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Material Fundamentals: Procedural Textures in Blender 4
Rating: 4.7 out of 5(164 ratings)
942 students

Material Fundamentals: Procedural Textures in Blender 4

Build a strong foundation in material creation using procedural methods
Last updated 3/2025
English
English [Auto],

What you'll learn

  • Navigate the Shader Editor and speed up workflows with essential shortcuts
  • Build procedural materials from scratch using Blender’s math and texture nodes
  • Set up and manipulate PBR and custom shaders for greater material control
  • Bake textures for reuse outside of Blender and optimise for different render engines

Course content

3 sections50 lectures7h 41m total length
  • Section Introduction0:50

    Navigate the shader editor in Blender 4, master procedural textures like noise and Voronoi, and build glass shaders with liquid visuals using math nodes in Eevee.

  • Setup Blender For Shader Work2:53
  • Introduction To The Shader Editor12:19
  • Useful Shader Shortcuts14:10
  • A First Material7:30
  • Understanding Values In Shaders6:54

    Learn how shader values rely on texture coordinates to inject spatial information, exploring uv coordinates, rgb channels, u and v axes, and color management for visualization.

  • The Texture Coordinate Node15:55

    Explore the texture coordinate node in Blender, test each socket: generated, normal, UV, object coordinates, window coordinates, reflection, and position, and learn how local and world coordinates drive procedural textures.

  • The Math Node Part 19:32

    Explore basic arithmetic in Blender's shader nodes, using the math node to perform add, subtract, multiply, divide, clamp values, and absolute for symmetry, illustrated with a gradient and texture coordinates.

  • The Math Node Part 28:38
  • A Screentone Shader16:55

    Create a screen tone shader in Blender that yields a comic book style texture reacting to lighting, using window coordinates, Voronoi textures, and a mapping node.

  • The Mix Color Node14:50

Requirements

  • No prior shader experience required—ideal for beginners
  • Blender 4.4 installed and ready to go
  • Basic understanding of Blender’s interface is helpful but not essential
  • All assets are provided—just bring curiosity and creativity

Description

Introduction to Procedural Textures

This course has been fully remastered for Blender 4.4, bringing it up to date with the latest features and workflows. The updated version is available now and free for all existing students.

The materials we use in a scene – how they react to light and how they interact with one another – play a crucial role in storytelling. However, stepping into node-based procedural workflows for the first time can be daunting.

In this course, written by Erin Woodford and presented by Mike Bridges, you’ll be guided from the basics of navigating the Shader Editor through to building a fully procedural shader from scratch, including the maths involved. The course is project-based to ensure skills are applied immediately, and you’ll receive extra challenges along the way to reinforce what you’ve learned. All necessary assets are included so you can focus entirely on the content.

You will learn how to:

  • Navigate the Shader Editor

  • Use shortcuts to speed up your workflow

  • Understand how texture coordinates and values are processed in shaders

  • Set up an image-based PBR texture

  • Create procedural surface imperfections

  • Build custom glass shaders for added flexibility

  • Manipulate built-in procedural textures like Voronoi and Noise

  • Create textures from scratch using maths

  • Bake textures to images for use outside Blender

By the end of the course, you’ll have the foundational skills to explore your own ideas and create custom materials suited to your projects.

About the instructors:

Mike Bridges has been teaching Blender professionally since 2014 and has helped tens of thousands of students become confident in 3D. As co-founder of Canopy Games, he delivers in-depth Blender courses covering topics such as low-poly modelling, geometry nodes, and the grease pencil. He also shares practical Blender tutorials on YouTube.

Erin Woodford has over 12 years of Blender experience and began working professionally as a 3D artist and educator while completing their degree. Their work spans stylised TV, photoreal product rendering, and architectural visualisation, with a core focus on procedural workflows and education within Blender.

Join our community
For course help, support, and to share your work, be sure to join our Facebook group and Discord server.

Who this course is for:

  • Blender users ready to dive into the world of procedural materials
  • Beginners intimidated by node-based shading systems
  • Artists who want more control over how their materials behave and look
  • Anyone looking to level up their material creation skills through hands-on projects