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Houdini 16.5 - Procedural Prop Modeling - Ammo Crate
Rating: 4.8 out of 5(206 ratings)
1,143 students

Houdini 16.5 - Procedural Prop Modeling - Ammo Crate

Learn to model procedurally using Houdini and Substance Painter!
Created byIndie - Pixel
Last updated 6/2020
English

What you'll learn

  • The ability to create propcedural props for game development.
  • A better understanding of how to create relationships, in Houdini, to make 3D models procedural.
  • The ability to create a single Propcedural Prop for games, with unlimited variations.

Course content

4 sections20 lectures3h 13m total length
  • Introduction2:24

    Lets take a quick look at what we will be building in this course!

  • Getting Started14:43

    To begin our course we are going to get the two end portions of the ammo crate modeled out.  Instead of modeling this by hand we will look at how we can achieve our models using procedural techniques.

  • Blocking in the Crate6:26

    Lets continue our Ammo Crate model and get the sides fully blocked in.

  • Complete the Crate Block in13:23

    In lecture 4 we will finish up the blocking phase of the Ammo Crate and look at how proceduralism can help us create models that can change and are not static in their function. 

  • Adding Some Proceduralism7:30

    With our full block in created, lets take a look at how we can add some proceduralism to the top planks so we can decide how many planks we want to be on the top and bottom of our ammo crate. 

  • Adding the Top and Bottom Supports14:02

    The last step in our final low resolution, ammo crate model, is to add in the top and bottom supports.  Again, we are going to take a look at how we can add proceduralism so we can decide how many supports to create. 

  • Adding more Resolution8:12

    To fully complete our base ammo crate model, lets add some more resolution and take a look at some ways in which we can begin to add in some more realistic details. 

Requirements

  • Basic Understanding of Houdini
  • Basic Understanding of Substance Painter

Description

In this first Installment of the Procedural Props series, we are going to take a look at how to produce a fully procedural Ammo Crate.  Everything from the geometry, uvs, and textures will be generated procedurally. 

When you purchase this course you get over 3 hours of video training, all the assets created in the course, as well as the complete Unity setup.


Difficulty Level: Intermediate

Duration: 3 hours

File Size: 325 megs

Assets:

- Houdini Project Files

- Textures

- Painter Project File

- Unity Package


Who this course is for:

  • A beginner Houdini user that wants to see how Houdini and can be used to crete Procedural Props for games!
  • An experienced Modeler who would like to get a better understanding of how to incoporate Procedural Modeling into their pripeline.