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30-Day Money-Back Guarantee

This course includes:

  • 8 hours on-demand video
  • 4 articles
  • Full lifetime access
  • Access on mobile and TV
Development Programming Languages Python

Python For Maya: Artist Friendly Programming

Learn to code with Python to work faster in Maya
Bestseller
Rating: 4.3 out of 54.3 (1,279 ratings)
6,480 students
Created by Dhruv Govil
Last updated 3/2017
English
English [Auto], Indonesian [Auto], 
30-Day Money-Back Guarantee

What you'll learn

  • Develop tools in Python, inside and outside of Maya.
  • Create advanced user interfaces to interact with their tools and manage assets.
  • Have the skills necessary for a studio technical director.
Curated for the Udemy for Business collection

Course content

7 sections • 77 lectures • 8h 4m total length

  • Preview01:20
  • Preview02:37
  • Preview02:05
  • Preview00:55
  • Hello Cube
    01:07
  • The Cube Rig
    11:42
  • Variables and Types
    08:43
  • Maya's Programming Languages and Libraries
    05:44
  • Nodes in Maya
    01:11
  • The History of Python: 2 vs 3
    02:15
  • Saving Out Scripts
    02:00
  • Preview00:16

  • Preview00:50
  • Finding Help
    02:58
  • The LS command
    02:24
  • If Statements
    05:54
  • For Loops
    02:58
  • While Loops
    00:57
  • Finding The Type of Objects
    04:55
  • If, Else If and Else
    03:43
  • Setting Up PyCharm
    06:03
  • Functions
    03:27
  • Dictionaries: Keys and Values
    17:44
  • String Formatting
    05:43
  • Scopes in Python
    03:36

  • Preview00:39
  • Creating The Python Script
    02:24
  • Creating the Gear
    13:22
  • Modifying the Gear
    12:15
  • Classes: Custom Types and Interfaces in Python
    10:40
  • The Gear Class: Converting our functions to classes
    13:51

  • Preview00:57
  • Overview of UI Libraries in Maya
    02:32
  • Writing the Tween Function: Getting Data
    07:01
  • Writing the Tween Function: Setting Keys
    15:08
  • Creating the UI
    14:21
  • Reusing the UI for our Gear Creator
    15:22
  • Adding Scripts to the Maya Shelf
    03:25

  • Preview01:30
  • Qt: An Overview of the Popular UI Library
    05:57
  • Qt vs Maya Cmds
    01:54
  • Duck Typing
    02:56
  • Qt.py: A portable wrapper for Qt
    02:47
  • Importing Qt modules
    03:29
  • Creating The Library Directory
    08:27
  • Saving Controllers
    06:25
  • Finding Saved Controllers
    07:00
  • Loading Controllers
    02:18
  • Our First Bug
    01:25
  • Reading and Writing Data to JSON
    11:26
  • Capturing Screenshots
    08:00
  • Looking up Qt Documentation
    03:12
  • Displaying the Qt Window
    10:55
  • Building the Qt UI
    08:53
  • Making a Gallery view for the Controllers
    07:24
  • Signals and Slots
    01:40
  • Making the UI function
    19:31
  • Ideas to Improve the Controller Library
    00:30

  • Introduction
    01:17
  • PyMel: An Alternate API in Maya
    04:38
  • Starting the UI and Partial Functions
    13:52
  • Creating a Custom Widget and Lambdas
    13:23
  • Finishing Our Custom Widget: Visibility and Intensity
    15:32
  • Finishing Our Custom Widget: Controlling Color
    15:06
  • Creating Portable Code and the Logger module
    08:58
  • MQtUtil: Combining Qt with Maya controls
    Preview13:27
  • Try/Except: Handling errors
    06:07
  • Exporting Our Lights
    10:40
  • Importing Our Lights
    12:35
  • Ideas to Improve the Light Manager
    00:30

  • Command Line File Renamer: Reading Command Line Parameters
    Preview12:28
  • Command Line File Renamer: Moving Files
    11:46
  • Other Python Libraries: Sys and Subprocess
    03:13
  • Other Script Editors for Python
    06:11
  • Setting Up Sublime Text
    04:22
  • Setting Up Eclipse
    00:44
  • The End!
    00:27

Requirements

  • You will require a basic knowledge of Autodesk Maya, like creating and manipulating simple objects.
  • You will need a working copy of Maya. Preferably 2017 and above, but 2011 should be the minimum. Links to the trial and educational version will be provided.
  • No programming knowledge is required, but a basic understanding will help.

