
Learn to translate reference shapes into appealing character sculptures using zebra's, enabling you to create 3D characters for video games, animation, and 3D printing from scratch.
Explore reference-driven sculpting in ZBrush, from a sphere to hair and clothing, block shapes, refine details, render passes, and compose in Photoshop to create a skull sculpture.
Identify essential tools for sculpting characters: ZBrush, PureRef for reference gathering, and Photoshop for analyzing references, with download guidance and setup tips.
Gather and analyze references before sculpting, prioritizing the face and expression. Use real photographs with selective 3d models and armor and hair references to ground anatomy and inspiration.
Learn how to customize your UI and set up brush shortcuts to accelerate sculpting in Zbush 2020. Save startup configurations and assign hotkeys to tools for faster workflow.
Block the head shape quickly using symmetry with polish and clay brushes to establish the main silhouette. Place eyes, nose, mouth, neck, and ears while maintaining geometry and proportions.
Block out and shape a character model, checking front and side views for accurate proportions and silhouette, then align hair and facial features with the concept.
Block a character’s face in Zbush by shaping eyes, eyelids, lips, cheeks, and nose, using references and front and side views to refine planes with the polish brush.
Refine the face through iterative sculpting, balancing eyelid edges, eyebrows, and lips while using pinch brushes, anatomy references, and careful shape adjustments to achieve believable.
Block and refine the hair by referencing photos, adjusting thickness, ensuring smooth, connected strands, and shaping the silhouette with clay buildup, subdivision, and careful cleanup.
Continue sculpting the character, adding shoulder pads and shirt details in ZBrush, refine the neck and facial features, smooth and polish geometry for a clean look in camera view.
Block and refine a sculpt of armor and hair, adjust proportions and placement, use symmetry and masking, then add hair strands and shoulder pads before detailing.
Finish blocking by refining the face, hair flow, and armor plates in ZBrush, using dam standard and standard brushes, with symmetry, masking, and clean silhouettes.
Polish blocking of armor and hair in ZBrush 2020 by refining shoulder pads, bevels, hair strands, and clothing wrinkles, then prepare merging ears and nose in the next section.
Merge the face and nose subtools, increase dynamic resolution, and refine topology with a zero mesh, then sculpt the nose, lips, eyes, and teeth with polish.
Polish eyelash placement, nose contours, and cheek transitions to refine facial shapes, build volumes, and capture the character's expression with believability.
Refine the face, clean up the shoulder plates and upper body; define lips with bench and pinch, strengthen borders with polish to achieve a cohesive armor silhouette.
Refine the character's hair by cleaning and shaping, ensuring smooth transitions where overlapping hair reads naturally, with consistent density and correct base shapes.
Refine character hair through volume adjustments, strand alignment, and careful polishing of shapes and silhouettes, using the standard brush, pinching, and selective detailing while prioritizing volume over early detail.
Explore cleaning and refining shoulder pads on a sci-fi squad, using masking, extract, and symmetry to improve thickness, edges, and overall surface quality.
Master armor cleanup in sculpting characters in zbrush 2020 by refining form with clay brush, adjusting volume and symmetry, and polishing edges for consistent front and back views.
Sculpt characters by cleaning up the face, using a clay brush to push in lines, smooth surfaces, refine jaw, cheeks, nose, and silhouette for a polished finish.
Refine the face and hair through a final shapes pass, tightening the nose, cheeks, eyebrows, and mouth while adjusting the silhouette and spacing for a stylized, polished look.
Learn to sculpt hair with clay build up, subdivide for volume, and refine overlapping strands to craft a dynamic flow, silhouette, and texture while prioritizing visible areas.
Develop the ponytail through refined hair flow, clay build-up, and careful subdivision, following blocking and references to create a clean, detailed concept sculpture for production.
Clean up hair geometry by gently smoothing noisy strands while preserving primary shapes and silhouette. Use targeted cleanup passes and subdivision to strengthen overlapping strands and reduce artifacts.
