
Learn how to customize your UI and set up brush shortcuts to accelerate sculpting in Zbush 2020. Save startup configurations and assign hotkeys to tools for faster workflow.
Block out and shape a character model, checking front and side views for accurate proportions and silhouette, then align hair and facial features with the concept.
Polish eyelash placement, nose contours, and cheek transitions to refine facial shapes, build volumes, and capture the character's expression with believability.
Refine the face, clean up the shoulder plates and upper body; define lips with bench and pinch, strengthen borders with polish to achieve a cohesive armor silhouette.
Refine the character's hair by cleaning and shaping, ensuring smooth transitions where overlapping hair reads naturally, with consistent density and correct base shapes.
Refine character hair through volume adjustments, strand alignment, and careful polishing of shapes and silhouettes, using the standard brush, pinching, and selective detailing while prioritizing volume over early detail.
Explore cleaning and refining shoulder pads on a sci-fi squad, using masking, extract, and symmetry to improve thickness, edges, and overall surface quality.
Continue sculpting hair by refining the front area and base, duplicating strands, inflating and moving spheres, and balancing detail with broader shapes for a natural flow.
Refine eyebrow and hair sculpting by adjusting symmetry, breaking symmetry for natural variation, polishing base shapes, and reinforcing flow with selective detailing and reference-driven knots.
Polish and reinforce brain shapes, refine the main form, and add micro detail only once the primary silhouette is clean, balancing hair texture and stylized detail.
Learn hair sculpting with front-view detail while maintaining steady overall progress on the character. Emphasize patience and material realism, from skin to metal, before tackling shoulder pads and clothing.
Refine nose and lip sculpting using reference shapes, enhance volume, clean edges, and add subtle detailing to highlight the eyes.
Tune render settings and camera perspective, experiment with lighting and shadows, then export to Photoshop for background compositing, color grading, and a cinematic final presentation.
Getting into zBrush Sculpting is not easy and it can be very time-consuming when doing it on your own. I want to make the learning process easy for you, going through all the tools and basic concepts of sculpting you'll need in very detailed videos.
In this course, we will create a character bust from scratch. That's right, we will literally start with a sphere and a blank canvas. No base mesh or anything else, we'll cover all the basics to help you grow as an artist.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D Sculpting in zBrush 2020.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now.