Description

Welcome to Python for Maya: Artist Friendly Programming!

This course will take you from your very first line of Python code to creating advanced user interfaces with all that fluidity we expect of a professional. You'll learn skills that will help you work faster by automating repetitive tasks so you can focus on the work you want to be doing. This can in turn also add incredible value to you on the job market and help you move up the ladder faster.

Whether you're a beginner or already familiar with Python, there's a lot this course can offer you. Projects are split up by difficulty and there's a project for you whether you're a modeller, animator, rigger or lighter.

Here's what we'll cover:

  • Python Fundamentals: functions, classes, if statements, etc...
  • Advanced Python concepts like lambdas,partials, regular expressions, etc..
  • Writing User Interfaces with Maya Cmds and Qt
  • Writing data to disk and loading it back in to Maya as JSON
  • Creating command line tools
  • Setting up a professional workflow
  • The Qt interface framework: custom widgets, signals and slots, stylesheets etc

Additionally, this is currently the only course that covers changes introduced in Maya 2017.

You'll have full source code access with comprehensive comments to follow along with, as well as other resources that will help you learn when you're done.

I taught myself Python several years ago when I was an artist, and today hundreds of artists use my tools everyday. I'll be using the same project driven methods to teach you Python.

Ready to start your programming journey? Let's go!

Resources

The most important resource is:

https://github.com/dgovil/PythonForMayaSamples

This has:

  • Links to all the software you'll need.
  • Source code for all our projects with comments.
  • Other resources to further your education.

What are the requirements?

  • Maya 2011 or higher (2017 preferred).
  • A computer with an internet connection

There will be links to everything else you need on the github page.

What am I going to get from this course?

  • You'll have the skills to build tools that will speed up your work.
  • The necessary workflow to build code that can be shared with your team or studio.
  • The necessary skill set that we'd ask of a pipeline developer in major studios.

What is the target audience?

  • Beginners with no programming experience
  • Intermediates with some experience looking to hone their skills


Who this course is for:

  • This course is for artists who want to learn Python programming to make tools, work more efficiently or add job value.
  • The course is targeted to beginners with no programming experience as well as intermediate's who want to learn new skills.

Featured review

Noah Buick
Noah Buick
9 courses
6 reviews
Rating: 4.5 out of 512 months ago
I'm really enjoying my self! No 5 star yet as its only been like 17 minutes so far but I am enjoying my self and making my way through the lectures just fine. I find my self a little overwhelmed with all the cmds I don't know yet that just get pulled up but i know in time that will go away as I follow along and learn to find them myself! Very eager to continue and experience what else i get to learn.

Instructor

Dhruv Govil
Lead Pipeline Developer for Feature Film
Dhruv Govil
  • 4.3 Instructor Rating
  • 1,279 Reviews
  • 6,480 Students
  • 1 Course

I'm a Lead Pipeline Developer for feature film, with experience on major visual effects films like Guardians of The Galaxy and Suicide Squad, as well as Animated Features like Cloudy With A Chance of Meatballs 2 and Hotel Transylvania 2.

My background is as an animator, layout artist and generalist but I taught myself to program to work faster and eventually ended up shifting roles. 

Today, my job involves creating software that is used by hundreds of artists every day, and is critical to production. I use the same techniques I learned to program to teach others to do the same.

Any opinions here obviously are my own and obviously not reflective of any studio I work at.

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