
This is our introduction to the course. During this course, you can learn the basic understanding of the game tester role and the main responsibilities, needed tools, theory, and documentation.
Explore how to identify and categorize game bugs—from crash and freeze to UI, input, AI, graphics, and localization—and learn clear reproduction and reporting methods.
Learn to classify bugs by severity, from critical/high to medium to low, and prioritize fixes to protect game quality and player experience.
Learn how game testers assess platform differences across PlayStation, Xbox, PC, Nintendo Switch, mobile, and VR, covering certification, controllers, online services, UI, and technical limits.
Discover how testing tools, Jira practice, bug tracking, and version control streamline QA workflows, covering test case management, performance testing, and Unity and Unreal engine insights.
Unreal Engine powers high-end graphics with real-time rendering, dynamic lighting, global illumination, and blueprint visual scripting for accessible game development across multiple platforms.
Create and customize a Jira dashboard to organize your work with gadgets, filters, and charts that show created versus resolved tasks, priority, status, and reporter, auto-refreshing every 15 minutes.
Explore test methods—black box, white box, and grey box—and test design techniques like boundary value analysis, equivalence partitioning, decision tables, state transitions, and error guessing to craft game testing strategies.
Explore testing types, including functional and non-functional testing, and learn to verify game features, performance, security, localization, globalization and internationalization, compatibility, and user experience.
Master the bug report as the currency of quality control, detailing title, steps to reproduce, severity, priority, and attachments to help developers fix defects before release.
Learn to document and format test cases, checklists, and bug reports for game testing, including positive, negative, and destructive cases, with fields like ID, summary, preconditions, and steps.
Design and document positive test cases for a simple login form, verifying green highlighting and active login button on valid input, with IDs, steps, and expected versus actual results.
Demonstrate destructive testing of a login form by simulating extreme conditions—thousand-user load with JMeter, rapid taps, and oversized password input—to assess resilience and outcomes.
Learn to create a practical testing checklist for a game, focusing on the Glock 18 in CS:GO, with fields for key, summary, status, found issues, and comments to drive quality.
Create a structured, multi-section checklist to test a Glock 18 weapon in a game build, covering general information, shooting modes, reloading, UI, VFX, SFX, shop, and monetization.
Demonstrates how to report a bug in Cyberpunk 2077 prologue by detailing zoom level detail transition on a car, with steps to reproduce, attach evidence, and assign severity.
About Brightest: Brightest (www.brightest.org) is a global examination body supporting global certification standards for IT-professionals in different languages, for example, ISTQB (Software Testing), iSAQB (Software Architecture), IFPUG (Software Sizing Standards), Witpm (IT Project Management) and our Inhouse United Portfolio (Agile, DevOps, Performance Testing, Test Automation with Selenium, AI, Data & Analytics, User Experience, API, Cloud etc.). We help provide a path for measuring and confirming industry-based knowledge in areas of expertise throughout the IT industry.
Please reach out to me in case you are planning to pass the exam.
In the Linkedin or by writing a mail (ruslan.murha@gmail.com)
Finish this course to prepare for your first job and become a great specialist in the game development industry. Stay motivated as you pursue opportunities in the game development industry.
Best course on Udemy: QA: Become a Game Tester – Master the Art of Quality Assurance in Gaming
This course is designed and prepared by Ruslan Murha (former QA Manager at Ubisoft) and Artur Kudria (former QA Lead at Ubisoft).
Embark on an exciting journey into the world of game testing and game QA with this comprehensive online course, QA: Become a Game Tester. Whether you are a gaming enthusiast curious about how games are tested or a beginner who wants t
Course Highlights
Understanding the specifics of game testing
Dive into the real work of game testers and gain a clear understanding of their role, responsibilities, and daily tasks.
Learn how QA testing fits into the game development process and why it plays a critical role in delivering high-quality games.
Passion in practice
Discover how attention to detail and structured thinking turn simple gameplay into effective game testing.
Learn how to approach games not only as a player, but as a tester who helps improve the overall player experience.
Testing theory essentials
Learn the fundamentals of testing theory, including common testing types, approaches, and strategies used in game QA.
Understand how to find bugs in games, reproduce them correctly, and report them in a clear and structured way.
Mastering testing tools
Get familiar with basic QA tools commonly used in the gaming industry.
Learn how tools help testers track issues, communicate with developers, and organize testing work.
Documentation mastery
Learn how to create basic QA documentation, including test cases, test plans, and bug reports.
Understand why clear documentation is essential for effective collaboration between testers and developers.
Putting knowledge into practice
See real examples of QA documentation creation, formatting, and execution.
Follow practical demonstrations instead of abstract theory.
ISTQB certification support
Get guidance on ISTQB certification, including how to register and prepare for the exam (discount included).
By the end of this course, you will have a strong foundation in game testing principles, QA mindset, and bug reporting practices, giving you confidence in how professional game testing works in real projects.
Join this learning journey and build a clear, structured understanding of quality assurance in games.