The Shining - Learn Blender for Production
4.8 (71 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
439 students enrolled

The Shining - Learn Blender for Production

A Blender tutorial based on the elevator scene in The Shining.
4.8 (71 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
439 students enrolled
Created by Vertex Twin
Last updated 11/2016
English [Auto-generated]
Current price: $34.99 Original price: $49.99 Discount: 30% off
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This course includes
  • 9 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Use what you've learned to create your own production-quality shots, whether it's for film, television or personal projects.
  • You will need to have a very basic understanding of Blender. In other words, how to download it and install it. You should also know how to select objects and move around in the viewport. I show the rest, so you won't have to worry about that!

In 1980, Stanley Kubrick released The Shining in theaters, a horror film based on Stephen King's novel of the same name. Today, you'll learn how to recreate the iconic elevator scene using Blender, the free and open-source 3D program. With Blender, you'll learn how to model and texture the scene, including adding a fluid system and a dynamic paint system to make the scene come alive. In the end, we'll use Blender's Video Sequence Editor to color correct the render, add slow motion and render to a final video.

Who this course is for:
  • This course is for Blender users who have basic to intermediate knowledge and want to expand their skills.
Course content
Expand all 54 lectures 09:12:01
+ Introduction
2 lectures 12:57

In this video, I introduce you to myself and the course. You'll learn what we're going to do throughout the videos and what you can expect.

Preview 04:00

In this video, I show how I set up Blender to make things easier for myself. We'll dive into the User Preferences and change just a few things. If you like how Blender is set up by default, or if you have your own preferences that you already use, then you won't even have to watch this. However, I do enable the Pie Menu add-on, so if you don't know what that is, go ahead and watch! :)

Preview 08:57
+ Let's Start Modeling
11 lectures 02:13:00

We're going to start the project by modeling the scene. Be sure to download the file so that you can have everything you need to get started.

1. Modeling the Walls

Let's learn how to set up a camera and match it to our image. Doing this will help us get the right camera angle for the shot.

Preview 06:01

In this video, we use loop cuts to make our elevator area, including extruding and separating polygons and turning them into new meshes of their own.

3. Modeling the Elevator Area

Learn how to use Blender's extrude along path feature to create moulding for the walls. It's really simple and doesn't take much time at all!

4. Creating the Moulding

Learn how to create picture frames and a pot in Blender by doing some simple extruding.

5. Picture Frames and Pot

In this video, we use a combination of shapes to create an elevator floor sign and use the Text tool to create the floor numbers!

6. Elevator Floor Sign

First, we model the elevator buttons using a cube and a cylinder. After that, we use a subdivided cube to create a rug and add a tad bit of sculpting to give it some shape.

7. Elevator Buttons and Wall Rug

By doing some simple polygon extrusions, we create the table in less than 5 minutes. We'll duplicate it easily to save time and have three in the scene.

8. Modeling the Table

Learn how to use the mirror modifier and some extrusions to create a radiator.

9. Modeling the Radiator

Using simple cube shapes, we create the chair from the elevator scene. We'll sculpt some detail into the chair and separate a few edges to create seams.

10. Modeling the Chair

Going back and doing some scene cleanup and making a few adjustments will make our scene more polished before we move on to the texturing section.

11. Cleanup and Adjustments
+ Time for Texturing
20 lectures 03:05:46

In this video, we discover, a place to download the textures we'll use for this course. It's free to sign up and download the textures. I can't supply the textures as I don't own them. Make sure to find the links to the exact texture pages in the file in the first Modeling section.

Preview 03:36

Let's take a look at a few render settings to make sure that we have decent settings when previewing our textures in the viewport using the Cycles render engine.

2. Render Note

Learn how to add an HDRI map in Blender while also adding a few point lights to illuminate our scene.

Preview 06:15

In this video, we add the floor texture, including using the same texture as a bump map.

4. Floor Marble

We use the wood texture from the link in the Resources folder to texture our moulding, and then we darken it using nodes in the Node Editor.

5. Moulding Wood Texture

Learn how to add a simple anisotropic metal shader to the elevator floor sign!

6. Elevator Sign Metal

Easily learn how to add a wood texture to the table and also how to rotate the UVs to make the wood pattern face any direction.

7. Table Wood

Let's texture the rug using the same methods we've learned so far.

