
This is a short trailer for Substance Painter to Unreal Engine 5 Masterclass outlining what you will be learning throughout the course.
The lesson will explain to you all there is to know about import settings found within Substance Painter to get a better understanding of the process. You will also be introduced to the resource pack for the ‘Master the Art of Substance Painter & Unreal Engine 5’ course.
In this lesson, we will be importing an asset to Substance Painter. Next, we will be setting it up to be textured with a UDIM texture set workflow. You will be introduced to the 3D mesh which we are going to be texturing in the later lessons.
The lesson will familiarise you with the Substance Painter software basics. It will give a quick introduction to the viewport controls for the program in addition to showing you the overall UI navigation and how it is set up.
Within this lesson, we are going to be learning about the Substance Painter baking tab and all its settings. Following the video, you will also bake out your texture maps for the stylized wagon 3D model.
This lesson will introduce you to how to create the very first material for your stylized wagon game asset by making use of the masking functionality. We will go through the steps of setting up a basic material foundation for the rope.
In this lesson, we will continue the texturing process for the rope part of the stylized wagon. We will be setting up strand textures for the rope material section.
Through this lesson, you will learn how to set up a fabric texture for the flag material to create a stylized look. We will also learn how to create a simple pattern for the flag that will be placed on top of the stylized wagon using texture maps.
As part of this lesson, we will be setting up and texturing a stylized rooftop for our stylized wagon game asset. The lesson will show you how to make use of a ‘MatFx OilPaint’ filter to create a stylized base for the roof in Substance Painter.
In this lesson, we are continuing to texture the stylized roof for the wagon asset. You will learn how to combine generated masks to bring a more stylized colour variation out of the roof texture.
This lesson will start us off with the stylized wood texturing process. We will be creating a base for the stylized texture with wood grains and other colour variations to create an aesthetically pleasing colour foundation for the wooden planks.
This lesson will continue the wood texturing process by adding more detail using edge wear masking techniques. You will learn how to layer subtle texture detail to bring a unique colour variation to the wood planks.
During this lesson, you will learn how to make use of cavity masking to add finer detail to wood grain textures. This will include an in-depth overview of the mask editor settings to get the best masking results for our stylised 3D model.
The lesson will teach us how to generate lighting colour variations and apply them to the wood texture to further highlight the shape of individual planks and give them a unique stylized look. The lesson will also teach you how to roughen up the edges of planks and achieve aged aesthetics.
During the lesson, we will learn how to add further detail to our stylized wood material using roughness channels. You will learn how to overlay additional fill layers within Substance Painter to get detail out of roughness values.
In a lesson, we will learn how to make use of mirroring functionality in Substance Painter. This is technical know-how you must have to speed up your masking process. We will go through the process of applying a stylized wood material to our ‘Master the Art of Substance Painter & Unreal Engine 5’ game asset.
The lesson will teach us how to get multiple material variations out of our previously made stylized wood material. This process will bring out a unique look to our ‘Master the Art of Substance Painter & Unreal Engine 5’ stylized wagon asset.
This lesson will see you learn how to save out our made material to an asset folder as a smart material. This is important because it will allow you to set it up ready to be used in the future for other 3D art projects. You will also continue making wood variations for our stylized wagon to give a further texture detail to our 3D asset.
This lesson will start with our metal texturing process. We will begin by making a partial metal masking selection in an area with a large and small detail to use as a reference for building up texture layers.
The lesson will show us how to add more detail to the metal texture by layering up mask detail and highlighting the stylized shape of our 3D wagon game asset.
In this lesson, we will be using Substance Painter’s mask builder to create additional detail for our material by layering roughness values. We will learn how to fine-tune blending values to get a unique metal look, especially focusing on its glossiness.
This lesson will teach us how to blend in layers using tri-planar masking techniques to avoid the visibility of UV seams. We are going to be applying additional metal layers to create a unique smart material.
The lesson will teach you how to get finer detail out of metal material by blending in material layers. Learn how to finetune colour variations by blending in tint values for the metallic parts of our stylized wagon.
We will learn how to make use of a single metal material to make multiple variations that can be applied to the stylized wagon game asset. We will learn how to change up and adjust base material layers to create a completely different metallic look and make a brass smart material.
In this lesson, we will learn how to add an emission texture channel to our Substance Painter project. This will help you create a glowing material. You will also be creating an emissive window texture, with patterns, to be used for the wagon.
This lesson will introduce you to making use of masks to manually paint a game asset in the detail. We are going to apply custom window textures onto our smaller frames of the 3D model.
During this lesson, we will be setting up the materials used for our ‘Master the Art of Substance Painter & Unreal Engine 5’ lanterns. We will learn how to bump glass up using a simple height texture variation. You will also find out how to add emissive variation to the lanterns to create a greater depth to the texture.
You are going to be painting the custom mask detail onto your lanterns to create a more stylized look for the stylized wagon asset. We are going to be using a 2D viewer to paint our details directly onto the mesh UVs and get better results out of our Substance Painter masks.
In this lesson, we are going to learn how to set up our alpha textures to be used within Substance Painter. You will also learn how to properly set them up to be projected as decals on your 3D mesh.
During this lesson, we are going to make use of alpha textures to stamp on additional detail for the wagon. We are going to learn how to set up decals within a single material to get more control over the texturing process.
In this lesson, we are going to continue adding detail using decals and texture by using a grunge map and adding damage to the detail mask.
During this lesson, we will be adding final touches and learning how to navigate between multiple materials and adjust their respective masking for our stylized 3D model. We are also going to go over the process of setting up a smart material for export out of Substance Painter and import it into a game’s engine like Unreal Engine 5 (UE5).
