The 5 Pillars of Rigging in 3D! (Maya)

An easy to follow course that explains the most vital rigging fundamentals!
Rating: 3.8 out of 5 (150 ratings)
7,859 students
Students will learn some vital tips and fundamentals for rigging


  • Students will need to install Autodesk Maya
  • The course revolves around Maya but older versions can still follow
  • Any 3D package can follow the same fundamental taught here


In this course you will learn the most vital rigging fundamentals, any previous version of Maya can follow along as well or any 3d program! The instructor makes sure this course does not feel like a robot giving you information about rigging, but in a way it actually feels like a friend that is sitting right next to you at your desk helping you out to understand the fundamentals of what is rigging.

You will learn the 5 most important pillars in rigging, each one serves its purpose and all 5 are as equally important!

This course can be helpful for people that are very new to rigging all the way to more advance students in which can learn a few tips to better improve their skillset! (:

Who this course is for:

  • Students that have never even opened Maya can learn and follow the videos with ease
  • People whom wish to become a 3D rigger
  • People that want to be the very best 3D generalist possible

Course content

7 sections8 lectures51m total length
  • Introduction
  • 5 Pillars of Rigging file *DOWNLOAD HERE*


Remote 3D Character Rigger
Daniel López de Medrano
  • 4.2 Instructor Rating
  • 183 Reviews
  • 8,469 Students
  • 2 Courses

3D Artist, Daniel López de Medrano was born in Venezuela, raised in Miami and now lives in Orlando, Florida. A graduate of the Digital Animation and Visual Effects School at Universal Studios, Daniel was trained as a 3D generalist and quickly became interested in rigging. 

Daniel landed his first job in the industry six week before graduating from the DAVE School, when the Academic Director at the time, William Vaughan, introduced him to multiple studios. This led to an opportunity where fresh out of school, he took on the role as lead Technical Director, on a children’s series being created in Sarasota, Florida.  

After working on the children’s series, Daniel continued working on projects including work for The Asylum in California. While in-between projects, he created a rigging course for beginners. The concept of the course was to demystify the rigging process and to help show that rigging doesn’t have to be something 3D artists should avoid.  

Often times artists look the other way when rigging is mentioned because they have heard it is difficult to learn and extremely confusing. Daniel’s rigging course demonstrates just how simple rigging can be and how quick you can be up to speed with the fundamentals of rigging!