
In this lecture we are going to cover:
- What type of plug-in Nebula is and what it can do
- What types of hardware Nebula can and can't emulate
- How Nebula can manipulate samples to make brand new effects
- How 'simplified computer model' based emulation has evolved over the last 12 years
- The difference between 'brute force' emulation and 'simplified computer models'
In this lecture we are going to cover:
- The different ways that Nebula can sample hardware and why we would use each of them
- An overview of sampling using Nebula's NAT sampling software
In this lecture we are going to cover:
- How convolution impulse responses are used in reverb emulation
- How sampling with Nebula differes from standard convolution
- What the 'dynamic dimension' is and how Nebula can sample it
- How the 'dynamic dimension' exists in hardware other than reverbs
- In introduction to Nebula's distortion capabilities
In this lecture we are going to cover:
- The difference between the real world and digital technology
- The demands placed on hardware to make more realistic emulations
- The limitations of Nebula's technology
In this lecture we are going to cover:
- The difference between 32 bit and 64 bit Nebula
- Looking at what files to download on the Acustica website and general advice on installation
- The difference between Nebula 3 and Nebula 3 Reverb?
In this lecture we are going to cover:
- What exactly a Nebula library is
- What a Program and Vector is
- Installing a Nebula library using LibraryInstaller.exe and by hand
- Deleting a Nebula library or Program by hand
- The difference between 32 and 64 bit versions of Nebula
- Measuring RAM use inside a project to estimate our RAM needs
- Making some basic and important changes to Nebula's default set-up
- Switching to GURU mode to enable us to make those changes
- Understanding how Nebula's latency settings effects sound and performance
- Changing Nebula's latency from within the GUI
- Locating and editing the plug-ins XML files to enable making the changes suggested in this lecture
- Creating multiple versions of the plug-in with different latencies
- Adding alternative directories to store your nebula libraries
- Adding meaningful names to the default 3 character categories
- Adding the ability to use TIMED kernels
- Adjust compressor look ahead time with AHEADLENGTH
- Silence Nebula's output at a chosen level
- Changing parameters using buttons, sliders and keyboard input
- Using modifier keys
- A basic overview of the GUI
- Using the program browser
- Going into detail on every parameter on the PROG page
- Saving a Program with a new name
- Changing its Category
- RTE
- The Flashing 'T'
- KERNELS:
- MONO-L / STEREO
- SPLITH / CLASSIC mode
- What are the FREQD and TIMED Modes?
- The kernel control grid and how SPLITH Works
- Using an analyser and turning distortion kernels on and off
- Details about what each of the parameters on the global MAST page does
- How to set-up Nebula's MIDI learn so you can control it with any MIDI controller
- Every parameter on the DISK page
- The basic concepts of gain staging
- What signal to noise ratio and headroom are
- What happens if we record audio too low or too high
- Why is gain staging so important for Nebula?
- Nebula's dynamic layers
- The optimum input volume to Nebula and controlling the level of distortion
- What good gain staging looks like
- What is dBFS?
- What is RMS?
- What is dBu?
- Why -18dBFS instead of -20dBFS or another similar value?
- Using the 'magic' formula
- How to measure -18dBFS accurately using a free insert channel plug-in
- Looking at an example of using a soft synth with -18dBFS gain staging
- The accuracy and usability of Nebula's emulations
- How the core Nebula technologies are used in different categories of program
- An example of dynamic layers and distortion in a Nebula spring reverb emulation
- Preamps/consoles, EQ, reverb and compressors
- The core technology used in sampling each category
- An overview of each category
- Examples of hardware types sampled
- General uses of each category
- Accuracy and usability of each category
Nebula is famous for its amazing emulations of classic studio gear, but up until now it has been very hard work for the average user to get the most out of it.
Nebula uses unique and complex technology that has previously been understood by only a small number of dedicated computer audio geeks. Now at last this information is available for everyone in plain English!
Professional is the full version of the course and contains all the detailed information about using Nebula that the professional user demands. It contains all the lectures included in Starter and builds on this to provide all the specialist knowledge to transform your way of working with Nebula and the results you can achieve
The course is comprised of 22 lectures and will take approximately 2.5 hours to finish, and by the time you have completed it you will learn:
In the Welcome To the World of Nebula Section:
In the Installation & Setup Section:
In the Graphic User Interface Section:
In the Mixing With Nebula Section:
Every lecture starts by telling you exactly what you will learn in the lecture and ends with a detailed summary. These summaries are available as PDF files for you to download and print out. At the end of each section there are multiple choice questions to help consolidate your learning.
As an extra special bonus there is a full audio interview with Giancarlo Del Sordo (the creator of Nebula) included.
Enrol now and take your Nebula knowledge to the next level!