Character Modeling & Texturing For Game - Complete Pipeline
4.6 (523 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,348 students enrolled

Character Modeling & Texturing For Game - Complete Pipeline

Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.
4.6 (523 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,348 students enrolled
Created by Nalini Kanta Jena
Last updated 8/2018
English
English [Auto]
Current price: $69.99 Original price: $99.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 23.5 hours on-demand video
  • 1 article
  • 8 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Character Modeling & Sculpting in Zbrush
  • Retopology in Maya, Topogun & Zbrush
  • UV Unwrapping in Maya
  • Baking Maps in Substance painter
  • Texturing in Substance painter
  • Rendering in Substance Painter
Requirements
  • This course is for beginners so there isn't any prior knowledge required. you can start from scratch.
  • You need to install Zbrush, Maya, Topogun and Substance painter for follow along.
  • You need to have a pen tablet for sculpting.
  • You need to have a strong desire and patients to learn these topics because it's a 23 hour's long course.
Description

                                                                                                          STUDENT REVIEWS

  • Stratis : One character course to rule them all... Finally someone to take us from A to Z , from concepting to a textured animation ready model. This is answering many hobbyist questions on the professional pipeline sequence (and doesn`t shy away from the most overlooked topic of them all: topology) Well done! 


  • Edgar Y : Amazing course. The essentials are in-depth, well covered & will enable you to create production-ready portfolio characters. Looking forward to more of your courses you'll be making in the future & keep up the excellent work. 


  • John T. Meredith : This is an excellent course. Learned things I had not seen any where else. Very clear and point by point step by step. Superior.


  • Alexandre MEAUX  : Incredible course ! This course provide ALL the possible ways to create something. It's absolutely not frustrating and you really feel the progress along the course. The Q&R is really helpful and satisfying. Loving this really ! Don't hesitate 


  • Jeff Thorne : This is a fantastic course! Nalini takes you from beginning to end of a great project. He shows you multiple ways of modeling to help you make your own choice. A great instructor. I will purchase all of his courses on Maya/Zbrush. Thanks Nalini for a great course. 

                                                                                                     MORE REVIEWS LIKE THIS


COURSE DESCRIPTION :

Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline Course.

In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.   

Do you want to learn the full process to make a character for game ? if so then this is the course for you.


Welcome and Instructor Intro 

My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.


Benefits

At the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter.

 

List of Major Components

  • Modeling and Sculpting Characters Using Zbrush

  • Retopology using Maya, Topogun & Zbrush

  • UV Unwrapping in Maya

  • Texturing Characters and Props Using Substance Painter

  • Baking Maps

  • Rendering in Substance Painter

Let’s see how the course is designed and what’s there for you. There would be 13 modules.

1st module - you will learn Zbrush from scratch,  Sculpting and poly painting basics by working on a small stylized head project.

2nd module - I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.

3rd module - you will learn how to block in the clothing of the character using different method I use in production.

4th module - you will learn how to define the face features and  making it look beautiful.

5th module - you will learn how to sculpt stylized hair using zmodeler and some specific brush.

6th module - I will show you how to sculpt stylized clothing wrinkles.

7th module - you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other Technics

8th module - you will learn Maya Basics and this module is for absolute beginners.

9th module - I will do the character retopology in Maya, Topogun and Zbrush. We are going to start with Maya retopo and here you will learn how to use Quad draw tool for retopology. And then I am going to switch to Topogun a specialized retopo software, and you are going to learn it’s magical tools to retopo your character with speed. Then we are going to see how we can also use Zbrush to create low poly   

10th module - you are going to learn character UV unwrapping using Maya 2018 new tool set. Here I am going to show you various ways to unwrap and some new powerful tools. And finally we are going to create the UV layout.

11th module - , I am going to start baking various maps such as Normal, Ambient occlusion, Curvature, position, thickness and Color ID map using Substance painter. I am also going to show you how to eliminates any errors in those maps.

12th module - we are going texture the character inside substance painter. First I am going to start with the very basics of the software and then I am going to texture the clothing, you are going to learn how to create leather jackets. Later I am going to make the character look a little dirty by adding a dirt layer. then I am going to work on the skin and the make up on the face and we are going to paint the eyes next. Then I will put some metal materials on the hard surface parts. Then you will learn how to create glowing emmisive parts. And finaly we are going to render our character with iray.

13th module - then in the final module, I am going to conclude and wrap up the course.  


Ideal Students 

I have designed this course keeping beginners in mind but it can be very useful for intermediate to advance character artist and students who wants to create their own characters from start to finish but struggles with it because they lack step by step guidance.


Thank you

Feel free to check out the course outline below to see everything that is included in this course.  

There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days. So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you creating 3d characters for game.

This is Nalin, I thank you for enrolling to the course and I will see you in the first lecture.


