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30-Day Money-Back Guarantee
Design 3D & Animation Game Art

Learn the ART of Video Games

Learn to create game environments. Draw concept art, create 3D models, texture in Substance Painter and build in Unity.
Bestseller
Rating: 4.9 out of 54.9 (615 ratings)
5,357 students
Created by Kevin Oxland
Last updated 2/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • At the end of the course, the student should have a solid understanding of art fundamentals, the complete video game art pipeline and how to take a concept image and turn it into a 3D scene that is game ready.

Requirements

  • You should have a keen interest in video game environment art. It would be beneficial if you had a basic understanding of art fundamentals. You should certainly play games and if you stare in awe at your games, and wonder how on earth they created such stunning scenes, then you can find out right here. This course is more art focused than it is technical.

Description

***************************************************************

Updated March 2020.

I have added a new section added to include Substance Alchemist (SA), the replacement for B2M. I have not removed the B2M lectures, they are still there if you wish to learn it as well as SA. I have also included many tweaks and updates in various parts of this ever growing course, which now sits at 44 hours of invaluable content. Enjoy.

***************************************************************

Creating environment art for video games can be a technical endeavor, but at its core, it's an art form. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd... you need to create your own art and present your skills.

With 30 years of game development experience in an art and design capacity, I will show you, from an artist's perspective, how to create your own game ready 3D scene from scratch, as if you were working in an industry studio. You will start literally from  a blank page, go through art fundamentals and the whole asset creation process, and use that knowledge to construct a visually stunning 3D game environment presented in Unity. You will create every asset yourself. You will not be using library assets.

Creating art is at the heart of this course, but creating visuals is not just about the art, it's also about the ideas and the design that spawn the art. You will start at the beginning, at the design phase, and learn how to extract art related information from a game design document and create a map for your scene.

  • Create an art brief for your own project.

  • Create a Map / Level design.

To create stunning concept art, you need a firm understanding of art fundamentals. 

  • The Horizon Line

  • 1, 2 and 3 point perspective

  • Light, shadow and value

  • Color

I will then take you through the process of creating concept art, and show you techniques you can use to create quick speed paintings based on the fundamentals you have learned.

  • Create Concept art from scratch

You will break down the visual brief and the concept art into assets and create a plan to build them yourself to a professional standard. With that behind you, you will move into the biggest part of the course, building your scene.

  • Learn to use 3DS Max and Substance Painter.

  • If you're a beginner, I will teach you how to use 3DS Max, an industry standard modelling package. If you're intermediate and you know how to use it, you can skip this part. But once you've mastered the basics, you'll begin creating a white box environment based on the design and the concept in previous lectures. 

  • Create white box environments using basic modelling techniques.

Finally we'll move into more advanced  modelling and UV mapping techniques, and build ALL the components for our scene, using our white box as a guide. We'll create PBR textures in Substance Painter; export everything from 3DS Max, and drop it into Unity where we'll build the scene using the assets you have created.

  • Create detailed, final assets

  • UV Map

  • Create textures in Substance Painter

  • Build and light the scene in Unity

This course is perfect for anybody seriously wishing to pursue a career as an environment artist in the games industry and would like to experience the process and pipeline from scratch.

It's suitable for beginners to Intermediate levels.The more advanced artists may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.

This IS NOT an animation course and it IS NOT a character modelling course. Both of those are very specific disciplines within the game industry, and here, we are primarily focusing on highly detailed, quality, environment creation.

Who this course is for:

  • This course is aimed at beginner and intermediate 3D environment artists, who is interested in learning how to create top quality environments for video games.

Featured review

Vasil Milchev
Vasil Milchev
16 courses
10 reviews
Rating: 5.0 out of 5a year ago
Kevin is an awesome instructor and teaches not only how to use the softwares but the fundamentals, principles and theory of the 3D art, which in my opinion is irreplaceable. I have finished his previous course where I learned so much I can't even begin to describe and this one I can honestly say is even better. Highly recommending it for everyone from beginner to pro, you can always find something to learn from Kevin.

Course content

23 sections • 235 lectures • 44h 9m total length

  • Preview01:55

  • Preview05:37
  • Preview05:13
  • Hardware You Will Need
    04:58
  • Join our Facebook Group
    00:39
  • CREDITS
    00:10

  • Preview02:56
  • Visual Design Brief
    07:22
  • The Game Map
    11:22
  • Design Challenge
    04:07
  • Design Conclusion
    02:29

  • Preview02:14
  • Composition and The Golden Ratio
    12:58
  • Vision Field
    09:24
  • Horizon Line
    02:48
  • 1 Point Perspective
    03:45
  • 2 Point Perspective
    02:47
  • 3 Point Perspective
    07:22
  • Vainishing Point Is Off The Page
    04:10
  • Colour Terminology
    10:39
  • Value and the Colour Wheel
    13:33
  • Perspective Challenge
    00:50
  • Fundamentals Conclusion
    01:40
  • A Fundamental Quiz...
    6 questions

