Learn the ART of Video Games
4.7 (537 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
4,461 students enrolled

Learn the ART of Video Games

Learn to create game environments. Draw concept art, create 3D models, texture in Substance Painter and build in Unity.
Bestseller
4.7 (537 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
4,461 students enrolled
Created by Kevin Oxland
Last updated 2/2020
English
English [Auto]
Current price: $69.99 Original price: $99.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 44 hours on-demand video
  • 3 articles
  • 20 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • At the end of the course, the student should have a solid understanding of art fundamentals, the complete video game art pipeline and how to take a concept image and turn it into a 3D scene that is game ready.
Requirements
  • You should have a keen interest in video game environment art. It would be beneficial if you had a basic understanding of art fundamentals. You should certainly play games and if you stare in awe at your games, and wonder how on earth they created such stunning scenes, then you can find out right here. This course is more art focused than it is technical.
Description

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Updated March 2020.

I have added a new section added to include Substance Alchemist (SA), the replacement for B2M. I have not removed the B2M lectures, they are still there if you wish to learn it as well as SA. I have also included many tweaks and updates in various parts of this ever growing course, which now sits at 44 hours of invaluable content. Enjoy.

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Creating environment art for video games can be a technical endeavor, but at its core, it's an art form. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd... you need to create your own art and present your skills.

With 30 years of game development experience in an art and design capacity, I will show you, from an artist's perspective, how to create your own game ready 3D scene from scratch, as if you were working in an industry studio. You will start literally from  a blank page, go through art fundamentals and the whole asset creation process, and use that knowledge to construct a visually stunning 3D game environment presented in Unity. You will create every asset yourself. You will not be using library assets.

Creating art is at the heart of this course, but creating visuals is not just about the art, it's also about the ideas and the design that spawn the art. You will start at the beginning, at the design phase, and learn how to extract art related information from a game design document and create a map for your scene.

  • Create an art brief for your own project.

  • Create a Map / Level design.

To create stunning concept art, you need a firm understanding of art fundamentals. 

  • The Horizon Line

  • 1, 2 and 3 point perspective

  • Light, shadow and value

  • Color

I will then take you through the process of creating concept art, and show you techniques you can use to create quick speed paintings based on the fundamentals you have learned.

  • Create Concept art from scratch

You will break down the visual brief and the concept art into assets and create a plan to build them yourself to a professional standard. With that behind you, you will move into the biggest part of the course, building your scene.

  • Learn to use 3DS Max and Substance Painter.

  • If you're a beginner, I will teach you how to use 3DS Max, an industry standard modelling package. If you're intermediate and you know how to use it, you can skip this part. But once you've mastered the basics, you'll begin creating a white box environment based on the design and the concept in previous lectures. 

  • Create white box environments using basic modelling techniques.

Finally we'll move into more advanced  modelling and UV mapping techniques, and build ALL the components for our scene, using our white box as a guide. We'll create PBR textures in Substance Painter; export everything from 3DS Max, and drop it into Unity where we'll build the scene using the assets you have created.

  • Create detailed, final assets

  • UV Map

  • Create textures in Substance Painter

  • Build and light the scene in Unity

This course is perfect for anybody seriously wishing to pursue a career as an environment artist in the games industry and would like to experience the process and pipeline from scratch.

It's suitable for beginners to Intermediate levels.The more advanced artists may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.

This IS NOT an animation course and it IS NOT a character modelling course. Both of those are very specific disciplines within the game industry, and here, we are primarily focusing on highly detailed, quality, environment creation.

Who this course is for:
  • This course is aimed at beginner and intermediate 3D environment artists, who is interested in learning how to create top quality environments for video games.
Course content
Expand all 235 lectures 44:09:16
+ What to Expect
5 lectures 16:38

The structure of the course in more detail.

Preview 05:37

A quick run through of the software you will need for the course.

Preview 05:13

A brief overview of the hardware you may need.

Hardware You Will Need
04:58

Be sure to join our facebook group...

Join our Facebook Group
00:39
CREDITS
00:10
+ Visual Design
5 lectures 28:16

In this section you will learn what a game designer will contribute to your scene, and how it will guide your art, both as a concept, and subsequently in the 3D scene.

Preview 02:56

Now you will create, and step through a section from a game design document (GDD) pertaining to the scene you are going to create.

Visual Design Brief
07:22

Let's take a look at how we construct an initial 2D level map...

The Game Map
11:22

Create your own Visual Design Brief using the blank template I've provided.

Design Challenge
04:07

A look back on what you have learned in this section.

Design Conclusion
02:29
+ Art Fundamentals
12 lectures 01:12:10

Concept Section Overview

Preview 02:14

A look at different techniques for composition and where it started.

Composition and The Golden Ratio
12:58

A look at a human's eyeline and virtual canvas in relation to the horizon line.

