
Learn to set up Blender as a free, accessible 3D modeling program, compare with Maya, and customize preferences—left-click, emulate num pad, and shift F navigation.
Learn basic Blender camera controls to zoom, orbit, and pan around objects. Use the mouse wheel to zoom, middle mouse button to orbit, and shift plus middle mouse to pan.
Explore how emulating a numpad camera toggles between front, side, and top views in Blender, revealing perspective and depth-based size changes on a cube.
Learn basic object manipulation in Blender by moving, scaling, and rotating a cube along x, y, and z axes, then edit its vertices, edges, and faces.
Explore frequently used Blender tools, including extrude and edge loop, in edit mode; learn precise looping, vertex selection, snapping, and object separation, joining, and proportional editing.
Learn how to use Blender's mirror modifier to create symmetrical parts and save time by mirroring halves, adjusting axis to y, enabling clipping for seamless join, and applying the modifier.
Create a simple low-poly house in blender using edge loops, extrude, and a mirror modifier. Apply basic materials for walls, roof, windows, and doors.
learn to build a larger low poly two story house by scaling and extruding a cube, refining with edge loops and vertex edits, adding windows, doors, a roof, and chimney.
Create a fast, low poly castle in Blender by starting from a cube, extruding faces, beveling edges, and using mirror copies for towers.
Build a low poly church in Blender by editing in edit mode, using edge loops and extrusion, applying a mirror modifier, and adding a bell tower, doorway, windows, and cross.
Model a low-poly lighthouse in Blender by extruding and scaling a cylinder. Add guard rails, a glass area, and apply a mirror image to finish, then color for contrast.
Create a low-poly log house in Blender by modeling stacked logs and shaping the roof. Add a door, window, and simple materials for a cohesive look.
Create a low-poly storefront in blender by modeling a simple building, extruding and scaling in edit mode, adding a doorway, windows, and a mirror on the y axis.
Learn to build a simple low poly apartment or office building in Blender by adding edge loops and windows, then mirror and apply to create a taller, complete structure.
Build a low poly Eiffel Tower in Blender using mirroring and extrude tools. Align origin, 3d cursor, and modifiers, then apply materials for a bronze look.
Model a fast low-poly Greek temple in Blender by building pillars from cylinders, applying the mirror modifier, and extruding the base and roof to form a symmetrical structure.
Create a low-poly Japanese pagoda in Blender from a cube, use edge loops and extrude to five floors, then mirror and apply gold and gray materials.
Build a low poly Chinese pagoda in Blender by starting from a cube, reducing vertices, extruding, and stacking pieces into a nine-level structure with beige body and orange roof.
Learn to build a low-poly Taipei tower in Blender by duplicating cubes, extruding and scaling faces, and adding coin-inspired details with turquoise and gold materials.
Learn how to create a simple low poly tent in Blender by modeling, duplicating with a mirror modifier, extruding to form the canopy, and applying color and materials.
Create a simple low poly windmill in blender using an eight-vertex cylinder, extruding and scaling parts to form the body and blades, and rotating the fans around a centered origin.
Model a low-poly modern windmill by creating a tall central pole, three angled blades, and a streamlined base, then align, extrude, and rotate components for a balanced, spinner-ready energy generator.
In this Blender masterclass, learners craft a low-poly medieval cobblestone house from base to roof, adding chimney, windows, and a door, and apply materials using extrusion, scaling, and modifiers.
Create a detailed medieval-style low-poly house in blender, starting from a cobblestone base and extruded walls. Add roof detail, windows, doors, chimney, and color the pieces.
In this Blender masterclass lecture, build a fast, low poly Colosseum by extruding faces, scaling along the x and z axes, and adding edge loops for simple, reusable background assets.
Learn how to build a low poly CN Tower in Blender by creating a three-pronged base, duplicating and merging cubes, and using extrude, scale, and rotation to form the needle.
Create a simple moon base in Blender by converting a cube into a base, adding an airlock, doors, windows, satellite dishes, and a dome for a self-sustaining habitat.
Model a functional space station in Blender by assembling a command center with satellites, fuel pods, rockets, and a centrifuge to simulate artificial gravity.
Model the three main pyramids of Giza in Blender by merging vertices in edit mode, scaling, moving the center mass, and duplicating pyramids to form the landmark.
Create a simple low-poly Leaning Tower of Pisa in Blender by shaping a cylinder, adding edge loops, extruding and scaling through seven floors, and finalizing a clean white marble silhouette.
