
Explore the fundamentals of Maya rigging for beginners, learn why certain steps matter, and build production speed and confidence through clear, practical rigging principles.
Master viewport navigation in Maya with rotate, zoom, and pan shortcuts, including macOS and Windows differences. Adjust preferences to enable panning with a two-button or magic mouse.
Hold the spacebar to reveal the hotbox, a quick access menu for modeling, rigging, and animation tools. Jump straight to rigging by selecting the rigging submenus, keeping other tools hidden.
Learn to use the channel box in Maya to adjust translate, rotate, scale, and visibility in world space, enter precise values, and toggle visibility with 0 or 1.
Learn to establish a parent-child hierarchy in Maya using the outliner, and see how a child inherits translate, rotate, and scale from its parent in world space.
learn grouping in Maya to organize objects such as sphere, cube, and torus, using control g to create groups, while understanding that groups are invisible and non-rendered, unlike parenting.
Navigate the outliner to organize your Maya scene, learn the difference between group and parenting, and use reveal selected, F, and shift-click to open or close groups quickly.
Master snapping in Maya by using x for grid, c for curves, v for points, create a 3 cubic curve, and make live to attach objects and snap along normals.
Change the Maya viewport color by adjusting 3-D view color settings or enabling a gradient background, then save preferences and cycle through viewports with keyboard shortcuts for better visibility.
Explore the basics of deformers in Maya rigging, learn how they drive facial rigging and mesh deformation, and compare their use to dynamics for cloth and hair simulations.
Learn to create driven keys in Maya, linking a driver's translate, rotate, and scale to one or more driven objects. Build efficient rigs and streamline animation workflows.
Learn to create and connect a blend shape to a main sphere in Maya, drive 0 to 1 deformation, and manage world or local origin with in-betweens.
Learn how to create and adjust a lattice deformer in Maya, set subdivisions, move lattice vertices with falloff, compare lattice to blend shapes, and reset to the default base position.
Learn to use the wrap deformer in maya, a flexible alternative to a lattice, for deforming objects and facial rigging with head-to-body setups and blend shapes.
Master the Maya shrink wrap deformer to make a deforming inner mesh adhere to an outer surface, using inner/outer object modes, envelope, and world or local projection.
Explore the cluster deformer in Maya, a tool that moves selected vertices across multiple objects with a simple controller, and uses no soft selection.
Learn to use the soft modification deformer and falloff radius to sculpt geometry, create terrain, and connect animator controls for a paper rig.
Master the curve warp deformer in Maya to bend geometry along a curve, adjust offset and keep length, and manage history and transforms for rigging and motion graphics.
Learn to use the sculpt deformer to shape geometry with translate and scale, adjust drop-off distance, and create animator-friendly controls for effects like Adam's apples.
Learn to use the texture deformer in Maya to connect texture maps, adjust wave height, turbulence, and frequencies for quick ocean and terrain effects.
Master the jiggle deformer to create quick, believable jiggles on characters like an afro or torso by adjusting amplitude, frequency, and per-vertex weights, with autokey tips.
Learn to rig with maya's wire deformer, creating high and low-rez curves, adjusting drop-off distance, and using clusters for clean, animator-friendly deformation of complex geometry.
Learn to use the point on curve deformer to place locators on a curve, attach a wire deformer, and build a simple rig with curves and geometry.
Master the bend deformer in Maya by shaping a cube with subdivisions, adjusting curvature and low/high bounds, and rotating the bend handle to bend geometry for a garage door rig.
Master the flare deformer in Maya, tweaking height, subdivisions, and curves to produce puffing, squeezing, bellows, and accordion-like effects for fast one-shot rigs.
Learn to create fast, road-runner style motion in Maya using the sine deformer. Animate by adjusting amplitude, wavelength, offset, and high/low bounds, then align the deformation to a moving plane.
Learn to use the squash deformer to squash and stretch geometry like a sphere or cube, keeping the bottom on the grid and tuning the factor for cartoony animation.
Learn to use the twist deformer in Maya to create controlled twists on geometry, building wires and drone-like rigs quickly by combining, deleting history, and adjusting drop-off distance.
Learn to use the wave deformer to bend a plane into non-linear waves. Adjust amplitude, wavelength, and offset, rotate the deformer for varied tentacle-like shapes and jellyfish-inspired motion.
Master the basics of tweaking deformers, focusing on blend shapes, mirroring blend shapes, painting weights, and understanding in-betweens, with a note on why the cluster differs.
Learn how to position a deformer from its default state, edit lattice deformation on half of a cylinder, and build a garage door rig with relationship editors and keyframes.
Learn to use the membership tool in Maya to paint rigid weights, control falloff, and selectively restrict deformation on edges and vertices for precise rigging.
Learn to add and remove blend shapes on a target mesh by creating form and base meshes, naming them, and linking inputs for facial rigging.
Learn to add and remove in-between targets for blend shapes in Maya, deform shapes, and set in-between values from 0 to 1 to control gradual changes.
Learn to paint blendshape weights in Maya rigging for beginners, using brush tools, flood fill, smoothing, and vertex and edge selection to control deformation across the base shape.
Learn to paint texture weights in maya, using the paint weights tool to sculpt deformation on a plane, adjusting weight values from 0 to 1 with flood and brush techniques.
Learn to paint cluster weights in Maya by selecting a vertex, applying the cluster deformer, adjusting membership, and using flood and edit membership to control which verts are influenced.
Discover how to paint nonlinear weights in Maya using formers, bends, and twists; adjust deformation by painting weights, flooding, and smoothing vertices for clean skin binding.
Learn to paint jiggle weights in Maya rigging for beginners. Paint weights to control deformation, using flood and replace, and tailor jiggle to areas like tummy with smoothing and keyframes.
Learn how to paint wire weights in Maya, including creating wire geometry, adjusting sculpted weights with paint weights, radius and smoothing controls, and integrating into a skeletal rig.
Learn how to paint shrinkwrap weights in Maya, applying the shrinkwrap deformer to a base and form object, then adjust weight influence with flood, brush radius, and vertex selection.
In this course you will learn the very basics of Maya rigging, any previous version of Maya can follow along as well! The instructor makes sure this course does not feel like a robot giving you information about rigging, but in a way it actually feels like a friend that is sitting right next to you at your desk helping you out to understand the entirety of what is rigging.
You will learn the most used tools in Maya rigging, starting off with the basics and gradually progressing to more advance techniques, not only does the instructor teach you how to use a tool, but he as well gives ideas of when he has used certain tools or when he would see the most potential for it.
There is plenty of Maya rigging tools, but your imagination also has to be involved in order to accomplish amazing and beautiful production ready rigs!
*PROMO VIDEO INCLUDES CLIPS FOR THE FULL COURSE, THIS PART 1 ISN'T THE ENTIRE COURSE*