Substance Painter to Unreal Engine 5 Masterclass
Learn how to create game assets in Substance Painter & Unreal Engine in this all in one masterclass
Would you like to learn how to create a stylized scene featuring a bushy tree and a wagon with rocks and foliage adorning a romantic evening scene?
‘Master the Art of Substance Painter & Unreal Engine 5’ will see you creating an intricate stylized wagon showcased within a campfire scene that breathes life through design and animation.
It's going to be a stylized wagon. Yes, a bit of my inspiration comes from typical gypsy wagons but we are going for a steampunk design with ours.
This course will give you access to just over 16 hours of 3D art.
Learn how to build an intricate Unreal Engine 5 (UE5) scene in 79 lessons.
This course will see you learn all the techniques pros use and how they use them. Unreal Engine integration will also be a central part of this course's learning objectives.
Through reading this course description you will find out:
- Your next 3D art, texturing, and environment game design milestones;
- What you are going to get through ‘Master the Art of Substance Painter & Unreal Engine 5’, and;
- How the course will take your professional texturing and game design skills to the next level.
Join this course and come be part of a game design and professional texturing journey of over 16 hours of learning.
Course Resources & Freebies
So, for a start, we have the download pack. We are starting here because the course is a 2-in-1 deal. The first part of the course covers Substance Painter, and the second part focuses on Unreal Engine 5 (UE5).
What is even better than freebies?
We have designed the course in such a way that you can choose which part you want to get stuck into first!
The ‘Master the Art of Substance Painter & Unreal Engine 5’ course resource pack includes a pre-built stylized wagon asset, 48 unique UE5 texture maps, 10 textured stylized rock variations, 2 tree models with stylized bark textures, 13 stylized alpha stamps to customise the wagon with foliage PBR atlas texture maps. 2 PBR seamless textures for terrain, and 3 audio effects for background sound mixing.
Within the ‘Master the Art of Substance Painter & Unreal Engine 5’ download pack, you will find all of the models and textures to jump into any part of the course you choose. You can go through the complete Substance Painter texturing part or head right on over to UE5 straight away.
Check out the free introduction and I am sure you won’t be able to put this course down!
Texturing and Materials
This course is one of the most up to date out there and will be using the latest tech to bring you cutting-edge content with the 3D industry and this includes 3D texturing.
Learn all about UDIM map workflow and why it is such a game-changer. ‘Master the Art of Substance Painter & Unreal Engine 5’ will also focus on the foundation of 3D modelling which includes UVs and the mapping process. A massive part of the course is devoted to setting up your models correctly. High and low poly workflows and not forgetting optimizing your assets to create triple AAA level models.
Develop a professional workflow as we start from the very basics of Substance Painter up to advanced techniques used in the gaming industry. Learn all about projection painting to add details that will drastically cut down on 3D modelling time.
As part of ‘Master the Art of Substance Painter & Unreal Engine 5’ you will:
- create smart materials from scratch
- build up layers with masks, filters, and generators
- use baked lighting techniques
Best of all, we will only be using Substance Painter’s default materials. You will not need any outside resources to create your very own materials.
Lighting & Rendering
By joining ‘Master the Art of Substance Painter & Unreal Engine 5’, you will also learn how to take control of your scene’s aesthetic lighting.
We will take an in-depth look at lighting and rendering in Substance Painter.
Learn all about the powerful rendering techniques that will make your 3D models pop. You will find out about things like emission maps, bloom, shadow depth, and ambient occlusion to name a few.
Unreal Engine 5: Game Engine Integration
We will be taking a deep dive into Epic’s all-new Unreal Engine 5.
Through ‘Master the Art of Substance Painter & Unreal Engine 5’ you will learn the basics of bringing your game assets to life, rendered in real-time.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our stylized wagon game asset. ‘Master the Art of Substance Painter & Unreal Engine 5’will also be an introduction to setting files to create a clean UI. The skills you learn here are fully transferable to all of your future builds.
You will also find unique Unreal Engine 5 (UE5) on-screen tooltips to enhance your learning experience as they pop up exactly when you need them to give you a full introduction to the software.
In the beginning, you will be learning all about how to import and set up your 3D models correctly in UE5. You will also learn how to create virtual textures for our UDIM UV maps.
As we progress through the course, we will be tackling more difficult aspects of UE5. I will be showing you how you can create and set up your very own foliage complete with individual animations. We take a look at transparency and setting up materials as well as vertex weight painting to bring them to life.
We will be adding particle systems to our scene to add ambiance from simple fireflies hovering around the wagon lamps to more complex particles like fire embers.
And just when you thought we couldn’t fit any more into ‘Master the Art of Substance Painter & Unreal Engine 5’, we will also be covering nanite - the all-new simulation system in UE5. This will help you in the future bring any of your 3D environment scenes to life by adding fire and smoke setups with ease.
And finally, lighting, sky domes and volumetrics will also be covered as we near the end of the ‘Master the Art of Substance Painter & Unreal Engine 5’ course. This will make sure you have a complete understanding from start to finish of how to set up your UE5 scenes unleashing your potential to create your own amazing 3D art environments.
Still unsure? Here are my best 6 points about the new exciting things you will be learning about through this class:
1. Using UE5 Niagara particle system to create fire simulations and fireflies;
2. Creating foliage with motion from scratch and using Speed Tree;
3. Material creation for foliage, terrain, and more (i.e., Speed Tree material customization, in-engine texture adjustments).
4. Texturing a stylized asset using UDIM technology
5. Adding custom decals as asset textures
6. Rendering asset in Substance and creating an environmental presentation video in UE5
In the end, you will come away with the knowledge and the skills to create this stylized wagon scene from scratch. So, come give us a try and be blown away by just how much you can achieve from one course.
Until next time, happy modelling everyone!
Neil – 3D Tudor