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Rigging 101 for Video Games - Maya 2018
Rating: 4.4 out of 5(544 ratings)
3,986 students

Rigging 101 for Video Games - Maya 2018

Learn the tools and concepts to rig props and characters in Maya 2018
Created byAlex Zaragoza
Last updated 4/2018
English
Spanish [Auto],Italian [Auto],

What you'll learn

  • Rig props and characters for animation and videogames.

Course content

3 sections31 lectures6h 25m total length
  • What is rigging?3:00

    Define 3D rigging as creating an interface for a model to move and deform for animation, and plan requirements to tailor rig complexity to character and prop actions.

  • Rigging Menus4:43

    Explore maya 2018 rigging workflows by using the hotbox and rigging menus to create skeletons, bind skin, and apply constraints, with tool access across modeling, rigging, animation, and rendering.

  • Transformations and channel box3:58

    Explore how the channel box and attribute editor control a cube’s translate, rotate, and scale values, toggle visibility, and manage creation inputs and subdivisions for precise rigging setup.

  • Hypergraph and Outliner9:21

    Explore the outliner and hypergraph hierarchy in Maya 2018 for rigging. Create a custom three-panel workspace and master parenting with the P key and middle-click drag.

  • Shapes and Transforms5:35

    Explore transform versus shape nodes in Maya, access them via outliner and attribute editor, and create clean controls by shaping a circle and parenting to a cube.

  • Parenting2:24

    Learn how to create and manage parent-child relationships in Maya, so children inherit transforms from their parents, understand single parent rules, and know why multiple parents require constraints.

  • Local space and global space4:37

    Learn local space and global space by parenting cubes to nurbs circles and zeroing their transforms, so children follow the parent's transforms while retaining independent control.

  • Neutral nodes and naming conventions4:54

    Create a neutral node for rigging in Maya, snap it to the model’s center using a cluster, and apply naming conventions for resettable controls.

  • Controls11:50

    Rig a door in Maya 2018 using pivots, a neutral node, and global and door controls to open, close, and reposition with clean transforms.

  • Node Editor and Extra Attributes25:39

    Build a clock rig in Maya 2018 using a node editor to connect global and per-hand controls with neutral nodes and a multiply divide node for a 12-hour cycle.

  • Forward Kinematics10:23

    This lesson demonstrates forward kinematics with a pendulum rig built from a hierarchy of controls; rotating joints propagates through the chain, enabling quick, coordinated animation.

  • Section 1: Quiz

Requirements

  • Basic 3D knowledge is a requirement and be willing to work hard.
  • Access to the software: Maya 2018.

Description

NOTE THAT THIS IS AN INTERMEDIATE COURSE 

Learning 3D rigging can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.

In this course, we will create rigs from A to Z. From planning the rigs to developing the necesary interface a model needs to be animated.

We will do a series of rigs, from props to characters, to make sure that after finishing this course, you'll have the knowledge required to solve any rig that is presented to you.

You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D rigging.

I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.

So please, take this course now.


Testimonials:

"I am amazed how comprehensive this course was for time frame. It was totally engaging. There were little gems of insight all throughout, especially regarding production techniques that I was not aware of. What stood out for me were the initial simple examples used's to teach the fundamentals of Alex's rigging technique. He explained it so well with his simple rigs that you feel prepared for when he moves on to the complex bipedal model. It's easier to follow, understand and replicate."

-Lydia Dewolf


"Awesome course. I have paired this course alongside my 6th term animation classed at TorontoFilmSchool and it has helped me immensely. They instructor is a huge help and responds to questions or problems you might run into very fast and is very patient."

-Zachary Zwanenburg


"Amazing! A lot of information is explained in such a good way! I love it! For the ones who are starting to rig and for others that already now but want to reinforce their knowledge it's the best course. Also it's really useful to understand the workflow of rigging in videogames! Thank you Alex!"

-Jorge Lorenzo Hernandez Romero


"Excellent tips, tricks, and best practices that are difficult to pick up elsewhere!"

-Mark Grover


"Very thorough and concise! Best rigging class I’ve taken!"

-Mattstrangio

Who this course is for:

  • Students that have already some 3D knowledge and want to get started with 3D rigging.
  • Intermediate artists looking to enhance knowledge and skills.