Regards,

Nalini kanta jena


Who this course is for:
  • Beginner to intermediate level 3d students and artists who wants to learn the full pipeline to create characters for game.
Course content
Expand all 154 lectures 23:31:39
+ Zbrush Basic Sculpting & Poly Painting For Beginners
13 lectures 01:16:19
Download Concept Art and Resources
00:02
Sculpting Basics - Head Blocking
11:19
Sculpting Basics - Blocking Face Features
10:47
Sculpting Basics - Refining the Features
09:57
Poly Painting the Face - Adding Base Tone
04:51
Poly Painting the Face - Adding color Zone
08:39
Poly Painting the Face - Adding Freckles
02:46
Eyeball Painting
07:59
Rendering and wrap up
04:05
+ Sculpting - Blocking the Body
7 lectures 54:06
Customizing Zbrush For Speed
05:18
Setting Reference Image in Zbrush
03:49
Different Ways to Block the Body
08:11
Block the Body Using Zsphere
11:05
Blocking the Basic Shapes with Dynamesh
08:05
Blocking the Hand Using Dynamesh
11:04
Blocking the Head and Wrap Up
06:34
+ Sculpting - Blocking the Clothing
6 lectures 34:34
Pant Blocking
03:32
Shoe Blocking
06:28
Jacket Blocking
10:18
Tshirt Blocking
03:21
Scarf Blocking
05:27
Gloves Blocking and Wrap Up
05:28
+ Sculpting - Detailing the Face & Body
7 lectures 39:08
Introduction to Sculptris Pro
02:48
Correcting Face Proportion
02:28
Making the Eyes
10:48
Detailing the Nose
03:57
Detailing the Lip
06:30
Creating the Eyebrows
06:22
Detailing the Hand and Wrap Up
06:15
+ Sculpting - Stylized Hair
7 lectures 41:40
Downloading and Installing Useful Brushes for Hair
04:45
Creating and Saving your Own Hair Blocking Brush
05:45
Using Gizmo to Bend and Manipulate Hair Clump
03:51
Blocking the Hair Style
09:01
Creating Sharp Edges for Stylized Look
07:22
Creating Hair Strand lines
04:47
Polishing Hair and Wrap up
06:09
+ Sculpting - Detailing the Clothing
16 lectures 02:20:52
Creating the Pant Belt
13:12
Adjusting Proportion at this Stage
08:55
Creating Belt Straps
16:18
Sculpting Pant Torn Part
07:25
Sculpting Pockets and Seams
08:57
Sculpting Stylized Folds
07:51
Refining Shoe Shapes
04:51
Adding Leather Folds
06:44
Modeling Strap and Buckle
12:26
Detailing the T shirt
16:04
Jacket Basic Shapes Adjustment
06:16
Fur Collar Sculpting
03:10
Adding Folds to the Jacket
10:10
Blocking the Scarf Folds
05:05
Polishing the Scarf Folds
05:23
Gloves Detailing Wrap Up
08:05
+ Sculpting - Hard Surface
20 lectures 03:42:00
Blocking the Bomb Holster
08:25
Detailing the Bomb Holster
16:05
Modeling the Scifi Bomb Clamp
16:50
Detailing the Scifi Bomb Using Panel Loop
11:40
Blocking the Head Phone
06:00
Detailing the Head Phone Ear Part
13:02
Defining the Back Part
18:23
Blocking the Back Fly Machine Strap and Body
13:44
Detailing the Fly Machine Body
18:27
Connecting the Strap to the Fly Machine
07:01
Blocking the Hand Machine Part 01
06:56
Blocking the Hand Machine Part 02
07:59
Detailing the Hand Machine Part 01
11:18
Creating the Circle
08:20
Detailing the Hand Machine Part 02
05:19
Detailing the Hand Machine Part 03
10:52
Creating the Pipe and Strap
09:23
Final Touch and Wrap up of High poly Sculpting in Zbrush Chapter
11:44
Decimating High poly Model for Retopo
16:48
Exporting Decimated Model for Maya and Wrap up
03:44
+ Maya Basics For Absolute Beginners
9 lectures 57:08
Interface Overview
09:23
Viewport Navigation
06:13
Viewport Display Modes
05:54
Creating Objects and Adjusting Inputs
07:54
Understanding Component and Object Mode
05:29
Selecting Objects and Components
07:55
Using Move, Rotate and Scale Tool
07:26
Using Layers
05:16
Saving Files and Wrap up
01:38
+ Retopology in Maya, Topogun and Zbrush
27 lectures 05:11:42
Why Retopo
08:56
Head Retopology - Part1
21:00
Head Retopology - Part2
14:50
Head Retopology - Part3
14:34
Using Topogun for Retopo
12:14
Body Retopology in Topogun- Torso Part01
15:21
Body Retopology in Topogun- Torso Part02
16:09
Body Retopology in Topogun- Torso Part03
11:22
Body Retopology in Topogun - Arm
06:31
Body Retopology in Topogun- Leg
14:33
Body Retopology in Topogun- Shoe
14:58
Body Retopology in Topogun- Hand and Fingers Part01
08:28
Body Retopology in Topogun- Hand and Fingers Part02
06:34
Body Retopology in Topogun - Leg Joint and Straps
11:07
Body Retopology in Topogun - Scarf
05:12
Retopology in Maya-Head phone
07:39
Retopology in Maya - Back Fly Machine
05:02
Retopology in Maya - Hand Machine Part01
08:27
Retopology in Maya - Hand Machine Part02
07:50
Retopology in Topogun - Hand Machine Pipe
09:43
Retopology in Zbrush - Hair Part01
07:19
Final Adjustments to the Hair
10:31
Retopology in Maya - Holster Part01
10:52
Retopology in Maya - Holster Part02
04:30
Refining the Body Low Poly
28:55
Retopology Small Parts
04:25
Clean Up Low Poly Mesh and Wrap Up
24:40
+ UV Unwrapping in Maya
14 lectures 02:42:39
Exploring UV Editor and Toolkit
09:38
Unwrapping Practice with Simple Objects
17:02
Unwrapping the Character Head
12:31
Unwrapping the Hair
09:23
Unwrapping the Head Phone
14:50
Unwrapping the Hand Machine Part01
09:47
Unwrapping the Hand Machine Part02
21:05
Unwrapping the Full Body - Hand
11:21
Unwrapping the Full Body - Leg
06:34
Unwrapping the Full Body - Torso
07:10
Unwrapping Small Parts
21:52
Crating a Rough Layout
06:33
Finalizing the Layouts
08:39
Clean Up and Exporting
06:14