Vision Field
09:24

What is an horizon line in art terms?

Horizon Line
02:48

Here you will learn one point perspective.

1 Point Perspective
03:45

Here you will learn two point perspective.

2 Point Perspective
02:47
3 Point Perspective
07:22

Here you will learn how to draw perspective lines when the vanishing point is off the page.

Vainishing Point Is Off The Page
04:10

A look at the vocabulary I will be using to describe colour and shade.

Colour Terminology
10:39

Let's take a look at what value is, and how to use value with colour.

Value and the Colour Wheel
13:33
Perspective Challenge
00:50

Conclude what you have learned in the art fundamentals section.

Fundamentals Conclusion
01:40
A Fundamental Quiz...
6 questions
+ Creating Concept Art
15 lectures 02:39:08

An Introduction to teh section on concept art.

Concept Art Introduction
02:19

A look at various game art styles that will help you think about your own art style.

Visual Style
05:39

Thinking in shapes: A useful tip to remember before you begin your thumbnail.

Some Sketching Exercises.
15:35

An important part of concept art is to gether reference images for your subject.

Gather Reference Material
05:03

Here we start simply with the basics, while retaining the fundamentals.

The Thumbnail Sketch
06:35

For your assignment, create a thumbnail sketch of your scene, and show the community.

Your Next Assignment:
06:58

Learn how to value to the thumbnail to get quick, inital atmosphere.

Blocking Out Initial value in the thumbnail
10:42

Learn how to transistion from gthe thumbnail to a much larger image size.

Going Big, and Blocking Out Shapes
16:34

Learn how to adjust the shapes, composition and value in your scene. It's never too late to make changes.

Adjusting Shape, Composition and Value
18:41

A quick update of progress.

Progress Update
04:52

Continue to adjust value and add texture to your drawing.

Adjusting Value and Adding Texture
22:20

Learn how to add colour to your concept.

Adding Detail and Color
20:27

Create additional sketched and drawings to aid the 3D artist visualise the object.

Create Supplement Drawings / Studies
05:30

Continue to studdy art fundamentals with these two books.

Further Reading: ART Books
07:16

A look back on what you have learned in this section.

Concept Art Conclusion
10:37
Concept Art Quiz
5 questions
+ 3DS Max Overview
7 lectures 51:24

An overview of what we will learn in this section.

3DS Max Introduction
01:37

Download and install 3DS Max from the Autodesk website.

Downloading and Installing 3DS Max
06:18

In this lecture, you will learn how to manipulate the viewport layout in 3DS Max.

3DS Max Viewport Layout
07:21

In this lecture, you will learn the layout of the Graphical User Interface (GUI) of 3DS Max.

3DS Max GUI
14:08

Here I will teach you how to control the elements within 3DS Max using the mouse and keyboard.

3DS Max Control and Keyboard Shortcuts
11:59

In this lecture, we set up 3DS Max to export in the correct scale.

3DS Max Configuration Set Up
08:06

A look back on what you have learned in this section.

3DS Max Overview Conclusion
01:55
A 3DS Max Quiz
5 questions
+ Setting Up Unity
5 lectures 21:02

A look at what you will learn in this section.

Setting Up Unity Introduction
01:15

In this lecture, we walk through the directory structure required for this course.

Downloading and Installing Unity
03:45

Here, we jump into Unity and set up the scale and project ready to begin adding to our scene.

Setting Up Your Project and Scale In Unity - Import Your First Model
11:59

In this lecture, I reveal a small technical glitch when moving objects from Max to Unity, and challenge you to discover it.

Max to Unity Challenge
01:54

Rounding up what you have learned in this section.

Setting Up Unity Conclusion
02:09
+ Modelling Basics
14 lectures 01:40:12

A look at what you will learn in this section.

Modelling Basics Introduction
01:37

In this lecture you will learn some of the basic building elements of 3D Models.

What is a Vertex and an Edge?
06:37

In this lecture you will learn some of the basic building elements of 3D Models.

Triangles, Quads and Topology
14:13

In this lecture, I teach you how polygons are drawn in a game engine.

Backface Culling
05:18

In this lecture, you will learn what a 'Normal' is and how you can flip them.

Normals and Flipping Normals
05:11

Here I will teach you how to use the controls of 3DS Max.

Transforms: Move it, Rotate it and Scale it
09:32

In this lecture, you will begin to learn modelling techniques, starting with loop and extrude.

Edge Loop and Extrude
07:29

In this lecture you will learn how to extrude a shape along a curve.

Extrude Along a Curve
04:20

In this lecture I explain the differences between Max's various model types.

Primitives, Mesh and Poly Mode
12:09

He I teach you what smoothing groups are, and the importance of them in the final look of your model.

