Simulation!
Top-BOSS於2002年在台灣成立，並於2003年將業務擴展至中國大陸並設有服務基地。 到2020 年，該公司將服務擴展至香港，隨後擴展到印度尼西亞，然後在2021 年擴展到泰國，然後在2022 年擴展到越南和新加坡。展望未來，Top-BOSS 制定了雄心勃勃的計劃，將在東南亞所有地區建立更多服務基地不久的將來，亞洲國家。
Top-BOSS是領先的商業模擬教育和培訓平台提供者。 我們的使命是幫助學生和企業家應對他們在學習商業技能時所面臨的挑戰，這對於不確定的商業環境至關重要。 我們著重以應用為導向、以能力為基礎的教學方法，促進實務技能的發展，並培養學習者的獨特才能。 透過使用商業模擬遊戲的沉浸式學習，學習者練習決策中的團隊合作，測試商業策略，並在虛擬商業環境中體驗決策的現實後果。