Model the Arc de Triomphe in Blender by shaping a cube into a symmetrical arch, applying a mirror modifier, extruding faces, adding edge loops, and finishing with a beige color.
In Blender, build a Mayan temple by shaping a cube into a pyramid, adding edge loops, bevels, and extruding steps, then mirror, clean faces, and apply a gray stone color.
Create a simple Shinto shrine gate in Blender by duplicating and combining pieces, adjusting edge loops, and coloring with dark and red tones to form a small landmark.
Create a low-poly Big Ben in Blender by starting from a cube, extruding and scaling, adding loops for the clock face, and using a mirror modifier for symmetry.
Build a low-poly segment of the Great Wall in Blender by extruding towers, adding edge loops, and merging vertices, then duplicate and mirror sections to create a complete wall.
Create a low-poly blender model of the Forbidden City main building from a cube, shaping the roof and arches, duplicating parts, and adding gates, dragons, and stairs.
Learn to build the Parthenon in Blender by duplicating pillars, shaping a rectangular base, adding interior walls and roof details, and using mirroring to create a marble temple.
Create a simple low-poly Greek amphitheater in Blender by building a cylinder base, extruding seats, applying mirror, and adding pillars and a roof.
Create a renaissance-themed building in Blender by forming cylinders and pillars, extruding and scaling in edit mode, and adding railing, a round roof, and mirror modifiers.
Learn to build a low-poly Empire State Building in Blender by extruding and scaling faces, applying mirror modifiers, and refining edges for a clean silhouette.
Create a Greek-inspired building in Blender by modeling cylindrical columns, arches, and a hub, then mirror and extrude faces, refine with scale, and add a floor and a dome.
Create the London Bridge in Blender by blocking towers, adding edge loops, extruding faces, mirroring components, and applying turquoise and Kabul tones for a complete model.
Build a front view of the white house in blender by forming a rectangular base with cubes, extruding faces, adding a roof, windows, and pillars.
model a simple, elegant Peace Arch landmark in blender using extrusion, scaling, edge loops, and mirroring, then add pillars, roof tiling, and a Canadian flag.
Learn to model the Washington Monument in Blender by building the obelisk, extruding, scaling, and adding surrounding details like flags and nearby buildings.
Model a Gateway Arch in Blender by extruding, scaling, and shaping a cylindrical form into a 60-degree arc, then thin the inner arch and apply a metallic color.
Build a low poly cathedral of Florence in Blender by modeling a front cube, extruding, adding a dome and tower, applying mirror modifiers, and coloring with orange and white materials.
Build a low-poly basilica di san lorenzo in blender using edit mode, extrude, and mirror to form roofs, a dome, and the church hall.
Model a basilica front entrance in blender using extrusion and edge loops, mirrored across the y-axis, add jagged roof details and a circular window, then apply Florence orange brick material.
Build the Palazzo Pitti in Blender by starting from a cube, extruding and scaling on the y axis, mirroring, and adding roof and arch details for a low-poly courtyard-focused silhouette.
Learn how to model a low-poly Saint Peter's Basilica in Blender by extruding, scaling, and mirroring a cross-shaped building, adding domes, courtyards, and textured roof tiling.
Create a simple, low poly lighthouse of Alexandria in Blender by building cylinders, extruding and scaling, using mirror and copy-paste, and shaping exterior walls into a white silhouette.
Build a low-poly model of the Mausoleum of Halicarnassus, shaping base levels, extruding and scaling to form Greek-inspired columns and a temple top, with walls and gates mirrored.
Build a Blender temple by shaping a base cube, extruding and duplicating pillars, adding ornament details and stairs, then mirror, align to center, and refine with edge loops.
Learn to model a low-poly Colossus of Rhodes in Blender by extruding from a cube, adding edge loops, and shaping the foot, leg, loin cloth, head, and torso.
Explore Blender modeling and posing techniques to shape a buff Colossus of Rhodes, using extrude and edge edits to refine shoulders, arms, and torso, with notes on modeling versus rigging.
Break and reposition model pieces to pose the Colossus of Rhodes in blender without rigging, adjust anatomy, and add crown and torch for a finished sculpt.
Create a low-poly statue of Zeus Olympia in Blender, shaping the foot, head, neck, and torso with extrusion and scaling. Apply mirror, clipping, and wireframe techniques for clean geometry.
Create a low-poly statue of Zeus in Blender by modeling arms, beard, throne, and details with extrude, scale, and mirror methods, then color with gold, white, and sky blue.
