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30-Day Money-Back Guarantee

This course includes:

  • 23.5 hours on-demand video
  • 1 article
  • 8 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design Game Design Character Sculpting

Character Modeling & Texturing For Game - Complete Pipeline

Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.
Highest Rated
Rating: 4.8 out of 54.8 (563 ratings)
3,721 students
Created by Nalini Kanta Jena
Last updated 8/2018
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Character Modeling & Sculpting in Zbrush
  • Retopology in Maya, Topogun & Zbrush
  • UV Unwrapping in Maya
  • Baking Maps in Substance painter
  • Texturing in Substance painter
  • Rendering in Substance Painter

Requirements

  • This course is for beginners so there isn't any prior knowledge required. you can start from scratch.
  • You need to install Zbrush, Maya, Topogun and Substance painter for follow along.
  • You need to have a pen tablet for sculpting.
  • You need to have a strong desire and patients to learn these topics because it's a 23 hour's long course.

Description

                                                                                                          STUDENT REVIEWS

  • Stratis : One character course to rule them all... Finally someone to take us from A to Z , from concepting to a textured animation ready model. This is answering many hobbyist questions on the professional pipeline sequence (and doesn`t shy away from the most overlooked topic of them all: topology) Well done! 


  • Edgar Y : Amazing course. The essentials are in-depth, well covered & will enable you to create production-ready portfolio characters. Looking forward to more of your courses you'll be making in the future & keep up the excellent work. 


  • John T. Meredith : This is an excellent course. Learned things I had not seen any where else. Very clear and point by point step by step. Superior.


  • Alexandre MEAUX  : Incredible course ! This course provide ALL the possible ways to create something. It's absolutely not frustrating and you really feel the progress along the course. The Q&R is really helpful and satisfying. Loving this really ! Don't hesitate 


  • Jeff Thorne : This is a fantastic course! Nalini takes you from beginning to end of a great project. He shows you multiple ways of modeling to help you make your own choice. A great instructor. I will purchase all of his courses on Maya/Zbrush. Thanks Nalini for a great course. 

                                                                                                     MORE REVIEWS LIKE THIS


COURSE DESCRIPTION :

Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline Course.

In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.   

Do you want to learn the full process to make a character for game ? if so then this is the course for you.


Welcome and Instructor Intro 

My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.


Benefits

At the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter.

 

List of Major Components

  • Modeling and Sculpting Characters Using Zbrush

  • Retopology using Maya, Topogun & Zbrush

  • UV Unwrapping in Maya

  • Texturing Characters and Props Using Substance Painter

  • Baking Maps

  • Rendering in Substance Painter

Let’s see how the course is designed and what’s there for you. There would be 13 modules.

1st module - you will learn Zbrush from scratch,  Sculpting and poly painting basics by working on a small stylized head project.

2nd module - I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.

3rd module - you will learn how to block in the clothing of the character using different method I use in production.

4th module - you will learn how to define the face features and  making it look beautiful.

5th module - you will learn how to sculpt stylized hair using zmodeler and some specific brush.

6th module - I will show you how to sculpt stylized clothing wrinkles.

7th module - you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other Technics

8th module - you will learn Maya Basics and this module is for absolute beginners.

9th module - I will do the character retopology in Maya, Topogun and Zbrush. We are going to start with Maya retopo and here you will learn how to use Quad draw tool for retopology. And then I am going to switch to Topogun a specialized retopo software, and you are going to learn it’s magical tools to retopo your character with speed. Then we are going to see how we can also use Zbrush to create low poly   

10th module - you are going to learn character UV unwrapping using Maya 2018 new tool set. Here I am going to show you various ways to unwrap and some new powerful tools. And finally we are going to create the UV layout.

11th module - , I am going to start baking various maps such as Normal, Ambient occlusion, Curvature, position, thickness and Color ID map using Substance painter. I am also going to show you how to eliminates any errors in those maps.

12th module - we are going texture the character inside substance painter. First I am going to start with the very basics of the software and then I am going to texture the clothing, you are going to learn how to create leather jackets. Later I am going to make the character look a little dirty by adding a dirt layer. then I am going to work on the skin and the make up on the face and we are going to paint the eyes next. Then I will put some metal materials on the hard surface parts. Then you will learn how to create glowing emmisive parts. And finaly we are going to render our character with iray.

13th module - then in the final module, I am going to conclude and wrap up the course.  


