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Sculpt Characters for Collectibles using Zbrush
Rating: 4.5 out of 5(84 ratings)
1,230 students

Sculpt Characters for Collectibles using Zbrush

Create amazing collectible statues for 3d printing, collecting, board games and more
Last updated 11/2020
English
English [Auto],

What you'll learn

  • Sculpting Characrs in Zbrush for Collectibles
  • Character Modeling Fundamentals
  • Figure Anatomy and Composition

Course content

4 sections51 lectures18h 28m total length
  • Course Landing Video1:53
  • Welcome to the course!1:25

    Block out the character sculpture with primitive shapes to establish clean silhouettes before detailing, and tailor for 3D printing or molding throughout the process.

  • Blocking The Body, Hair & Mask23:18

    Block the body, hair, and mask in ZBrush using a base mesh and references to quickly establish proportions, silhouette, and production-ready shapes for collectible characters.

  • Blocking The Skulls, Cloth And Back26:08

    Block the skulls, cloth, and back to sculpt a necromancer character in Zbrush, using masking, symmetry, and efficient workflow tips for post and 3d printing.

  • Blocking The Back And Staff23:21

    Block the back spikes and staff in Zbrush to establish a strong silhouette, adjusting thickness, angles, and curves while checking from every angle and preventing intersections.

  • Blocking The Staff And Legs25:09

    Block the staff and legs in Zbrush, adjusting proportions, volumes, and silhouettes for clear readability at tabletop distance, while exploring symmetry, extraction, and iterative refinement for 3d printing-ready collectibles.

  • Blocking The Upper Body20:51

    Block and refine the upper body in ZBrush, shaping deltoids, pecs, clavicle, and arms with careful volume, symmetry, and real-reference practice.

  • Blocking The Skeleton22:09

    Block out the monster revived skeleton in ZBrush, establishing the base, arms, and spine to set scale, then refine ribs, curvature, and silhouette with patient, iterative sculpting.

  • Blocking The Head & Blades20:32

    Block and sculpt the head in ZBrush by masking and pushing to shape the skull, teeth, and cheekbones, refining symmetry and eye spacing for a bold look.

  • Posing The Blockout Pt. 126:03

    Learn to block out and pose a collectible character in Zbrush, using symmetry, post mesh, masking, and multitool to craft balanced anatomy, props, and dynamic posing.

  • Posing The Blockout Pt. 220:44

    Refine the blockout posing in ZBrush by iterating on the torso, limbs, and dynamic shapes, saving incremental versions and polishing through masking, unmasking, and symmetry-aware tweaks.

  • Blocking The Cloth21:45

    Block the cloth on a character in ZBrush, using dynamic masks and the snake hook brush to wrap around the arm, polish edges, and achieve consistent thickness.

  • Blocking The Mold & Spine23:13

    Block the mold and spine in ZBrush, shaping clavicles, ribs, and supporting structures while using placeholders and quick adjustments to build a solid collectible character.

  • Body Blocking Polish26:47

    Tilt and polish the body blocking to create a believable dynamic collectible statue in ZBrush, address cape, belt, and spikes, and ensure clean topology for 3d printing.

  • Extracting Legs Vines Pt. 122:10

    Block out and extract leg-wrapping geometry in ZBrush using masking and multi-step extractions, align overlaps with move and smoothing, and create separate objects for clean, consistent detailing.

  • Extracting Legs Vines Pt. 223:31

    Extract legs and vines in ZBrush, refine masks, smooth and polish surfaces, adjust limbs and torso, and align hoodie and robe for a cohesive monster silhouette.

  • Blocking The Cape & Lamp25:47

    Block and refine the cape and lamp in ZBrush, adjust the heads for a less cartoonish look, and shape the inner membrane and vines to print solidly with minimal supports.

  • Polish Silhouette26:31

    Refine the blocking and polish the silhouette of the sculpted character, tweaking the sides, breaking symmetry, and strengthening the necklace and base for 3D printing readiness.

Requirements

  • Basic Zbrush Knowledge is a plus but not a requirement
  • Access to a PC or Mac with Zbrush

Description

Learning Character Sculpting can be very time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of sculpting in this class.

We will create a character that can be used for collectibles and 3D printing from A to Z. From planning and blocking all the parts to sculpting the necessary objects to create an appealing posed character.

You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D Sculpting.

I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.

Please, join me today, and let's start learning together.

Who this course is for:

  • Students that have already some 3D knowledge and want to get started with sculpting collectibles
  • Beginner artists looking to learn Zbrush fundamentals
  • Character sculptors wanting to jump into the world of 3D printing & collectibles