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Indie Game Design: Build Your Game’s Core System
Bestseller
Rating: 4.9 out of 5(128 ratings)
741 students

Indie Game Design: Build Your Game’s Core System

For indie developers: build your game’s foundation with a proven step-by-step method from a 29-year game designer.
Created byPascal Luban
Last updated 4/2026
English

What you'll learn

  • Learn how professional designers build solid game systems, then apply that method to your own indie game.
  • Build your game system step by step with a clear, professional design method.
  • Design key features that make your gameplay stronger and keep players engaged longer.
  • Use a unique checklist to spot strengths, weaknesses, and missing pieces in your game system.

Course content

8 sections24 lectures3h 25m total length
  • What is core gameplay?8:17

    The construction of any game system begins with the definition of its core gameplay.

  • How to to get the best of this class?4:16

    Discover my training method to make sure you retain what is essential about designing a game system.

Requirements

  • Playing video games, even as a casual player

Description

Want to design your own video game — or work as a professional game designer?

Everything starts with gameplay.


Great art can attract attention.

Great marketing can create hype.

But only great gameplay makes players stay.


In this course, you’ll learn a structured, professional method to design gameplay systems the way they are built in real studios.

Step by step, you’ll learn:

  • Which gameplay components must be defined first

  • How to design mechanics that are clear, balanced, and scalable

  • How to structure systems so they form a coherent, production-ready whole

  • In what order to assemble everything to avoid costly redesigns


You won’t just learn theory.

You’ll work through practical examples, focused exercises, and a professional gameplay checklist designed to keep your project on track and mistake-free.


Why learn from me?


I bring 29+ years of studio experience as a Lead Designer and Creative Director on titles such as Alone in the Dark, Tom Clancy's Splinter Cell, Wanted: Weapons of Fate, and Fighters Uncaged.


I have also worked as a design consultant for Activision, DICE, Sony Interactive Entertainment, Pixel Federation, and Bohemia Interactive.


This course distills that real-world production experience into a clear, actionable framework you can apply immediately.


By the end, you’ll be able to design compelling gameplay systems with confidence — whether you’re building your own game or preparing for a career in game design.


Start now and build gameplay like a professional.

Who this course is for:

  • Indie developers who want to design solid, engaging games with a clear, professional method they can apply to their own projects.
  • Aspiring game designers who want to understand how to build strong gameplay systems and think like a professional designer from day one.
  • Game producers who need to evaluate the quality, coherence, and production-readiness of a game system.
  • Anyone who wants a clear, structured understanding of how games are designed and why they work.