Polish the ponytail by defining contact points and refining the shape, avoiding rushed, over-detailed strokes. Experiment with radius and maps to achieve cleaner strokes and better weight.
Learn to sculpt hair in ZBrush using Zspheres to place individual strands, refine with adaptive skin, and color details for a dynamic silhouette while managing variations and workflow.
Lower subdivision to refine hair placement and adjust the head-to-ear transition, smoothing the flow for a natural sculpture. Explore time-consuming, hand-sculpted detail aligned with project scope for strong renders.
Learn advanced hair placement for character sculpting, add base detail, create depth with individual hairs, and adjust spacing between the base and hairs to refine the look.
Learn to refine character hair by duplicating strands, adjusting thickness and coverage, merging strands with the base, and performing iterative renders to achieve natural, varied hair that avoids bald spots.
Sculpt hair by refining placements on the right and transitions, duplicating strands, and balancing the base for a natural look. Use clay build-up and careful separation to avoid intersections.
Continue sculpting hair by refining the front area and base, duplicating strands, inflating and moving spheres, and balancing detail with broader shapes for a natural flow.
Polish and refine hair placement by iterating strokes, subdividing where needed, and tightening transitions to achieve clean, readable detail from distance.
Sculpt the front hair and eyebrows on a 3D character, refining strands with subdivision, rotation, and symmetry. Use references to guide placement and create depth with overlapping hairs.
Refine eyebrow and hair sculpting by adjusting symmetry, breaking symmetry for natural variation, polishing base shapes, and reinforcing flow with selective detailing and reference-driven knots.
Polish and reinforce brain shapes, refine the main form, and add micro detail only once the primary silhouette is clean, balancing hair texture and stylized detail.
continue refining a braided hair section in ZBrush by duplicating strands, matching shape, adjusting thickness, and avoiding intersections to boost believability, while saving progress and iterating for smoother flow.
Polish the braid by adding missing knots, matching thickness, and duplicating sections for consistency in ZBrush. Tweak color, dynamics, and prepare for rendering in upcoming steps.
Polish braid details by duplicating strands, adjusting positions, and refining lines to avoid repetition while preserving flow. Study other artists and practice patiently to improve hair shaping.
Learn hair sculpting with front-view detail while maintaining steady overall progress on the character. Emphasize patience and material realism, from skin to metal, before tackling shoulder pads and clothing.
Develop metal and leather armor details by refining thickness, hammering dents, adding scratches, and stitching, using clay, polish brushes, masking, and surface noise to create realistic light and texture.
Subdivide until the shapes are smooth, then polish and pinch to straighten lines and maintain thickness, add leather texture and stitching, and apply surface noise for a weathered, realistic finish.
Refine the ears for an elf-style character in Zbush 2020 by adjusting anatomy, smoothing transitions, and using the clay brush, with attention to volume and symmetry.
Refine nose and lip sculpting using reference shapes, enhance volume, clean edges, and add subtle detailing to highlight the eyes.
Finish the base with polypaint on the face, blending colors with the standard brush, and refine highlights, shadows, and transitions for a polished, cohesive look.
Learn to add color and depth to armor with polypaint through controlled shading, highlights, and gradients, using collision shadows, occlusion, and edge highlights to make the character pop.
Apply hair polypaint techniques to add depth and volume by refining strands, deepening shadows, and adding selective highlights for a polished render ready for Photoshop post-processing.
Tune render settings and camera perspective, experiment with lighting and shadows, then export to Photoshop for background compositing, color grading, and a cinematic final presentation.
Celebrate finishing the sculpting characters in Zbush 2020 course and share your progress in the free discourse channel or the Q&A section where questions are answered.
Getting into zBrush Sculpting is not easy and it can be very time-consuming when doing it on your own. I want to make the learning process easy for you, going through all the tools and basic concepts of sculpting you'll need in very detailed videos.
In this course, we will create a character bust from scratch. That's right, we will literally start with a sphere and a blank canvas. No base mesh or anything else, we'll cover all the basics to help you grow as an artist.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D Sculpting in zBrush 2020.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now.