Ideal Students 

I have designed this course keeping beginners in mind but it can be very useful for intermediate to advance character artist and students who wants to create their own characters from start to finish but struggles with it because they lack step by step guidance.


Thank you

Feel free to check out the course outline below to see everything that is included in this course.  

There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days. So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you creating 3d characters for game.

This is Nalin, I thank you for enrolling to the course and I will see you in the first lecture.


Regards,

Nalini kanta jena


Who this course is for:

  • Beginner to intermediate level 3d students and artists who wants to learn the full pipeline to create characters for game.

Featured review

Salvador Luna Maravilla
Salvador Luna Maravilla
21 courses
4 reviews
Rating: 5.0 out of 5a year ago
Its great so far everything is explained well and shown properly. The only issue I've had is that when I sculpt or paint my results are not soft like yours even though the brush, alpha, focal shift, draw size, and intensity are all the same as yours. I have to lower my Z Intensity to almost half of what you have set to get similar results as you. I'm sure its a software issue so I may need to reinstall the program.

Course content

13 sections • 154 lectures • 23h 31m total length

  • Preview02:27
  • Preview02:41
  • Download Concept Art and Resources
    00:02
  • Preview06:52
  • Preview03:54
  • Sculpting Basics - Head Blocking
    11:19
  • Sculpting Basics - Blocking Face Features
    10:47
  • Sculpting Basics - Refining the Features
    09:57
  • Poly Painting the Face - Adding Base Tone
    04:51
  • Poly Painting the Face - Adding color Zone
    08:39
  • Poly Painting the Face - Adding Freckles
    02:46
  • Eyeball Painting
    07:59
  • Rendering and wrap up
    04:05

  • Customizing Zbrush For Speed
    05:18
  • Setting Reference Image in Zbrush
    03:49
  • Different Ways to Block the Body
    08:11
  • Block the Body Using Zsphere
    11:05
  • Blocking the Basic Shapes with Dynamesh
    08:05
  • Blocking the Hand Using Dynamesh
    11:04
  • Blocking the Head and Wrap Up
    06:34

  • Pant Blocking
    03:32
  • Shoe Blocking
    06:28
  • Jacket Blocking
    10:18
  • Tshirt Blocking
    03:21
  • Scarf Blocking
    05:27
  • Gloves Blocking and Wrap Up
    05:28

  • Introduction to Sculptris Pro
    02:48
  • Correcting Face Proportion
    02:28
  • Making the Eyes
    10:48
  • Detailing the Nose
    03:57
  • Detailing the Lip
    06:30
  • Creating the Eyebrows
    06:22
  • Detailing the Hand and Wrap Up
    06:15

  • Downloading and Installing Useful Brushes for Hair
    04:45
  • Creating and Saving your Own Hair Blocking Brush
    05:45
  • Using Gizmo to Bend and Manipulate Hair Clump
    03:51
  • Blocking the Hair Style
    09:01
  • Creating Sharp Edges for Stylized Look
    07:22
  • Creating Hair Strand lines
    04:47
  • Polishing Hair and Wrap up
    06:09

  • Creating the Pant Belt
    13:12
  • Adjusting Proportion at this Stage
    08:55
  • Creating Belt Straps
    16:18
  • Sculpting Pant Torn Part
    07:25
  • Sculpting Pockets and Seams
    08:57
  • Sculpting Stylized Folds
    07:51
  • Refining Shoe Shapes
    04:51
  • Adding Leather Folds
    06:44
  • Modeling Strap and Buckle
    12:26
  • Detailing the T shirt
    16:04
  • Jacket Basic Shapes Adjustment
    06:16
  • Fur Collar Sculpting
    03:10
  • Adding Folds to the Jacket
    10:10
  • Blocking the Scarf Folds
    05:05
  • Polishing the Scarf Folds
    05:23
  • Gloves Detailing Wrap Up
    08:05

  • Blocking the Bomb Holster
    08:25
  • Detailing the Bomb Holster
    16:05
  • Modeling the Scifi Bomb Clamp
    16:50
  • Detailing the Scifi Bomb Using Panel Loop
    11:40
  • Blocking the Head Phone
    06:00
  • Detailing the Head Phone Ear Part
    13:02
  • Defining the Back Part
    18:23
  • Blocking the Back Fly Machine Strap and Body
    13:44
  • Detailing the Fly Machine Body
    18:27
  • Connecting the Strap to the Fly Machine
    07:01
  • Blocking the Hand Machine Part 01
    06:56
  • Blocking the Hand Machine Part 02
    07:59
  • Detailing the Hand Machine Part 01
    11:18
  • Creating the Circle
    08:20
  • Detailing the Hand Machine Part 02
    05:19
  • Detailing the Hand Machine Part 03
    10:52
  • Creating the Pipe and Strap
    09:23
  • Final Touch and Wrap up of High poly Sculpting in Zbrush Chapter
    11:44
  • Decimating High poly Model for Retopo
    16:48
  • Exporting Decimated Model for Maya and Wrap up
    03:44

