
A short introduction video plus all the resources you will need. This includes all the texture maps, references, and the human. obj.
In this lesson, we will go over the basics of Blender 2.9. This will help you visualise the course in your mind as I show you the animations we will be using throughout the learning process. This is a short introductory video into 3D modeling basics and I include it as part of my courses to provide you with a short lesson that will prepare you for the 3D modeling process we will go over.
In lesson 2, I will show you how to set up the references that come with your ‘Blender 2.9 Creating a Medieval Castle Kitbash’ resource pack within Blender 2.9. We will go over the process of building 3D models and assets using references.
This lesson will focus on teaching you about edge loops in Blender 2.9. We will also be starting to build our first castle wall, thereby beginning to layout our medieval castle kitbash.
In this lesson, we will learn about mirror modifiers. You will also work on and complete the greybox for the first type of castle wall we will be making.
In lesson 5, we will make a start on our second type of castle wall. This ‘Blender 2.9 Creating a Medieval Castle Kitbash’ castle wall will include slits. As you are building this, imagine the bowmen that could be firing out of those walls. Also, as part of this lesson, we will use the array modifier to ready a mesh, reading to use a boolean modifier in the next lesson.
This lesson will see us finishing the modeling process for all of our castle walls. We will make use of the Blender 2.9 boolean modifier to create our castle wall slits.
In this lesson, we take our first look at how we create a kitbash. In other words, I will show you how to make individual 3D parts so that they fit together. This will allow us to create castle walls of infinite height by stacking them.
In lesson 8, you will learn all about seams and sharps, how to UV unwrap, and how to smooth objects off within Blender 2.9. This is a short introductory video into 3D modeling basics and I include it as part of my courses to provide you with a short lesson that will prepare you for the 3D modeling process we will go over.
This lesson will focus on learning how to create materials using the node wrangler in-built Blender 2.9 addon to quickly import all texture maps. You will also learn about texture resolutions and the power of Eevee renderer.
In this lesson, we will start marking seams and sharps on our medieval castle wall extensions. We also apply the materials that we have created to these respective castle walls.
In lesson 11, we will continue working on our medieval castle walls. We will mark the seams and sharps and add materials to them again.
This lesson will see you learn how to fix UV errors within Blender 2.9. We will complete the process of marking seams and adding materials to all four of our medieval castle wall variations.
In this lesson, we will learn how to line up our ‘Blender 2.9 Creating a Medieval Castle Kitbash’ castle wall bricks. This will allow the bricks to be seamless when they line up, and the process will improve how realistic the medieval castle wall design looks. We will also look at beveling edges without a modifier.
In lesson 14, we will learn about the bevel modifier within Blender 2.9. We will refine our 3D modelling skills by repeating the steps we completed over the last few lessons.
This lesson will see us completing the 3D modeling process for our medieval castle walls. This lesson’s highlight is creating the rampart stone floor asset.
In this lesson, we will have the first chance to render out the new ‘Blender 2.9 Creating a Medieval Castle Kitbash’ parts we just finished creating. We will also bring in our HDRI sky for real-world lighting.
In lesson 17, we make a start on our Tudor era medieval walls. You will also learn how to make good use of proportional editing within Blender 2.9 to give our wooden planks good character.
This lesson involves creating our Tudor era wall materials; the iconic wood, wattle and daub (i.e., wooden strips covered with clay). We will also apply them to one of our walls. The rest of the lesson will focus on using Blender’s 2.9 node system. We will learn how to use the hue and saturation node.
In this lesson, we will learn about transform orientation in Blender 2.9. We will also create other variations of our Tudor era walls in different sizes.
In lesson 20, we will finish our Tudor era walls. We will also take a quick look at how they look together, experimenting with the kitbash building process.
This lesson will focus on creating the door openings for our Tudor era walls. This process will be completed using the boolean modifier in Blender 2.9. We will also be using proportional editing to make the walls more stylised.
In this lesson, we will finish building the walls and openings for all of our Tudor era wall variations. We will also pack UV islands and make sure every UV looks different.
In lesson 23, we will start building the roofs for our castle keep lower-level buildings. We will learn how to merge vertices in Blender 2.9.
