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Learn Game Development with C# Programming and MonoGame!
Bestseller
Highest Rated
Rating: 4.7 out of 5(1,083 ratings)
3,976 students
Created byKyle Schaub
Last updated 10/2025
English

What you'll learn

  • Make games using MonoGame
  • Write code using C#
  • Understand common programming fundamentals
  • Design software using Object-Oriented Design
  • Utilize open-source software in your projects
  • Finish 3 complete projects from scratch

Course content

8 sections60 lectures6h 34m total length
  • A Brief History of C# and MonoGame1:36

    Trace the evolution of C# and MonoGame, from .NET and XNA to MonoGame, enabling cross-platform game development on Windows, Mac, Linux, consoles, and mobile.

  • Installation5:21

    Install Visual Studio Community 2022, add dotnet desktop development, install MonoGame templates, create a cross-platform desktop MonoGame project, configure NuGet, rebuild, and run the sample.

  • Projects On GitHub0:48

    Access the course code on GitHub, including the Udemy mono game repo with folders for each project and all files. Code on your own first, then compare to spot differences.

Requirements

  • Understand the basics of using a computer
  • Must be able to download and install software from the internet (like Visual Studio, MonoGame, etc.)

Description

Are you ready to embark on an exciting journey into the world of game development? Good news - the path is wide open, and you're invited to join us!

In this course, we'll dive into the basics of creating games with MonoGame, a game framework that has a rich indie development heritage. You'll be in great company, as countless successful titles, including Stardew Valley, Celeste, Fez, Axiom Verge, and Bastion, have been built using this software, each with millions of sales on Steam.

We'll be using C#, a widely used programming language in the industry, to bring our game ideas to life. With this powerful combination of a solid game engine and a well-documented language, you'll have all the tools you need to transform your imagination into stunning games.

Now, let's talk about what makes this course special. It's all about hands-on, project-based learning. We'll apply the programming and game development fundamentals we discuss to create our very own MonoGame projects. No need to worry if you've never written a line of code before - this course is designed for beginners and seasoned developers alike. We've got content that will benefit everyone.

After an introduction to set the stage, we'll dive into three sections on C# programming and three sections on MonoGame development. By alternating between programming and game development, we'll have you up and running, creating games in no time.

Throughout the course, we'll build three games from scratch using MonoGame. We'll start with an exciting Shooting Gallery game where you'll aim and click on targets that pop up on the screen. Next up, we'll launch into a Spaceship game where you'll navigate through space, dodging incoming asteroids using the arrow keys. And to wrap it all up, we'll take on the challenge of creating a top-down action RPG. In this game, you'll control a player who explores a dynamic world, fights enemies, and shoots projectiles.

With each new game we develop, we'll build on the skills acquired in the previous one, ensuring a solid foundation in game development. By the end, you'll have a clear understanding of all the essential components needed to create your own games, including playable characters, input controls, image rendering, collision detection, projectile shooting, enemy mechanics, player scoring, health tracking, animations, timers, and even a camera system.


To master these aspects of game development, we'll need a strong grasp of various C# concepts. That's where our programming sections come in. We'll cover a wide range of topics, such as variables and data types, conditional statements, classes and inheritance, methods, loops, switch statements, and data structures.

While we'll be exploring these concepts in the context of C#, the core fundamentals exist across many programming languages, so the knowledge gained here will serve you well beyond this course. And don't worry, if you're already familiar with programming, we've got you covered with a handy "syntax review" lecture. It'll walk you through the specific usage of these concepts in C#, allowing you to quickly catch up and apply your existing skills to this context.


By actively coding along with the lectures, the information will stick with you as we progress through the material. Plus, you'll have the completed projects right on your computer, ready for reference whenever you need a reminder or a source of inspiration. Armed with a solid understanding of C# and MonoGame, there will be no limits to what you can create!

So, are you ready to turn your game ideas into reality? Join us on this inspiring adventure, and let's build some incredible games together!

Who this course is for:

  • Anyone who wants to learn game development
  • Anyone who wants to learn programming fundamentals
  • Anyone interested in picking up C# as a new language