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Learn how to make iPhone/android 2D Games without coding
Rating: 4.4 out of 5(128 ratings)
519 students

Learn how to make iPhone/android 2D Games without coding

Become a game developer under one hour of training, the best kept secret of many indie game developers.
Created byR.M Gonzalez
Last updated 3/2016
English

What you'll learn

  • Create a mobile game from scratch
  • Learn how to build 2D games
  • Learn how to port games to iPhone/Android,HTML5,Windows/Flash

Course content

11 sections48 lectures6h 46m total length
  • Work Environment and Getting Familiar with Clickteam Fusion16:49

    Introduction to Clickteam Fusion 2.5.

    What is Clickteam Fusion 2.5? CTF is a tool to build games without programming. It allows anyone with a computer and to be able to build games with minimal efford.

    CTF comes in 3 versions.

    • Developer Version (Commercial use)
    • Standard Version (Personal use / some commercial application)
    • Free Version (Personal use)


    Hello World Game

    • A quick glance of how fusion works
    • Let's build a simple ping ball game
    • Applying collisions
    • Inserting sound effects
    • Always events
  • Collisions and Events19:53

    Using the level editor and the event editor to create anything you want.

    Collisions events

    • Assigning movement types
    • Setting up a bouncing ball
    • Running frame
    • Accessing the event editor
    • Creating conditions
    • Test for objects position
    • Setting multiple object collisions
    • Destroying active objects
    • Looking in the direction of another object.

    Hiding and displaying text example

    • Collision with invisible object
    • Next frame on object collision
    • Active object invisible at start of frame
    • Making an active objects invisible
    • How to negate conditions
    • Upon pressing a key event
  • Platform and Levels11:07

    This is a quick overview of how to build a platform game in Clickteam Fusion 2.5. In this section we'll learn how to create different levels using this simple example.

    Platform movement example

    • Locking backgrounds
    • Unlocking backgrounds
    • Bakcground instances
    • Setting a platform object
    • Collistion with background
    • Object leaves the play area
    • Restarting current frame
    • Collision with another Object
    • Adding music
    • Looping music
    • Uninterruptable sounds
    • Copying and Pasting events
    • Jump to frame
    • Setting up initial direction
  • Platform example10:04

    Creating a simple platform game without programming.

    • Selecting platform object
    • Setting up object initial direction
    • Background object collision
    • Destroy object on collistion
    • Play sound on collistion
    • Adding and moving backgrounds
    • Setting up object scrolling
    • Unlocking and locking backgrounds
    • Preventing objects from leaving the play area
    • Restarting frame event on collision event
    • Editing a a simple level
    • Copy and paste events from frame to frame
    • Layer X,Y scrolling coefficient
    • Creating a parallax scrolling effect

Requirements

  • Clickteam Fusion 2.5

Description

In this course you will learn how to build games for iPhone, Android, PC, HTML5 and Flash.

The objective of this course is to help you "a non-programmer"
create games without you having any experience in game development. If you are a programmer, you will find that this course will help you reduce the amount of time you spend developing games.

This course will enable anyone willing to enter the gaming industry and begin making games and apps. Ride the current wave of 2D game development for PC, Steam, Tablets, Mobile devices, Micro-Consoles and Browser based games.

In this course we will use Clickteam Fusion to build games without coding. We will use Clickteam Fusion's exporters to export games to different platforms (PC, iOS, Android, HTML5, FLASH, OUYA) all with a click of a button, just like that!

This course is not technical or theoretical, this is a hands on training course. From lecture 1 to the last lecture you will be actively engaged as the lectures progress and the instructor reveals new material.

Each lecture contains one or more example(s) for you to take a look an experiment yourself. At the end of the course you will learn how to build a Flappy Bird Clone and a Doodle Jump Clone. We'll also review some common techniques to build games in Clickteam Fusion.

Feel free to ask any questions I will be more than glad to help you.

Cheers,

Ron

* Although you can create 3D games in Fusion, this course will mainly focus on 2D game development.

Who this course is for:

  • This course if for newbies who have no idea how to start building a game and have no coding experience
  • For graphic designers and non-graphic desiners who always wanted to make a game but dislike learning code
  • There is nothing advanded in this course and no prior knowledge is needed.