This lesson will see us finishing the 3d modeling of our small roof greybox. We will learn how to separate meshes within Blender 2.9 as part of this lesson.
In this lesson, we will continue to work on the small roof greybox we built in lesson 24. Since it is untextured, we will be working on adding materials to it in this lesson. We will use a mixture of bisect and edge loops to create the top of our small roof.
In lesson 26, you will discover what you can do using the Blender 2.9 knife tool. We will use the knife tool to create a 3D illusion on our round roof tiles.
This lesson will be an introduction to normals in 3D modelling – their purpose, how to use them, and how to create high-quality normals. We will also be 3D modeling the large roof greybox for our Tudor era buildings. As part of this lesson, we will learn how to recalculate normal faces.
In this lesson, we will complete the greybox building process for our large Tudor error building roof.
Lesson 29 will cover an integral part of professional 3D modeling workflow. Nip and tuck is part of any 3D modeling process. As part of troubleshooting, we will be covering how to clean up loose geometry in 3D models. We will learn how to clean up vertices on meshes within Blender 2.9.
This lesson will see is finishing the materials for our large Tudor era building roof. We will work on our square roof tiles and we will make sure they line up correctly.
In this lesson, we will start work on the towers of our ‘Blender 2.9 Creating a Medieval Kitbash’. As part of this lesson, we will be setting out a tower template. This will allow us to use it for the remaining variations we will 3D model later.
This lesson will allow us to complete the building process for our tower top block medieval castle asset. We will learn how to line up our UVs for complex faces.
In this lesson, we will finish modeling the square tower tops.
In lesson 35, we will begin modeling another tower asset. Our focus will be on creating the wooden surround greybox. As part of this lesson, we will make sure that our wooden supports are structured in such a way to be able to hold the weight that they intended to support and to add realism to our overall medieval castle keep scene.
This lesson will utilise the wooden surround greybox we created in the last lesson. We will be applying materials to it, and we will add bolts to its design to make it more realistic. You will learn how to create just the right amount of metallic and roughness finish for your bolts.
In this lesson, we will finalise all work on the wooden surround tower asset for our ‘Blender 2.9 Creating a Medieval Castle Kitbash’ scene.
In lesson 38, similar to how we created the wooden surround greybox, we will be proceeding with making a stone variation of this asset. We will 3D model a greybox of it. We will work on our stone tower using a mixture of extrusion and solidify modifiers within Blender 2.9.
This lesson will be another tutorial into troubleshooting in 3D modeling. We will cover how to know when to restart a mesh.
In this lesson, we will finalise the square surrounds for our medieval castle tower buildings. This lesson will cover both the wooden and stone variations of these. We will create the stone tops ornamentation, and we will also test the stone top out against our tower to make sure it fits right.
Lesson 41 will see us laying out our large tower idea. This tower will include a set of steps leading down to it. We will start planning out the steps using our human reference to make them realistic.
This lesson will allow us to revisit the 3D modeling workflow and troubleshooting. We will focus on solving different problems. Our building focus will be working on the stone surrounds for the steps, as well as the steps themselves.
In this lesson, we will be using the untextured large tower model that we created in the last lesson. We will add materials to it. You will learn how to create meshes that give the illusion of being more than they are (i.e., we are creating a walkway but you cannot see around the corner of it).
In lesson 44, we will finalise our large tower asset for our medieval castle scene. You will be able to try out our newly-created tower and we will make a start on our trap door.
This lesson will help you expand your 3D modeling skills further. As part of this lesson, you will be learning all about the mesh extras Blender 2.9 addon. You will find out how to create hinges the easy way. Finally, you will also learn about the pipe Blender 2.9 addon.
Course Description
Would you like to learn how to model an entire medieval castle?
Now, what if I told you I have a course to do just that on Udemy?
'Blender 2.9 Creating a Medieval Kitbash' will see you creating a super varied group of interlinkable assets.
The biggest set of variations are available for roofs, castle towers, and related fixings.
There’s nothing like this course on Udemy.
'Blender 2.9 Creating a Medieval Castle Kitbash' will give you access to 24 full hours of 3D asset creation. It will teach you the very basics of Blender 2.9, moving on to professional techniques in a short time of accelerated learning.