Smoothing Groups
09:00

Here you will learn some of the hidden secrets of 3DS Max, and how to overcome them.

Xform - Everything Is Not As It Seems
04:41

In this lecture I challenge you to build a basic model using all the techniques we have previously learned.

Challenge: Create A Basic Model
00:53

Here is show you the solution to the previous challenge.

Challenge Solution: Basic Model
13:27

Rounding up what you have learned in this section.

Modelling Basics Conclusion
05:45
Modelling Basics Quiz
6 questions
+ White Boxing
20 lectures 03:55:31

A look at what you will learn in this section.

White Boxing Introduction
02:18

In this lecture, I show you the result of the technical glitch highlighted in the previous section.

Unity Challenge Solved
04:27

In this lecture, you will learn how to break down concept art into an asset list.

Breaking Down the Concept
08:05

In this lecture, you learn how to start building simple, low poly, white box props to use in your white box scene.

Build Simple, White Box Props: Part 1
17:10

In this lecture, you to build simple, low poly, white box props to use in your white box scene.

Build Simple, White Box Props: Part 2
08:17

Here we discuss the importance of reference gathering and piracy.

Gathering Reference Material
04:15

In this lecture, you continue building simple, low-poly, white-box objects to use in your white box scene.

Build an Oak Tree: Use Soft Selection
17:11
In this lecture, you continue building simple, low-poly, white-box objects to use in your white box scene.
Challenge: Build a Second White Box Oak Tree
01:57

In this lecture, you continue building simple, low-poly, white-box objects while learning to use the Freeform tools.

Using Freeform on the Second White Box Oak Tree
11:40

In this lecture, you continue building simple, low-poly, white-box while learning to use curves.

Build Various White Box Trees: Using Curves
20:20

Here you begin work on the white box main feature, while learning to use Poly Cut.

Hut Main Structure: Using Poly Cut: Part 1
14:45
Here you begin work on the white box main feature, while learning to use Poly Cut.
Hut Main Structure: Using Poly Cut: Part 2
15:06

Here we build the chimney, while learning how to isolate objects.

Hut Roof, Chimney: Using Isolation Mode
21:31

In this lecture, we work through how to build various elements of the hut.

Hut Porch, Steps and Hand Rail
24:41

In this lecture, you learn a little glimpse into the animation system.

Hut Door: Pivot Positioning and Animation
06:10

Here we learn how to shape simple flagstone shapes to use in your white-box scene.

Rocks: Flagstone Slabs (steps)
12:51

In this lecture, I teach you how to use FFD and Noise features to help shape your rocks.

Rocks: Using FFD and Noise: Part 1
22:11

In this lecture, I continue to teach you how to use FFD and Noise features to help shape your rocks.

Rocks: Using FFD and Noise: Part 2 + Challenge
16:04

In this section, we round up the final rocks needed for our scene.

White Box Final Rocks
01:38

Rounding up what you have learned in this section.

White Box Modelling Conclusion
04:54
White Box Modelling Quiz
4 questions
+ Building White Box Scene in Unity
15 lectures 03:25:05
A look at what you will learn in this section.
Building White Box Scene Introduction
03:21

In this lecture I take you through Unity's layout.

A Quick Tour of Unity's Layout
07:49

Here you will learn how to bring an image into Unity (your map) and display it on a plane.

Displaying the Map in Unity
10:48

This is an update video to clarify the export process from Max. You can use various formats and options including copying Max files as I've shown you, and you can also export FBX files, which I clarify in this video.

Export From Max | Which format? (August 2018)
05:25

In this lecture you will learn how to bring in your 3D objects into Unity.

Bringing White Box Objects Into Unity
20:11

Here you will learn how to create terrain for your scene using the newer version of Unity.

Create Terrain in Unity Part 1 (2019) | June 2019
13:18

Here you will continue to learn how to create terrain for your scene using the newer version of Unity.

Create Terrain in Unity Part 2 (2019) | June 2019
25:43

Here you will learn how to create terrain for your scene.

Create Terrain in Unity: Part 1 (2018)
14:59

Here you will continue to learn how to create terrain for your scene.

Create Terrain in Unity: Part 2 (2018)
24:42

In this lecture you will download a Unity component that will llow you to walk around your scene.

Import Standard Assets: Let's Walk Around
06:59

Here you will learn how to build your white-box scene in Unity.

Build Scene in Unity: Part 1
15:05

Here you will continue to learn how to build your white-box scene in Unity.

Build Scene in Unity: Part 2
20:23
Here you will continue to learn how to build your white-box scene in Unity.
Build Scene in Unity: Part 3
18:10

Here you will learn how to add collision to your scene so you can explore your objects in more detail.

Add Collision to Your Scene
09:50

Rounding up what you have learned in this section.

White Box Scene Conclusion
08:22
White Box Scene Quiz
3 questions