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Substance Painter to UE5
Rating: 5.0 out of 5(3 ratings)
22 students

Substance Painter to UE5

Professional Texturing Workflow: Substance Painter to UE5 for Archviz & 3D Modeling
Last updated 2/2026
English

What you'll learn

  • Install and Use Substance Painter, understand it's interface.
  • Learn the fundamentals and principles of 3D Texturing.
  • Create your own Materials in Substance Painter.
  • Create and modify your Materials for 3D Models in UE5.

Course content

5 sections36 lectures3h 49m total length
  • Introduction0:59

    Welcome to the Substance Painter to UE5 course! In this course, you’ll learn a complete and professional workflow for creating high-quality textures in Substance 3D Painter and exporting them correctly into Unreal Engine 5.

    You’ll start by setting up both Substance Painter and UE5, learning essential navigation and project settings. Then we’ll move into texture sets, shelf assets, paint layers, mask workflows, blending options, filters, and project organization.

    After mastering the tools, you’ll learn proper export preparation for different asset types and pipelines, including tables, frames, and general mesh export. You’ll also dive into baking and anchor points, then finish with a full retexturing workflow and importing final materials back into Unreal Engine.

Requirements

  • Mac or PC capable of Running Blender Version 4.3 or above.
  • A 3-button mouse with scroll wheel recommended.

Description

This course teaches a professional, production-ready texturing workflow using Substance Painter and Unreal Engine 5 (UE5), with a strong focus on Archviz and high-quality 3D assets.

You’ll learn how to create realistic, optimized textures in Substance Painter and correctly export and implement them in Unreal Engine 5, following industry-standard practices used in architectural visualization, game assets, and real-time rendering.

Starting from prepared 3D models, we’ll cover PBR texturing principles, smart materials, texture sets, masking, and detail refinement inside Substance Painter. You’ll then bring those textures into UE5, set up physically accurate materials, and ensure they look correct under real-time lighting.

This course is designed to bridge the gap between texturing and real-time presentation, helping you avoid common mistakes like incorrect color space, roughness issues, or broken material setups.

Whether you’re working on Archviz scenes, props, environments, or portfolio projects, this workflow will help you achieve clean, realistic, and professional results.


What you’ll learn

  • Professional Substance Painter texturing workflow

  • Proper PBR setup for UE5

  • Exporting textures correctly for Unreal Engine 5

  • Creating realistic materials for Archviz and 3D assets

  • Optimizing textures for real-time performance

  • Setting up materials and textures inside UE5

  • Avoiding common texturing and UE5 material mistakes

Who this course is for

  • 3D artists interested in Archviz, game assets, or real-time rendering

  • Beginners to intermediate users of Substance Painter or Unreal Engine

  • 3D modelers who want to improve material realism

  • Artists building a professional portfolio for UE5

Who this course is for:

  • Complete beginners who are looking to learn something new.
  • Artists who want to learn to bring their assets to live.
  • Archviz artist who wish to expand their Skill Set.