
Master declaring and updating variables in Python, using the assignment operator and print to display integers, decimals, and strings while exploring local versus global scope.
Explore how to define Python functions with def, accept input parameters, maintain indentation, return output, and reuse a block of code across programs.
Learn to control program flow in Python using if statements, booleans, and comparisons, with proper indentation and multi-branch logic (elif, else) through practical examples.
Learn how to use Python lists to group data, access elements by index, slice lists, modify values, and append new items. Explore nested lists and diverse element types.
Learn how to use Python for loops to iterate over strings and lists, print characters, build lists with append, and generate ranges with range, including odd/even filters and negative ranges.
Learn how while loops control repetition by a condition, using the while keyword, colon, and indentation. Explore examples counting 1–10, summing numbers, and iterating lists by index.
The lecture demonstrates how break stops a loop and continue skips to the next iteration, using a participant race example to illustrate control flow.
Master nested loops and conditional printing to generate a tic tac toe grid in Python, using for loops, range, and the end parameter to print the grid row by row.
Explore how sets remove duplicate elements and how dictionaries map keys to values, noting that both are unordered, while contrasting them with ordered lists and showing counting and membership checks.
Explore inventory management with Python dictionaries, accessing stock by keys, not positions. A shoe store example uses while loops, if statements, and break to manage stock and input.
Continue the tic tac toe example by integrating user input and preventing overwriting moves, then run a functional game with a draw field and expandable win/draw rules.
Learn how to use python to collect participant data with a loop, store it in a list, and write and read it from a file for simple statistics.
In this Python course, learn class inheritance, initialize subclasses, and access inherited properties through a team and player example, including overriding initializers and methods.
Explore object-oriented programming by building a pet base class and subclassing to cats and dogs, comparing initializers, shared attributes, and unique cat behaviors.
Explore external libraries in Python, learn how to import packages and access their features like the random library functions, seed usage, and generating random integers, floats, and uniforms.
Explore different ways to import libraries, including aliasing and from-import, to reduce code and memory. See how to use the random library with lists through choice and shuffle.
Explore building a user guessing game with the random library, generating a random integer and guiding the user with too high or too low feedback, using while true and break.
The lecture demonstrates a computer guessing a random float between 0 and 1 by binary search, updating lower and upper bounds using midpoint guesses, and measuring performance with clock.
Expand the player class to handle new cards, implement hit and play methods, and add simple betting with pay and win to manage money in a blackjack game.
Learn to build a blackjack-style game by creating a shuffled deck, dealing starting hands to a player and the house, and using user input to draw additional cards.
Extend a blackjack game in Python by adding a has blackjack check, betting, dealer automation, and complete win, draw, and reshuffle outcomes for repeated play.
This course was funded by a wildly successful Kickstarter.
Do you want to learn how to visualize data? Enroll in this course to learn how to do so directly in code.
"Great course for a noobie - the first half is a review of basic python. The last half is an in-depth look at matplotlib and all its feature-rich goodness. I enjoyed taking it even if it took a while to go through."
Make 2D & 3D Graphs in Python with Matplotlib for Beginners! is suitable for coding beginners because we begin with a complete introduction to coding. Then we delve deep into using Matplotlib, a Python 2D plotting library.
In Part 1, you learn how to use Python, a popular coding language used for websites like YouTube and Instagram. You learn the basics of programming, including topics like variables, functions, and if statements. You learn about data structures such as lists, dictionaries, and sets. We cover how to use for and while loops, how to handle user input and output, file input and output.
We apply our knowledge to build a fully functional tic-tac-toe game. You learn classes, methods, attributes, instancing, and class inheritance. We make an additional Blackjack game! You learn how to solve errors that can occur when you work as a programmer.
In Part 2, you take your Python knowledge and apply it to Matplotlib. We go over many cool features of Matplotlib that we can use for data visualization. We show you how to make line plots, scatter plots, candlestick plots. You learn how to customize the visuals of your graph and to add text and annotate graphs. And much more!
Why choose Mammoth Interactive?
We prioritize learning by doing. We blend theory with practical projects to ensure you get a hands-on experience by building projects alongside your instructor. Our experienced instructors know how to explain topics clearly at a logical pace. Check out our huge catalog of courses for more content.
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