  • Interface Overview
    09:23
  • Viewport Navigation
    06:13
  • Viewport Display Modes
    05:54
  • Creating Objects and Adjusting Inputs
    07:54
  • Understanding Component and Object Mode
    05:29
  • Selecting Objects and Components
    07:55
  • Using Move, Rotate and Scale Tool
    07:26
  • Using Layers
    05:16
  • Saving Files and Wrap up
    01:38

  • Why Retopo
    08:56
  • Head Retopology - Part1
    21:00
  • Head Retopology - Part2
    14:50
  • Head Retopology - Part3
    14:34
  • Using Topogun for Retopo
    12:14
  • Body Retopology in Topogun- Torso Part01
    15:21
  • Body Retopology in Topogun- Torso Part02
    16:09
  • Body Retopology in Topogun- Torso Part03
    11:22
  • Body Retopology in Topogun - Arm
    06:31
  • Body Retopology in Topogun- Leg
    14:33
  • Body Retopology in Topogun- Shoe
    14:58
  • Body Retopology in Topogun- Hand and Fingers Part01
    08:28
  • Body Retopology in Topogun- Hand and Fingers Part02
    06:34
  • Body Retopology in Topogun - Leg Joint and Straps
    11:07
  • Body Retopology in Topogun - Scarf
    05:12
  • Retopology in Maya-Head phone
    07:39
  • Retopology in Maya - Back Fly Machine
    05:02
  • Retopology in Maya - Hand Machine Part01
    08:27
  • Retopology in Maya - Hand Machine Part02
    07:50
  • Retopology in Topogun - Hand Machine Pipe
    09:43
  • Retopology in Zbrush - Hair Part01
    07:19
  • Final Adjustments to the Hair
    10:31
  • Retopology in Maya - Holster Part01
    10:52
  • Retopology in Maya - Holster Part02
    04:30
  • Refining the Body Low Poly
    28:55
  • Retopology Small Parts
    04:25
  • Clean Up Low Poly Mesh and Wrap Up
    24:40

  • Exploring UV Editor and Toolkit
    09:38
  • Unwrapping Practice with Simple Objects
    17:02
  • Unwrapping the Character Head
    12:31
  • Unwrapping the Hair
    09:23
  • Unwrapping the Head Phone
    14:50
  • Unwrapping the Hand Machine Part01
    09:47
  • Unwrapping the Hand Machine Part02
    21:05
  • Unwrapping the Full Body - Hand
    11:21
  • Unwrapping the Full Body - Leg
    06:34
  • Unwrapping the Full Body - Torso
    07:10
  • Unwrapping Small Parts
    21:52
  • Crating a Rough Layout
    06:33
  • Finalizing the Layouts
    08:39
  • Clean Up and Exporting
    06:14

Instructor

Nalini Kanta Jena
3D Character Instructor
Nalini Kanta Jena
  • 4.6 Instructor Rating
  • 2,971 Reviews
  • 41,829 Students
  • 10 Courses

When I was 10 years old everybody discover that I am a gifted artist because at a very early age of 10 I was doing clay modeling of indian goddess without taking any training. I was a famous boy in our village and near by area because of my art.

I did that till my tenth grade then I joined B.K college of art and crafts, Bhubaneswar for my BFA degree in Applied art department. I competed that in 2008. Then I started my professional career.

Since then i have never look back, My art has grown mature. I have worked for many educational Institution such as ZICA, Reliance Education and Arena as a 3d Faculty. I have got lots of love from my students from those institution.

Then I have worked in game production as Game Artist at Lakshya Digital and Dhruva Interactive in Bangalore.

Final words....I don't just teach, I believe in converting a student into production ready artist. I know, it's a huge task but I love this task. This is Nalini kanta Jena hope I will teach you soon the beauty of game art creation and make a solid career as an game artist. This vastly growing profession is waiting for you.
Last but not the list DON:T JUST PLAN, TAKE ACTION.

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