Character Modeling & Texturing For Game - Complete Pipeline
What you'll learn
- Character Modeling & Sculpting in Zbrush
- Retopology in Maya, Topogun & Zbrush
- UV Unwrapping in Maya
- Baking Maps in Substance painter
- Texturing in Substance painter
- Rendering in Substance Painter
Requirements
- This course is for beginners so there isn't any prior knowledge required. you can start from scratch.
- You need to install Zbrush, Maya, Topogun and Substance painter for follow along.
- You need to have a pen tablet for sculpting.
- You need to have a strong desire and patients to learn these topics because it's a 23 hour's long course.
Description
STUDENT REVIEWS
Stratis : One character course to rule them all... Finally someone to take us from A to Z , from concepting to a textured animation ready model. This is answering many hobbyist questions on the professional pipeline sequence (and doesn`t shy away from the most overlooked topic of them all: topology) Well done!
Edgar Y : Amazing course. The essentials are in-depth, well covered & will enable you to create production-ready portfolio characters. Looking forward to more of your courses you'll be making in the future & keep up the excellent work.
John T. Meredith : This is an excellent course. Learned things I had not seen any where else. Very clear and point by point step by step. Superior.
Alexandre MEAUX : Incredible course ! This course provide ALL the possible ways to create something. It's absolutely not frustrating and you really feel the progress along the course. The Q&R is really helpful and satisfying. Loving this really ! Don't hesitate
Jeff Thorne : This is a fantastic course! Nalini takes you from beginning to end of a great project. He shows you multiple ways of modeling to help you make your own choice. A great instructor. I will purchase all of his courses on Maya/Zbrush. Thanks Nalini for a great course.
MORE REVIEWS LIKE THIS
COURSE DESCRIPTION :
Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline Course.
In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.
Do you want to learn the full process to make a character for game ? if so then this is the course for you.
Welcome and Instructor Intro
My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.
I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.
Benefits
At the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter.
List of Major Components
Modeling and Sculpting Characters Using Zbrush
Retopology using Maya, Topogun & Zbrush
UV Unwrapping in Maya
Texturing Characters and Props Using Substance Painter
Baking Maps
Rendering in Substance Painter
Let’s see how the course is designed and what’s there for you. There would be 13 modules.
1st module - you will learn Zbrush from scratch, Sculpting and poly painting basics by working on a small stylized head project.
2nd module - I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.
3rd module - you will learn how to block in the clothing of the character using different method I use in production.
4th module - you will learn how to define the face features and making it look beautiful.
5th module - you will learn how to sculpt stylized hair using zmodeler and some specific brush.
6th module - I will show you how to sculpt stylized clothing wrinkles.
7th module - you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other Technics
8th module - you will learn Maya Basics and this module is for absolute beginners.
9th module - I will do the character retopology in Maya, Topogun and Zbrush. We are going to start with Maya retopo and here you will learn how to use Quad draw tool for retopology. And then I am going to switch to Topogun a specialized retopo software, and you are going to learn it’s magical tools to retopo your character with speed. Then we are going to see how we can also use Zbrush to create low poly
10th module - you are going to learn character UV unwrapping using Maya 2018 new tool set. Here I am going to show you various ways to unwrap and some new powerful tools. And finally we are going to create the UV layout.
11th module - , I am going to start baking various maps such as Normal, Ambient occlusion, Curvature, position, thickness and Color ID map using Substance painter. I am also going to show you how to eliminates any errors in those maps.
12th module - we are going texture the character inside substance painter. First I am going to start with the very basics of the software and then I am going to texture the clothing, you are going to learn how to create leather jackets. Later I am going to make the character look a little dirty by adding a dirt layer. then I am going to work on the skin and the make up on the face and we are going to paint the eyes next. Then I will put some metal materials on the hard surface parts. Then you will learn how to create glowing emmisive parts. And finaly we are going to render our character with iray.
13th module - then in the final module, I am going to conclude and wrap up the course.
Ideal Students
I have designed this course keeping beginners in mind but it can be very useful for intermediate to advance character artist and students who wants to create their own characters from start to finish but struggles with it because they lack step by step guidance.
Thank you
Feel free to check out the course outline below to see everything that is included in this course.
There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days. So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you creating 3d characters for game.
This is Nalin, I thank you for enrolling to the course and I will see you in the first lecture.
Regards,
Nalini kanta jena
Who this course is for:
- Beginner to intermediate level 3d students and artists who wants to learn the full pipeline to create characters for game.
Featured review
Course content
- Preview02:27
- Preview02:41
- 00:02Download Concept Art and Resources
- Preview06:52
- Preview03:54
- 11:19Sculpting Basics - Head Blocking
- 10:47Sculpting Basics - Blocking Face Features
- 09:57Sculpting Basics - Refining the Features
- 04:51Poly Painting the Face - Adding Base Tone
- 08:39Poly Painting the Face - Adding color Zone
- 02:46Poly Painting the Face - Adding Freckles
- 07:59Eyeball Painting
- 04:05Rendering and wrap up
Instructor
When I was 10 years old everybody discover that I am a gifted artist because at a very early age of 10 I was doing clay modeling of indian goddess without taking any training. I was a famous boy in our village and near by area because of my art.
I did that till my tenth grade then I joined B.K college of art and crafts, Bhubaneswar for my BFA degree in Applied art department. I competed that in 2008. Then I started my professional career.
Since then i have never look back, My art has grown mature. I have worked for many educational Institution such as ZICA, Reliance Education and Arena as a 3d Faculty. I have got lots of love from my students from those institution.
Then I have worked in game production as Game Artist at Lakshya Digital and Dhruva Interactive in Bangalore.
Final words....I don't just teach, I believe in converting a student into production ready artist. I know, it's a huge task but I love this task. This is Nalini kanta Jena hope I will teach you soon the beauty of game art creation and make a solid career as an game artist. This vastly growing profession is waiting for you.
Last but not the list DON:T JUST PLAN, TAKE ACTION.