Finish the basic polygon seated statue of Zeus, refine arms and wrists in edit mode, sculpt the scepter, smooth surfaces, and apply bronze and gold color.
Create a low poly Taj Mahal in Blender by shaping a cube, adding edge loops, extruding sections, and mirroring sections to form towers, platforms, and a white material.
Create a low-poly Brooklyn Bridge in Blender by modeling with cubes and edge loops, applying a mirror modifier and finalizing cables and materials for a simple scene.
Create a Flat Iron Building in blender by editing a cube, extruding and scaling along the x and y axes to form a triangular, rounded shape, then add color.
Design a low-poly Las Vegas hotel in Blender by shaping a y-inspired silhouette and referencing 80s-90s era Vegas hotels, extruding faces, and adding edge loops with a pink color.
Create a low-poly Chrysler Building in blender using a cube, extrude, bevel, edge loops, and mirror to build the tower and base, then apply navy blue and white materials.
Learn to build the Willis Tower in Blender using a cube-based base, edge loops, and extrudes, then add simple details and color for a low-poly result.
Create a low poly Golden Gate Bridge in Blender by building a mirrored, extruded base, adding loops and cables, and applying a red material.
Model a low-poly GM Renaissance Center in Detroit in Blender from a cube using edit mode, loops, and a mirror modifier, then extrude and scale cylinders for towers.
Model the Guggenheim Museum in Blender by building its non-symmetrical, layered form from a floor plan, adding edge loops, extrusions, and cylinders, then apply white materials.
Model a Moai Easter Island statue in Blender using edge loops, a mirror modifier, and extrude faces to shape the head and nose, then apply subdivision for a low-poly look.
Create a modern Stonehenge in Blender using an array modifier linked to an empty, generating 24 pillars with careful object mode edits, color, and a ground pathway.
Build a low-poly Brandenburg Gate in Blender by extruding and scaling from cubes, adding pillars and a roof. Mirror the sides and apply bronze colors.
Learn to model the Great Sphinx of Giza in Blender using a low-poly workflow, building the head, body, arms, and tail with extrude, edges, and mirror modifiers.
In this Blender masterclass, model a low-poly temple of Isis in Egypt, creating a doorway, towers, pillars, and multiple buildings with a mirror modifier, extruding, and simple color blocks.
Create a low-poly Christ the Redeemer statue in Blender using cylinders and spheres, with extrudes and mirroring for symmetry. Finish with a greenish statue on a black granite base.
Build a low poly Temple of Heaven in Blender, using cylinders, extrusion, scaling, and modifiers to create a colorful Beijing landmark with blue roofs, red accents, gold plaque, and railings.
Model the Petronas Twin Towers of Kuala Lumpur, Malaysia in Blender by forming cylinders, extruding and mirroring sections, and applying turquoise grayish blue and white materials.
Build a star-shaped fort in blender by constructing the central barracks, extruding walls, and shaping edges to form a simple fortress with a moat and flags.
Create a low-poly Blender model of the Royal Ontario Museum, combining old and new wings, using extrude and mirror modifiers, with a planetarium and colored roofs.
Create a simple low poly character in Blender by starting from a cube and shaping the head, neck, torso, arms, and legs with edit mode, extrude, and the mirror modifier.
Rig a low poly Blender humanoid with bones, weight paint, and parent to the hip; export as FBX for Unity. Configure humanoid rig and animator controller to enable break-dance animations.
Create a simple low-poly character by modeling the head, torso, arms, and legs with edit mode, mirror modifier, and extrusion, then add accessories for a ready Unity export.
In Blender, build a base character and outfit it with a military t-shirt, pants, boots, and helmet. Apply mirror modifiers and color tweaks to prepare bones for Unity.
Build a military character rig in Blender, from bones and spine to weight painting, then export the FBX for Unity.
Build a simple low-poly spartan character base in Blender, then mirror across the x axis and refine the head, torso, arms, and legs.
Create a Spartan character by modeling armor pieces, a skirt (kilt), and a helmet in Blender, using wireframe edit mode, extrude, scale, bevel, and mirror for symmetry.
Learn to add cloth effects to a Spartan character in Blender by enabling cloth, setting collisions, and pinning skirt and cape with vertex groups to achieve realistic drape.
Master building a simple low-poly female character from a mirrored cube, using subdivision, extrusion, and edge loops to form head, torso, limbs, with larger chest and hips.
