
Learn to create tileable textures from scratch for video games with a detailed, step-by-step guide using Photoshop, ensuring seamless tiling from A to Z.
Plan and sketch a five-by-five tileable floor texture with subtle details and small gaps to avoid obvious tiling. Prepare for Maya by blocking the base mesh.
Model a tileable texture from scratch in Maya by building a base plane, shaping beveled tiles, adding edge loops, and preparing a high to low bake from a top view.
Sculpt a tileable floor texture from a base mesh using subdivision and brushes. Learn to add cracks and variation, then bake and export for games.
Execute a high-poly to low-poly bake workflow and preprocess before decimation. Bake 2k normal, ambient occlusion, and curvature maps in xNormal for tileable textures.
Texture a tileable floor from scratch by creating albedo, normals, occlusion, and curvature maps in Photoshop and previewing results in Marmoset Toolbag.
Sketch a wooden plank texture plan, outline planks around a base square, and design gaps extending beyond the base to create seamless tileable textures; prepare the base mesh in Maya.
Learn to build a tileable plank texture by modeling a 10 by 10 plane, duplicating and varying planks, and applying edge loops and bevels for curvature and seamless tiling.
Export the base mesh to the sculpting folder, subdivide, and sculpt tileable wood textures with cracks and nails using lazy mouse and polish brushes for worn edges and baking.
Bake tileable plank textures from a sculpted mesh by combining with a base mesh, setting up planes, and generating normal, curvature, and tangent-space maps for painting in Photoshop.
Learn to create tileable textures from scratch using Photoshop and Marmoset, sculpting albedo, normal, and occlusion maps, painting curvature, and adjusting lighting for stylized wood tile textures.
Plan a tileable dirt texture with subtle noise and micro details to avoid repetition, include rocks, and use a wrap brush on a base plane to match edges when tiling.
Create a plane, set eight subdivisions to match the grid, and define a 4x4 texture space to sculpt the dirt texture in the uv area and its safe zone.
Learn to sculpt tileable textures by starting from a base mesh, using wrap tools and subdivision, ensuring seamless corners, and exporting to Maya for baking a low-poly texture.
Bake high-resolution textures into a low-poly mesh using maya and xnormal, clean topology, set tangent-space normals and curvature maps, then export 2048 textures for the next texturing steps.
Learn to create tileable textures from scratch in Photoshop by layering color fills, noise, blur, overlay blending, and curves adjustments to add variation, gloss, and vivid dirt and rock surfaces.
NOTE THAT THIS IS AN INTERMIDIATE COURSE
Learning 3D can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and techniques used to create tileable textures step by step in very detailed videos.
In this course we will create textures from A to Z. I will teach you my approach to planning, modeling, sculpting, baking, and creating the final texture maps.
We will do a series of different textures, making sure you learn various ways to solve problems. After finishing this course, you'll have the knowledge required to create any tileable texture that you need to in a project.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of creating this kind of textures.
We'll cover powerfull techniques to create professional looking textures to help your projects come to life.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now.