  • Concept Art Introduction
    02:19
  • Visual Style
    05:39
  • Some Sketching Exercises.
    15:35
  • Gather Reference Material
    05:03
  • The Thumbnail Sketch
    06:35
  • Your Next Assignment:
    06:58
  • Blocking Out Initial value in the thumbnail
    10:42
  • Going Big, and Blocking Out Shapes
    16:34
  • Adjusting Shape, Composition and Value
    18:41
  • Progress Update
    04:52
  • Adjusting Value and Adding Texture
    22:20
  • Adding Detail and Color
    20:27
  • Create Supplement Drawings / Studies
    05:30
  • Further Reading: ART Books
    07:16
  • Concept Art Conclusion
    10:37
  • Concept Art Quiz
    5 questions

  • 3DS Max Introduction
    01:37
  • Downloading and Installing 3DS Max
    06:18
  • 3DS Max Viewport Layout
    07:21
  • 3DS Max GUI
    14:08
  • 3DS Max Control and Keyboard Shortcuts
    11:59
  • 3DS Max Configuration Set Up
    08:06
  • 3DS Max Overview Conclusion
    01:55
  • A 3DS Max Quiz
    5 questions

  • Setting Up Unity Introduction
    01:15
  • Downloading and Installing Unity
    03:45
  • Setting Up Your Project and Scale In Unity - Import Your First Model
    11:59
  • Max to Unity Challenge
    01:54
  • Setting Up Unity Conclusion
    02:09

  • Modelling Basics Introduction
    01:37
  • What is a Vertex and an Edge?
    06:37
  • Triangles, Quads and Topology
    14:13
  • Backface Culling
    05:18
  • Normals and Flipping Normals
    05:11
  • Transforms: Move it, Rotate it and Scale it
    09:32
  • Edge Loop and Extrude
    07:29
  • Extrude Along a Curve
    04:20
  • Primitives, Mesh and Poly Mode
    12:09
  • Smoothing Groups
    09:00
  • Xform - Everything Is Not As It Seems
    04:41
  • Challenge: Create A Basic Model
    00:53
  • Challenge Solution: Basic Model
    13:27
  • Modelling Basics Conclusion
    05:45
  • Modelling Basics Quiz
    6 questions

  • White Boxing Introduction
    02:18
  • Unity Challenge Solved
    04:27
  • Breaking Down the Concept
    08:05
  • Build Simple, White Box Props: Part 1
    17:10
  • Build Simple, White Box Props: Part 2
    08:17
  • Gathering Reference Material
    04:15
  • Build an Oak Tree: Use Soft Selection
    17:11
  • Challenge: Build a Second White Box Oak Tree
    01:57
  • Using Freeform on the Second White Box Oak Tree
    11:40
  • Build Various White Box Trees: Using Curves
    20:20
  • Hut Main Structure: Using Poly Cut: Part 1
    14:45
  • Hut Main Structure: Using Poly Cut: Part 2
    15:06
  • Hut Roof, Chimney: Using Isolation Mode
    21:31
  • Hut Porch, Steps and Hand Rail
    24:41
  • Hut Door: Pivot Positioning and Animation
    06:10
  • Rocks: Flagstone Slabs (steps)
    12:51
  • Rocks: Using FFD and Noise: Part 1
    22:11
  • Rocks: Using FFD and Noise: Part 2 + Challenge
    16:04
  • White Box Final Rocks
    01:38
  • White Box Modelling Conclusion
    04:54
  • White Box Modelling Quiz
    4 questions

  • Building White Box Scene Introduction
    03:21
  • A Quick Tour of Unity's Layout
    07:49
  • Displaying the Map in Unity
    10:48
  • Export From Max | Which format? (August 2018)
    05:25
  • Bringing White Box Objects Into Unity
    20:11
  • Create Terrain in Unity Part 1 (2019) | June 2019
    13:18
  • Create Terrain in Unity Part 2 (2019) | June 2019
    25:43
  • Create Terrain in Unity: Part 1 (2018)
    14:59
  • Create Terrain in Unity: Part 2 (2018)
    24:42
  • Import Standard Assets: Let's Walk Around
    06:59
  • Build Scene in Unity: Part 1
    15:05
  • Build Scene in Unity: Part 2
    20:23
  • Build Scene in Unity: Part 3
    18:10
  • Add Collision to Your Scene
    09:50
  • White Box Scene Conclusion
    08:22
  • White Box Scene Quiz
    3 questions

Instructor

Kevin Oxland
Game Developer, Creative Director and Writer
Kevin Oxland
  • 4.7 Instructor Rating
  • 1,234 Reviews
  • 8,384 Students
  • 4 Courses

I designed, wrote and sold my first game on the Commodore 64 and have spent 30 years working in the video games industry as an artist, designer and writer.

I have developed games from the 8 bit Commodore 64 era through the 16 bit Amiga and consoles, like the SNES and SEGA Megadrive, right up to current day hardware.

I have worked for some of the top game companies like Ocean Software, Virgin Interactive Entertainment and Westwood Studios, and I've worked on many high profile products such as 'The Lion King' and 'Pinocchio' for Disney, Vita Pets and EyePet for Sony among many others. My current studio also worked on some key titles like 'Little Big Planet' and 'Motorstorm' for Sony, to name a few.

I now work in the industry as a Creative Director, working with the latest software and hardware for all current consoles, mobile devices and PC.

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