Build a female Spartan character by adding armor pieces and a helmet, refine the geometry, and apply color and materials to create a cohesive low-poly warrior ready for future rigging.
Build a Blender armature and rig the Spartan soldier by creating bones from hip to head, legs, arms, and fingers, parent them, apply automatic weights, and create a dynamic pose.
Fix the Spartan cape in Blender by adjusting pins and weight painting on shoulder bones, then refine auto weights for a natural fall. Adjust cloth collisions to prevent clipping.
Create a Blender armature for a female spartan, naming bones from hip to head, add constraints and mirror bones, and configure local space rotations for believable posing.
Learn to rig a female spartan character in Blender by correcting bone roll, applying constraints, and weight painting, then parenting meshes to the armature and testing poses in pose mode.
In Blender, model a low-poly crusader with a helmet and chainmail, building the torso and cloak using edit mode, extrude, edge loops, and a mirror modifier.
Reshape the cloak into a belt, add shoulder pads and boots, texture leather and metal, and refine the low-poly armor with a cross emblem in this crusader night walkthrough.
In crusader body part 3, refine a crusader by adding cloth pieces, configuring cloth physics with pins and collisions, and building a sword and shield with metal and leather colors.
Create a low-poly Japanese samurai in Blender by blocking a full body first, then adding armor pieces. Begin with a cube, sculpt the helmet, and mirror for symmetry.
Learn to build a low-poly samurai headpiece and armor in Blender, detailing a front mask, neck guard, chest plate, and hip guards with edge loops, mirror modifiers, and careful extrusions.
Learn to model a samurai arm armor and sword sheath in blender, detailing sleeves, knuckle guards, belts, and edge loops for a low-poly, textured-ready look.
Finish a detailed samurai helmet and armor by refining the emblem piece, mirroring geometry, and coloring the plate, cloth, and sword components in Blender.
Transform a Japanese samurai character into a foot soldier in blender by swapping armor, adjusting color schemes, and modeling a cone hat and spear for a distinct troop type.
Learn to create a samurai top-knot variant in Blender by duplicating a foot soldier, sculpting hair with edge loops, applying color, adding a hair tie, and equipping dual swords.
Design low poly tree assets and rocks in Blender to populate outdoor scenes. Export from Blender to Unity with varied trees, materials, and organized FBX exports for a forest environment.
Create low-poly pine trees by shaping a trunk with a cylinder, forming the canopy, and applying trunk and leaf colors. Export separate FBX files, including snow variants, for Unity environments.
Model palm tree assets in Blender as low-poly objects and export them for use in Unity, building trunks, leaves, and coconuts with cylinders and array modifiers.
Model low-poly rock assets in Blender, sculpting rocks, boulders, and outdoor stones. Duplicate and vary shapes and colors, then export selected rocks as FBX for Unity.
Create dead-looking snow-covered tree assets in Blender by building a conifer form, duplicating branches with array modifiers, adding snow and dark trunk colors for Unity-ready assets.
Learn to build simple low-poly cactus assets for environments by extruding, duplicating, and applying color and materials, then assemble, adjust arms and origins, and separate parts for varied cacti.
Create a simple low-poly island by subdividing a plane, coloring water and sand, shaping the coast, and adding foam, then rename materials to avoid conflicts when exporting to unity.
create low poly environments by sculpting a mountain region from a plane, subdividing, and dragging faces to form peaks, then color grass, mountain, and snow and refine edges.
Build a desert landscape for Polly assets in Blender by turning a plane into sand dunes and a plateau via edit mode and extrusion, then color it with sandy browns.
Create a northern arctic mountain region in Blender by sculpting a subdivided plane into snowy terrain, adding an ice river and color variations, while organizing materials for Unity export.
Export the low-poly mountain region from Blender to Unity, import it, place trees, and set colliders to enable a first-person exploration of the scene.
Export a low-poly desert island to Unity, import palm trees, enable colliders, and arrange assets with an empty palm trees object for a playable first-person scene.
Export your snow mountain region as an FBX and import it into Unity, then populate the scene with dead trees, center objects at 0,0,0, and enable colliders for interactive terrain.
Learn to model a low poly boombox in Blender, apply bevels and modifiers, color and texture it, then export to Unity to add music and sound clips.
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Create a professional 3D model for video games and more! No prior knowledge required. Learn to Use and Master Blender
Learn how to create a full 3D environment as well as multiple props to use for all your 3D modelling projects!
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Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
These courses are project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too!
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