And that's not all. The course will be even longer than that because we still have to build the castle. As a result, this will certainly be my biggest course yet, scoring at over 30 hours of learning.
Through reading this course description you will find out:
- What you want to learn about 3D modeling;
- What you are going to get through 'Blender 2.9 Creating a Medieval Kitbash', and;
- What are you going to lose if you don’t enrol in this course.
Modeling
Join the craziest Blender course on Udemy to complete a kitbash with you infinite possibilities. By completing the course, you will be able to 3D model vast cities, towns, and castles.
We go on a journey through 65 medieval castle kitbash parts.
Through 'Blender 2.9 Creating a Medieval Castle Kitbash', you will be creating a series of exciting variations of castle walls, including walls with or without slits for bowmen (let's imagine there's an impending battle, right?!).
You will also be creating white walls like the ones we built in my 'Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene' course. As part of building these props, you will learn how to create and apply Tudor era wall materials; the iconic wood, wattle and daub (i.e., wooden strips covered with clay).
Other awesome props will include hatch doors and windows, wooden walls, a hay roof, stone roofs, a moat bridge, and castle towers with round winding steps.
There will be a huge series of props and individual components for these towers, including extensions and decorative details.
Following the success of my latest courses, we will be modelling, texturing, and finalising every individual asset before moving onto the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.
Kitbash item variations will help you diversify your castle and make it unique from any other student's. With a touch of innovative thinking, which I know you all have, you will be able to create something that stands out.
Be creative! Make your castles bigger and grander. Expand your castle keep land or beautify the upper level of the castle to make it stand out more and increase the social class divide with the other people living there.
Engage in roleplay thinking as you build your castle and create something that breathes life!
Texturing and Materials
One of the new things we cover in this course is vertex painting. We will be painting on vertices, which gives us the ability to create layered texturing. The more vertices you have, the more detailed you can make a texture. In a few words, we will be painting onto the mesh.
As part of creating our medieval castle walls, you will learn how to get your bricks to be seamless when they line up. Using this technical know-how, you will learn how to improve how realistic your medieval castle wall design looks.
This course will also teach you the basics of shaders and how to create your own water shader which you will be able to use in any other builds. But that is not the only unique feature of this course.
We will also be using a grass texture to represent the flourishing grass around our castle gate, and we will adorn the scene using solid rocks.
Lighting
Lighting is one of the most fundamental parts of this course and we take a deep dive into not only HDRI real-world lighting. For a full introduction into lighting 3D scenes, we will also cover all in-built Blender lighting functionalities.
Rendering
We render the kitbash every time we finish a section to make sure everything is going together correctly. To give you full control over the rendering process, you will learn how to render out your scene in both Eevee and cycles and you will know what their differences are.
Course Resources & Freebies
The course reference pack includes 125 texture maps, including alphas, albedo, AO, roughness, metallic, normal, height, and displacement. Our course reference schematics will also show you all the little parts of what you will be creating and they include height information for each asset.
The best course navigation tool for 'Blender 2.9 Creating a Medieval Castle Kitbash' will also be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.
Something like this is essential to courses as long as this one, and 3D Tudor is the first to consistently include this with all the newest courses.
'Blender 2.9 Creating a Medieval Castle Kitbash', is perhaps the most detailed course on Udemy. We will go through every single part of the creation process. Nothing's left to chance.
Enrol in this course and come be part of a 3D modeling journey of over 30 hours of learning.
Check out the free introduction and I am sure you won’t be able to put this course down.
Still unsure? Then, let me tell you what's unique about this course:
- a massive course resource pack with 125 free texture maps;
- 65 references of all kitbash items with real-world dimensions;
- animations & key commands throughout the learning process;
- full control over where you render out your scene, using Eevee or cycles;
- learning how to import and put textures together;
- becoming an expert at using the in-built Blender node wrangler add-on;
- accessing 3 courses within a course, including full lessons on (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs.
Who wouldn’t like to learn how to model a castle, and take their creativity to the next level by scaling it up into an entire medieval city?
Learn how to do it with just 65 pieces. Join now.
Until next time, happy modelling everyone!
Neil – 3D Tudor