8. Rug Texture

We'll create a shader for the door that creates both color and reflection. We'll also use a noise map to make the doors have some dents.

9. Red Doors

In this video, we add a texture to the pot.

10. Pot Texture

Learn how to fake glass for the pictures and how to add images while creating a gold-like material for the frames.

11. Pictures

We'll use a similar texture for the radiator as we used for the pot to give it a used look.

12. Radiator Material

In this video, we learn how to unwrap the UVs on the chair and add a texture.

13. Chair Texture Part 1

We continue to texture parts of the chair and then separate edges to create seams by converting them to curves and giving them some depth.

14. Chair Texture Part 2

In this video, we finish texturing the chair. We'll also use the sculpting tools to make it look used. We then use the Node Editor to change the color of the original texture.

15. Chair Texture Part 3

In this video, we prep the back wall for texturing.

16. Back Wall Part 1

Using a single vertex, we draw the shapes that we'll use to create the pattern on the back wall.

17. Back Wall Part 2

We finish drawing the overall shapes, then add a boolean modifier to cut the shape into the back wall.

18. Back Wall Part 3

We finalize the back wall by adding the same texture that we used on the moulding.

19. Back Wall Part 4

Let's take this time to make adjustments to our textures, tweak values and get everything exactly how we want it.

20. Texturing Adjustments
+ Creating the Fluid System
10 lectures 01:49:48

In this video, we learn how to use the fluid system in Blender and how it works.

Preview 10:27

We'll learn how to set up a domain and an inflow object to get our fluid started.

2. Fluid Setup

To keep the fluid from flowing outside of the room, we'll need to convert the walls into obstacles.

3. Wall Obstacle

Let's continue selecting objects and converting them to objects. Doing this will help the fluid interact with everything in our scene.

4. More Obstacles

Learn how to tweak the fluid settings to get better results, such as including particles and improving the fluid's appearance.

5. Fluid Settings

Some 3D packages have what's known as a Playblast. In Blender, I show you how to create a simple preview animation using the Opengl options in the viewport.

6. Making a Preview Animation

Sometimes you need more than one inflow object to achieve better results. Let's add an extra one in this scene!

7. Adding a Second Inflow

In the movie, the chair and tables on the right move when the fluid starts to fill the room. Let's learn how to animate objects in Blender.

8. Animating the Obstacles

In this video, I show the results of the fluid settings that I used to create the final animation.

9. Final Fluid Result

Using the Node Editor, we learn how to make a blood material. We also add a material to the back of the elevator to make sure that no white shows through the crack in the door.

10. Creating the Blood Material
+ Setting Up the Dynamic Paint
6 lectures 01:01:25

Learn the very basics of Dynamic Paint using Blender in this quick introduction. We'll learn how objects require a brush and a canvas and how they interact with each other.

Preview 05:22

We'll turn the floor into a canvas and make the fluid a brush in order to create the floor paint. We will also learn how to bake and save the images of the final paint.

2. Making the Floor Paint

Using the images from the bake, we'll bring them into the Node Editor and combine them with our floor material to create the look that blood has streaked across the floor as the fluid touches it.

3. Creating the Floor Paint Material

Let's bake the dynamic paint to images and bring them into the Node Editor. We'll combine the dynamic paint with the pot material to make it look as though the fluid has left behind blood on the surface.

4. Making the Pot Paint

We learn a lesson in unwrapping and laying out our UVs properly for animation in this video.

5. Fixing the Chair

Let's add a Dynamic Paint system to the chair and make it look as though blood has splashed on it.

6. Making the Chair Paint
+ Finalizing Everything
5 lectures 49:05

Learn how to use the Cycles render engine and the settings needed to produce a very nice still image of our final scene.

1. Rendering a Still Image

Learn how to use the Compositor to add vector blur to the fluid. We'll also see the difference between vector blur and motion blur.

2. Learning How to Add Motion Blur

With our settings the way we want them, we'll learn how to set up our scene for an animation, including where to store the images.

3. Rendering an Animation

Learn how to use Blender's Video Sequence Editor to render our animated images to a video file. We'll also learn how to color correct our scene and add other nice effects.

4. Making a Video with the Video Sequence Editor

Let's take a final look at what we managed to create together in this conclusion video!

5. Conclusion