
Learn to create tileable textures from scratch for video games with a detailed, step-by-step guide using Photoshop, ensuring seamless tiling from A to Z.
Sculpt a tileable floor texture from a base mesh using subdivision and brushes. Learn to add cracks and variation, then bake and export for games.
Texture a tileable floor from scratch by creating albedo, normals, occlusion, and curvature maps in Photoshop and previewing results in Marmoset Toolbag.
Bake tileable plank textures from a sculpted mesh by combining with a base mesh, setting up planes, and generating normal, curvature, and tangent-space maps for painting in Photoshop.
Bake high-resolution textures into a low-poly mesh using maya and xnormal, clean topology, set tangent-space normals and curvature maps, then export 2048 textures for the next texturing steps.
NOTE THAT THIS IS AN INTERMIDIATE COURSE
Learning 3D can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and techniques used to create tileable textures step by step in very detailed videos.
In this course we will create textures from A to Z. I will teach you my approach to planning, modeling, sculpting, baking, and creating the final texture maps.
We will do a series of different textures, making sure you learn various ways to solve problems. After finishing this course, you'll have the knowledge required to create any tileable texture that you need to in a project.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of creating this kind of textures.
We'll cover powerfull techniques to create professional looking textures to help your projects come to life.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now.