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Model And Texture Stylized Props for Videogames 2018
Rating: 4.6 out of 5(269 ratings)
1,332 students

Model And Texture Stylized Props for Videogames 2018

Learn to model and texture stylized game assets from scratch.
Created byAlex Zaragoza
Last updated 8/2018
English

What you'll learn

  • Model and texture video game assets for next gen platforms.

Course content

6 sections22 lectures5h 24m total length
  • Promo Video1:06

    This course guides you through creating 3d game models and textures, from modeling basics to advanced workflows, teaching tools and techniques to work faster and more efficiently for beginners and intermediate artists.

  • Quick message0:44

Requirements

  • Basic Maya Knowledge
  • Basic zBrush Knowledge
  • Basic Substance Painter Knowledge
  • Access to the software: Maya, zBrush and Substance Painter

Description

NOTE THAT THIS IS AN INTERMEDIATE COURSE 

Learning 3D in general can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you. We´ll be going through all the tools and concepts of modeling and texturing in very detailed videos.

We will only be working with industry standard software. That way, you´ll be prepared for any professional challenges that may be presented to you.

In this course, we will create a game ready asset from A to Z.

Some of the topics covered on the course are:

Base mesh modeling

Hard Surface Sculpting

Retopology

UV mapping

Map Baking

Texturing


This course will not only be useful to new users. Intermediate to advanced students will find content in these lessons very useful too, as we go through the fundamentals of modeling and texturing using powerful modeling techniques and shortcuts.

After finishing this course, you'll have the knowledge required to create your own props of games.

You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D modeling and texturing.

I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.

So please, enroll today.


Testimonials:

-Rodrigo Andres:

"What I liked most in this course was the use of baking maps on substance painter, it makes everything easier. The instructor explains very well how to make high detailed props with few polygon counts. I recomend it."

Who this course is for:

  • Students that have already some 3D knowledge and want to expand their knowledge.
  • Intermediate artists looking to learn and train their skills in video game asset creation.
  • Anyone who is passionate about video games and willing to work hard.